Hateful Darkblack Posted November 30, 2012 Report Share Posted November 30, 2012 Oldest of Magics Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted November 30, 2012 Report Share Posted November 30, 2012 I really think the most powerful abilities in the game are: Irresistable (since it is applied to all attack actions that target them)Slow to Die on any model with Use Soulstones (Vonschill the undying enough said) Quote Link to comment Share on other sites More sharing options...
Rameses Posted November 30, 2012 Report Share Posted November 30, 2012 Philosophy of Uncertainty Molly2013 Mrs. J wins. Quote Link to comment Share on other sites More sharing options...
FearLord Posted November 30, 2012 Report Share Posted November 30, 2012 Yeah use Soul Stone is the top ability in the game. Reactivate would be my number 2 followed by Ill Omens. I think they'd have to be my top three - Use Soul Stones and Reactivate can make individual models incredibly powerful, but I've lost games thanks to Ill Omens... Quote Link to comment Share on other sites More sharing options...
Mentat_Canis Posted December 1, 2012 Report Share Posted December 1, 2012 Yes I agree with Use Soulstone, Then Arcane Reservoir, but I have always been partial to Soulstone Manipulation, and Nephilim Heart. Quote Link to comment Share on other sites More sharing options...
Korrosion Posted December 1, 2012 Report Share Posted December 1, 2012 I really think the most powerful abilities in the game are: Irresistable (since it is applied to all enemy actions that target them) Fixed, I think. Cards are not in front of me. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted December 1, 2012 Report Share Posted December 1, 2012 Yes I agree with Use Soulstone, Then Arcane Reservoir, but I have always been partial to Soulstone Manipulation, and Nephilim Heart. I would say rush of magic is better since it's rarer than Arcane Reservoir Quote Link to comment Share on other sites More sharing options...
Darios Posted December 1, 2012 Report Share Posted December 1, 2012 (1) Pipers lure - Just awful. Quote Link to comment Share on other sites More sharing options...
Mentat_Canis Posted December 1, 2012 Report Share Posted December 1, 2012 I would say rush of magic is better since it's rarer than Arcane Reservoir Really why because one you get to draw a card and discard the other is just draw a card. Oh and I thought of another really great one Drain Souls I think that is the name for killing your own guys and getting soulstones.. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted December 1, 2012 Report Share Posted December 1, 2012 Really why because one you get to draw a card and discard the other is just draw a card. Oh and I thought of another really great one Drain Souls I think that is the name for killing your own guys and getting soulstones.. It's to do the fact if play Lilith (only model with the ability i think ATM) there is at lest four models i can choose with Arcane Reservoir and since both abilities stack, rush of magic become more valuable since it's rarer Quote Link to comment Share on other sites More sharing options...
Joel Posted December 1, 2012 Report Share Posted December 1, 2012 It's to do the fact if play Lilith (only model with the ability i think ATM) there is at lest four models i can choose with Arcane Reservoir and since both abilities stack, rush of magic become more valuable since it's rarer Misaki's totem, shang, also has rush of magic Quote Link to comment Share on other sites More sharing options...
FearLord Posted December 1, 2012 Report Share Posted December 1, 2012 It's to do the fact if play Lilith (only model with the ability i think ATM) there is at lest four models i can choose with Arcane Reservoir and since both abilities stack, rush of magic become more valuable since it's rarer The question isn't "Which is the most valuable ability?" (even if you accept the premise that rarer = more valuable, in which case there are literally hundreds of abilities that only occur once, unlike Rush of Magic) - it is "Which is the most powerful ability?" - Rush of Magic is a straight up weaker version of Arcane Reservoir - its still a nice ability, and the fact that Lilith can stack both effects makes it all the better, but nothing in that makes it more powerful... Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted December 1, 2012 Report Share Posted December 1, 2012 Fixed, I think. Cards are not in front of me. Well from the cards: Irresitible: Enemy models must win a WP->12 Duel when targeting this model with an attack or the Action fails. This may not be ignored by any Talent. Combined with the definition of an Attack on either page 21 of the new 1.5 book or page 18 of the Rules Manual it does cover quite a lot. Quote Link to comment Share on other sites More sharing options...
brdparker Posted December 2, 2012 Report Share Posted December 2, 2012 (1) Pipers lure - Just awful. Seconded... I have built and run (in tournaments) whole crews around this spell and done very well for it. Quote Link to comment Share on other sites More sharing options...
Letux Posted December 3, 2012 Report Share Posted December 3, 2012 Misplaced sympathy! Quote Link to comment Share on other sites More sharing options...
Argentbadger Posted December 4, 2012 Author Report Share Posted December 4, 2012 Thanks for the thoughts everyone, especially those who provided some reasoning for their choice rather than just listing the name of an ability. It seems to me that there is no consensus over what is a powerful action, but that the best abilities are considered to be either those that give more actions (e.g. Fast) or increase the efficacy of an action (e.g. Use Soulstones). I suppose that these give the most ‘bang for your buck’ by either letting a model do more in its activation or giving a better chance of succeeding at that action. In other words, taking (and succeeding) actions is considered to be more important than having a powerful but unreliable (or AP-intensive). Now that I come to write this down, it seems rather obvious actually. Quote Link to comment Share on other sites More sharing options...
Sybaris Posted December 4, 2012 Report Share Posted December 4, 2012 I agree with Use Soulstones being the big deal here. I even believed that it had too much impact in the game to my tastes, a while ago. Reactivate is strong, sure...but it doesn't happen often and when it does, it is usually with a big price tag (Stitched have to die before activating anyway, Nurses will kill the models, etc). I don't know of a reactivate that comes as a free bonus, but then i don't use/know all models. What i mean is that "reactivate" is an effect, not an ability, and the abilities that give it tend to imply an additional cost. This leads me to think that (Fast) is the 2nd big one, as you can choose what to do with the extra AP. Quote Link to comment Share on other sites More sharing options...
Merbak Posted December 4, 2012 Report Share Posted December 4, 2012 (edited) I have to side with TedPro - "Oldest of Magics" - This model is immune to wounds from non-magical and non-focused sources. There are a few things that (explicitly) get around it handily, but it's immunity to most damage, which is amazing. Edited December 4, 2012 by Merbak Quote Link to comment Share on other sites More sharing options...
Adran Posted December 4, 2012 Report Share Posted December 4, 2012 I have to side with TedPro - "Oldest of Magics" - This model is immune to wounds from non-magical and non-focused sources. There are a few things that (explicitly) get around it handily, but it's immunity to most damage, which is amazing. Its the power of it combined with Undying that truely make it brutal. It on its own is nice but almost all models can still harm it. Its powerful, but all it does is mean you need to use 2 AP to hit the model rather than 1. (so is comparable to mass distribution of slow). Quote Link to comment Share on other sites More sharing options...
Cunning Posted December 4, 2012 Report Share Posted December 4, 2012 On the subject of Jack, Severed Ties is his best ability. If he ddn't have that he wouldn't be nearly as good. Quote Link to comment Share on other sites More sharing options...
nilus Posted December 4, 2012 Report Share Posted December 4, 2012 I actually think that you can't consider any ability in a vacuum, at least without discussing model cost. Sure Reactivate is great but if its on a 15 stone model then maybe its part of the cost. Fast is also a great ability but it wouldn't make the Malifaux child any better. Quote Link to comment Share on other sites More sharing options...
Adran Posted December 5, 2012 Report Share Posted December 5, 2012 If the Malifaux child had Fast and reactivate, then he would be almost 200% better than he is now. ;-)Now what happens when we multiply by zero... Quote Link to comment Share on other sites More sharing options...
sssk Posted December 5, 2012 Report Share Posted December 5, 2012 Time for a very uninformed* ramble on why defensive stance is my choice. 1) it's available to everyone, meaning it can be useful for any model in the game. This removes a bit of the situational "if you run this crew with these models then this action is the best" stuff. 2) Flipping lots of cards = high chance of getting a good card = high chance of your model surviving OR your opponent using cards from hand/soulstones just to do damage which they might normally manage without them (anything which reduces high cards/soulstones for your opponent is great in my opinion). 3) It means that models which your opponent thought they'd steamroller through are suddenly ruining their plans. Case study - My Jackalope on defensive stance stood on an evidence marker held off a rail golem's full AP of attacks for a turn. 4) It deletes any negatives you might have been at, so you can still cheat in cards and finally 5) a razorspine on defensive stance can still charge 10" for a 1 action... go razorspines! *I'm a little over 10 games in now, so I haven't come across a lot of the actions people have mentioned so far, so this is "what do I percieve as the best action", rather than "what actually is the best action" Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted December 6, 2012 Report Share Posted December 6, 2012 (edited) Time for a very uninformed* ramble on why defensive stance is my choice... 3) It means that models which your opponent thought they'd steamroller through are suddenly ruining their plans. Case study - My Jackalope on defensive stance stood on an evidence marker held off a rail golem's full AP of attacks for a turn. Well to be fair the Jackalope does have a Df that is a bit above the Rail Golem's Cb (and average Cb in general), so Defensive Stance would be rather good on him. The same can not be said for models on the other end of the spectrum like say the Rotten Belles, Ice Golem, Moleman, etc (pretty much any model with below average Df). Defensive Stance is pretty much wasted on them. The other issue with Defensive Stance is it only protects against attacks that target them so 's 's and :blasts will just ignore it (and there are quite a few of those floating around) Edited December 6, 2012 by Omenbringer Quote Link to comment Share on other sites More sharing options...
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