Envy Posted August 30, 2012 Report Share Posted August 30, 2012 Just played my first game with McMourning and love the game play, but was wondering what some good additions would be to his crew? Quote Link to comment Share on other sites More sharing options...
MudgeBlack Posted August 30, 2012 Report Share Posted August 30, 2012 Welcome to the game. The first two that come to mind are Zombie Chihuahua and Canine remains. Are you using him more as a summoner or melee? Its always kind of fun for him to toss out a Rogue Necromancy. Haven't used him but you might give Rafkin a look over too. Just my $0.02. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted August 30, 2012 Report Share Posted August 30, 2012 All of those choices are solid (don't have exp. with rafkin, but the others are good). I'd add that I find McM needing a little ranged support-- Desperate Mercs or Convict Gunslingers are ideal for the task, from my exp. Quote Link to comment Share on other sites More sharing options...
Envy Posted August 30, 2012 Author Report Share Posted August 30, 2012 I used him mainly for melee and didn't summon anything. I will look into rafkin. I have place an order for Canine remains, Rotten Belles, and Crooked men. Quote Link to comment Share on other sites More sharing options...
Jonasty Posted August 30, 2012 Report Share Posted August 30, 2012 If you end up going the Rafkin route, then you'd want to get a blister of Guild Autopsies as he can summon them and they make a good ranged addition to a McMourning crew. +1 to the recommendation of Canine Remains and if you haven't already, his totem the Zombie Chihuahua is also a cheap must have. Quote Link to comment Share on other sites More sharing options...
Clement Posted August 30, 2012 Report Share Posted August 30, 2012 In larger games (35 ss) you might want to look into a second beatstick model for the good doctor to pal around with. I'm a fan of dead rider for its ability to drag things off for McMourning to destroy. Other people have had good luck with Von Schill. Quote Link to comment Share on other sites More sharing options...
*Jack* Posted August 30, 2012 Report Share Posted August 30, 2012 Good to hear you've ordered some rotten belles. They are *VERY* good for their pointcost. Grave spirit is also very good, but at the cost of the chihuahua. I like canine remains with Mcm, but they die fast. Very fast. I might put a punk zombie or two, In my experience, they pair very well with belles. Take it you've got a fleshy construct? Maybe get a second. Even when using Mcm as a combat master, you'll often have enough parts to summon one, or two, flesh constructs over the course of a few turns. Quote Link to comment Share on other sites More sharing options...
Envy Posted August 30, 2012 Author Report Share Posted August 30, 2012 Yes I have a Flesh Construct and I am planning on getting a second one. Quote Link to comment Share on other sites More sharing options...
amor sanguinis Posted September 1, 2012 Report Share Posted September 1, 2012 ever thought maybe hire in some crappy things to get body counters Quote Link to comment Share on other sites More sharing options...
Toonook Posted September 2, 2012 Report Share Posted September 2, 2012 I personally wouldn't bother with the second flesh construct. McMourning is my main, some of the others I've had good success with are Drowned, belles, crooked men, bête noir, dead rider, canine remains, chihuahua, rogue necromancy and his avatar is a lot of fun to use too! Welcome to Doug! Quote Link to comment Share on other sites More sharing options...
Mergoth Posted September 2, 2012 Report Share Posted September 2, 2012 Can't go wrong with Belles! I've had fun with Rafkin as a mini-McMourning, can't get my head around Sebastian though, my playstyle is fast and aggressive so I find he always get's left behind. He'd be a nice little tank if you were going down the summon-y route though. Otherwise I always bring a Hanged who can tank and keep up with float, and he's a wonderful target for MM to Scalpel Sling to if he needs a speed boost or to push out of trouble (plus a body part and said Hanged will only take one wound on a minimum damage flip). Quote Link to comment Share on other sites More sharing options...
Neverectionist Posted September 2, 2012 Report Share Posted September 2, 2012 is rafkin a totem or what? Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted September 2, 2012 Report Share Posted September 2, 2012 is rafkin a totem or what? No. Why would you think that? Quote Link to comment Share on other sites More sharing options...
HighTreazon Posted September 5, 2012 Report Share Posted September 5, 2012 Whilst you may lose the option for the good Doc's specific totem, I found that the Grave Spirit attached to him makes him an absolute beast in combat. Adding the Armour +2 combined with his already crazy self healing ability makes him a mean, scary Doc in close. Punk Zombies are always a good bet as well, Bette is fun and Sebastian can either rip face in combat or bring some puppies to play with. Quote Link to comment Share on other sites More sharing options...
Adran Posted September 5, 2012 Report Share Posted September 5, 2012 Whilst you may lose the option for the good Doc's specific totem, I found that the Grave Spirit attached to him makes him an absolute beast in combat. Adding the Armour +2 combined with his already crazy self healing ability makes him a mean, scary Doc in close. Doesn't the grave spirit only give armour to the undead? Quote Link to comment Share on other sites More sharing options...
HighTreazon Posted September 5, 2012 Report Share Posted September 5, 2012 Doesn't the grave spirit only give armour to the undead? My Bad, you are right... Quote Link to comment Share on other sites More sharing options...
JMGraham Posted September 5, 2012 Report Share Posted September 5, 2012 I've found a very potent 25 ss base to be: Zombie Chihuahua Canine Remains 2 x Crooked Men 2 x Rotten Belles Convict Gunslinger The Chihuahua and Remains get carved up into body parts the first turn (netting enough body parts to make a Rogue Necromancy), The Crooked men, Belles, and Gunslinger make up the core fighting force. Taken together, they are very nice at isolating and ambushing enemy models piecemeal. Lay out shafted markers, lure an already-activated enemy model into the shafted markers (and into range of the gunslinger), lay waste with the gunslinger if anything is left. At 35 points I often add Bete Noir (if the opponent has a kill-your-own-models-and-summon-stuff type crew) or Jack Daw (if I'm feeling competitive), or something strategy-specific. I think in general, McMourning does his own thing separate from the rest of his crew; he doesn't have lots of synergies. Generally, whatever would make a good stand-alone Resser crew will fit well with him. Quote Link to comment Share on other sites More sharing options...
Insane_Prophet Posted September 6, 2012 Report Share Posted September 6, 2012 For me the core models to have in the case to go along with the Doctor would be: McMourning McMourning's Avatar Zombie Chihuahua Von Schill (Never a bad bet, if a little predictable!) 4 Canine Remains At least 1 Rotten Belle 3 Night Terrors (Probably the best Resser models for grabbing objectives) For summoning: 1-2 Flesh Constructs Rogue Necromancy I won't necessarily use that many dogs, or the Avatar in every game, but I definitely want the option. The summons are the for obvious reasons. Models I then use as the situation depends to support Doug would be: Crooked Men Drowned Bete Noir (works well with Canine Remains and Drowned) Convict Gunslinger Additional Canine Remains or another Rotten Belle Perhaps more telling is what I don't like: Sebastian is ok, but I don't find he does quite enough point for point (his Cb is just a little too low for me), unless I bring a huge amount of dogs, which I wouldn't consider very competitive. Guild Autopsies are...well, I think they're terrible, so I don't use them. Punk Zombies are ok, but they're fairly one dimensional and work better when summoned, so I tend to go for something else. As other people have mentioned, McMourning pretty much does his own thing and doesn't really rely on his Crew. The advantage of this is that you can select other models based on their innate strengths and select them as appropriate for the game ahead. Quote Link to comment Share on other sites More sharing options...
Mehter Posted September 15, 2012 Report Share Posted September 15, 2012 What all do the Drowned bring for McMourning? I've been out of the game for about a year, and never got around to purchasing them. Is it just to give some ranged to the crew, along with being a tarpit'ish model? Quote Link to comment Share on other sites More sharing options...
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