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Outcast options


Yew Arcane

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Ok, so I have 3 crews, Viks, Seamus and Radputina + Kaeris. I am currently looking to expand my outcasts in order to increase my options as well as model count, for outcasts I have the vik box set, as well as a blister of ronin, the freikorps librarian, Misaki, amd Sue. I am looking for thoughts and opinions, particularly for brawl, but simply more options would be appreciated, as well a any advice.

Edited by Tenki
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+1 to the Von Schill. :D

Also, with both Seamus and Raspy, Leveticus might be an option for you, as he can hire any constructs and undead. as long as you followed the hiring restrictions, you could even take some of Kaeris' constructs like the Large spider or the Miner.

But yeah... everyone keeps saying to get Von Badass because he's pretty well rounded and awesome. :D

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Von Schill

*yawn*

You want to add some nuance to your games, check out Hamelin Sr. - he is a great little support caster that is often overlooked for the librarian, however he is more useful in many situations, just takes a little coaxing.

I'll second Levi, as Seamus and Kaeris can share a fair few minions with him - but be warned - Levi quickly leads down the rabbit hole of owning way more models than you can conceivably paint...

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I would not recommend Hamelin~ 9ss for a non ss using model who you are paying for his Ht1 hire rule that the Viks cannot use =< His black death hurts your living crew, and you can't obey the Viktorias! Which is really sad, because if he could obey them both with one cast, he'd be a wonderful model to take! As it is, you are wanting to use masks on him for recasts, when viks want masks

He is cool though, so you should buy him anyway ;3

Edited by Spiku
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Don't under estimate Hamelin the rat catcher, Sometime I've found he's useless. but once you get the hang of him can be really strong. I've had him single handedly wreck an opponent. I played him in a resser crew and he did more than than all my ressers combined, and my opponent quit turn 2.

You need to keep in mind that he is :mask intensive, and so are the Vikis. This causes a the divide of ok vs great. Who gets the key cards. The best crews can use multiple suits well. and don't have 2 models fighting for key cards.

I've also got a crew with him and 4 Desp Mercs, where I deal 1 dam to all of them turn one maximizing there effectiveness. Just don't do it against Levi... its a mistake.

Edited by CannonFodder
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Ill totaly agree with most of these posts....Von schill is the boba fette of malifaux, hell he could probably give the real boba fette a run for his money. The freikorp trapper is also sweet, they're total ninjas. Ruthless hunter scouts that appear from the shadows pop a couple nice shots and reposition for free ( i have 2 for my von fette crew ). That said the convict gunslinger can realy keep the enemy pinned down with rapid fire,trigger happy, and suppressing fire. Mctavish is also nice goood melee, nice range with critical strike every shot and reckless to gain fast

so in short boba fette, ninjas, a mobile machine gun, and a fast movin, gator wranglin, hunter scout

but thats just how i roll lol

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Your name is good too, im currently painting my von fette crew. with von schill as you guessed it the fette. The freikorpmenn, librarian, and specialist as there own version of a steampunk storm tropper complete with white and black armor. The trappers are going to be storm trooperish with the matching armor but im thinking there coats need to be ghili suits. The rest of my mercs are kinda still in the idea stages...maybe killjoy as jaba the hutt

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Generally speaking Hans costs too much for what you will get out of him, what with his slow effective movement. Trappers can provide the same sort of option cheaper, and easier to position.

We call Von Schill Von Schill, or Hulk Hogan in rocket boots.

I don't see the option for his rocket boots to malfunction and kill himself, his flame-thrower, or his ability to tether something and kill himself either, so we wouldn't go with Von Fett.

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I've played a few games and found that Taelor and Misaki can be potent if used well. If you're playing with a lot of terrain (terraclips awsome) then Misaki can generally hide from ranged attack and get in nice and close. And Taelor is a great thug who can deal out some great damage. Also if you are going up against spirits, their magic weapons are great.

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Generally speaking Hans costs too much for what you will get out of him, what with his slow effective movement. Trappers can provide the same sort of option cheaper, and easier to position.

Agree with you that Hans is a bit expensive (mainly in non-Vik lists) but Trappers aren't always the better choice. Trappers can be shut down by Obscuring Terrain, Interveening Models, or Spells/ Abilties that effect LOS, Hans can not. Hans also doesn't give a crap about Irresistable or Pitiful, Trappers do. Most of the problems people have with Hans are tied to using him as "a guy with a gun" vice an actual sniper (supporting the crew and/or finishing models off). Not an auto-include by any means but definately useful.

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The problem with Hans is that he generally gets left alone (or nearly alone) at the back, at which point any high-mobility enemy model can zip in and lock him down. Once he's engaged, he's totally useless, and you have to divert some of your own crew to rescuing him.

There will also be the occasional game where you burn through your opponent's hand and then use Hans to headshot two or three models in a single turn... but in my experience those games are much, much rarer unless your opponent has no idea what he's doing.

Hans is expensive, immobile, and practically defenseless, which is rarely a good combination.

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Agree with you that Hans is a bit expensive (mainly in non-Vik lists) but Trappers aren't always the better choice. Trappers can be shut down by Obscuring Terrain, Interveening Models, or Spells/ Abilties that effect LOS, Hans can not. Hans also doesn't give a crap about Irresistable or Pitiful, Trappers do. Most of the problems people have with Hans are tied to using him as "a guy with a gun" vice an actual sniper (supporting the crew and/or finishing models off). Not an auto-include by any means but definately useful.

Hence "same sort of option" and not "complete replacement at cheaper price". A certain level of the positioning, and untargetability helps mitigate the obscuring terrain side of things.

The On the Move ability is the killer for me. As a low activation team, you have trouble orchestrating something this telegraphed, even if you ignore a good percentage of the terrain types in a terrain heavy game. -flip to attack on Cb 5?

If the scenario/map specifically calls for him, yay. But I struggle off the top of my head, at 6am, to come up with a reason not to spend the points on taking Von Schill

---------- Post added at 06:29 AM ---------- Previous post was at 06:28 AM ----------

There will also be the occasional game where you burn through your opponent's hand and then use Hans to headshot two or three models in a single turn...

Using Hamelin, or taking him with Perdita/Zoraida?

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Using Hamelin, or taking him with Perdita/Zoraida?

Nah, I only use him with the Viks. The Student of Conflict babysits him to help pull his ass out of the fire if he gets engaged, and gives him Fast if he doesn't. It makes him effectively even more ungodly expensive, so I don't do it very often, but it's funny when it works.

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How you are killing two to three models in a single turn with Headshot, when Hans may only target one model in an activation due tot he Custom Sniper Rifle rule which reads: All Strikes with this weapon must target the same model during an activation.

Edited by Spiku
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The problem with Hans is that he generally gets left alone (or nearly alone) at the back, at which point any high-mobility enemy model can zip in and lock him down. Once he's engaged, he's totally useless, and you have to divert some of your own crew to rescuing him...Hans is expensive, immobile, and practically defenseless, which is rarely a good combination.

This is why I said you have to use him as a sniper instead of a guy with a gun.

Real life snipers are rather immobile (once in the Hide), very expensive (to train and maintain) and practically defenseless once discovered (hence why they spend so much time learning to hide), however when employed well they can greatly influence the outcome of a battle.

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How you are killing two to three models in a single turn with Headshot, when Hans may only target one model in an activation due tot he Custom Sniper Rifle rule which reads: All Strikes with this weapon must target the same model during an activation.

Haha, I totally missed that rule, cheers. Guess I'll never be taking him in a crew again until his rules get an update!

---------- Post added at 11:43 AM ---------- Previous post was at 11:37 AM ----------

This is why I said you have to use him as a sniper instead of a guy with a gun.

Real life snipers are rather immobile (once in the Hide), very expensive (to train and maintain) and practically defenseless once discovered (hence why they spend so much time learning to hide), however when employed well they can greatly influence the outcome of a battle.

Okay, but in the real world an opponent would probably have a tough time running up to a sniper and punching him in the face from outside his effective range without the sniper getting a chance to react.

They would probably also have a fairly good idea of where they put their ammunition, instead of needing a 7+ :rams to find and load it.

Edited by Kadeton
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