gunpowder saint Posted November 10, 2010 Report Share Posted November 10, 2010 In the past few games I've noticed something. That being that Wyrd seems to want to raise the point scale of the average battle game. Not to say that they're making 25 point games obsolete. I think they just want bigger, more exciting games with ALOT more options to every player ya know? in the past few days I've heard quiet a few comments from the LCB player about how he would work so much better in a 40 point game, or larger. Same with the Gremlin Player. And while looking at the Second Book I'm beginning to realize that might be feasible. If you look they already lowered the point requirement for Brawls allowing you to take two masters at 35 points. so the point I'm trying to make is, 45-60 point games are going to raise in playability? The reason I always shied away from those games is A) lack of mini's, and lack of choice. IE to fill all 50 points I'll have to take one of everything in the first book, but now I feel like there are more options ya diggit? [[.begin discussion now.]] Quote Link to comment Share on other sites More sharing options...
tadaka Posted November 10, 2010 Report Share Posted November 10, 2010 How is wyrd doing this. Local groups may be but I don't see this being wyrd doing it. They added both high and low cost mini. The box sets don't seam to have way more points. I will grant they have a couple more then some of the first box sets that had so few points you lost ss in a 25 point game. Most people on the boards look to be playing between 25 and 35 point games same as ever. Quote Link to comment Share on other sites More sharing options...
gunpowder saint Posted November 10, 2010 Author Report Share Posted November 10, 2010 lol oh, I guess I'm back to babbling hysterically, >.> I need to stop making threads like these lol Quote Link to comment Share on other sites More sharing options...
tadaka Posted November 10, 2010 Report Share Posted November 10, 2010 Bah I like people putting thoughts about the game out there. Gives me some thing to read at work I just don't see how wyrd is doing any thing to move up the game size. If you see actions pushing that direction lets here them i am interested. Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted November 11, 2010 Report Share Posted November 11, 2010 My group started with 30-35 point games and that's where we still are. I haven't seen ANY shift up, but none down, either. for variety, I would have actually liked to see the meta grow comfortable at 30 so that 40 would be an interesting alternative. As it is, 35 is the firm expectation in my stomping grounds. Quote Link to comment Share on other sites More sharing options...
kasin666 Posted November 11, 2010 Report Share Posted November 11, 2010 Bah I like people putting thoughts about the game out there. Gives me some thing to read at work I just don't see how wyrd is doing any thing to move up the game size. If you see actions pushing that direction lets here them i am interested. they just need to switch you to janitorial Quote Link to comment Share on other sites More sharing options...
nilus Posted November 11, 2010 Report Share Posted November 11, 2010 My players still put casual games at 30 to 35 Stones. I think what happens is there a mentality with certain players to start wanting to field armies of models or several high cost models. I don't feel Malifaux is really meant for that. I actually had a lot of negative feedback when I suggested doing a 40 Stone brawl for my December tournament. And the Adepticon Brawl is the slowest selling event I got going there(of course that might also because there is some stiff competition on Saturday) Honestly I am surprised to hear that a Gremlin player wants more points, with 35 points you can run an entire village of Gremlins. Quote Link to comment Share on other sites More sharing options...
Justin Posted November 11, 2010 Report Share Posted November 11, 2010 It's a natural thing for game size to grow like that as more options become available. Nothing in particular on part of the company. And, for the record, I always thought gremlins did better at 40 ss. They could actually get a cache. Quote Link to comment Share on other sites More sharing options...
poulpox Posted November 11, 2010 Report Share Posted November 11, 2010 We play 30-35ss with a rare 40ss here and there. I don't think we really plan on expending further, as it seems fine as it is. Also time consumption of bigger games can be an issue. Quote Link to comment Share on other sites More sharing options...
Q'iq'el Posted November 11, 2010 Report Share Posted November 11, 2010 It's a natural thing for game size to grow like that as more options become available. Nothing in particular on part of the company. And, for the record, I always thought gremlins did better at 40 ss. They could actually get a cache. I second this opinion. It's not the companies that drive the games bigger (even if it helps the gains) - they don't have to. Average gammer suffers from very deeply rooted dislike for hard choices and wants to use all his toys. The more models appear on the market, the bigger the games get. Personally I like 35 SS format the best. I tried 45 and the game was too slow to my liking. I also think 45 stretches the deck a bit. At 35 SS only the busiest tools see the fate deck getting reshuffled. At 45 it is pretty common. Quote Link to comment Share on other sites More sharing options...
mangustheix Posted November 11, 2010 Report Share Posted November 11, 2010 We play between 25 and 35pts normally at our club. I just ran a tournament at 30ss, and this was well liked. Personally I want to be doing scraps at 40ss to get more selection and a larger force, though I might think about a brawl as well. One problem I have found is that 30ss+ takes over 2 hours to get a full 6 turns, which some crews need to have to function properly. Quote Link to comment Share on other sites More sharing options...
oozeboss Posted November 11, 2010 Report Share Posted November 11, 2010 I agree with the OP. I think that this is an insidious plot by Wyrd, and they should be held accountable. You can't convince me that they make these outstanding miniatures to be played with their addictive rules in a world so wondrously wylde, wyrd & inspiring purely by accident? No, of course not. This is just the tip of iceberg of their nefarious (not to mention, dastardly) schemes! They know - you can't tell me they don't - that we'll only want more and more and more ..... (Did I mention the cards? I bought 2 decks: a 'normal' one & a puppet deck, so now I can't even decide which one to use!!! Damn you, Wyrd - can't you make something average for a change - I won't even try for mediocre!) Can I have my medicine early tonight, Miss Pack? I think my dosage needs to be increased ..... :dancing2::dancing2::dancing2::dancing2: Quote Link to comment Share on other sites More sharing options...
karn987 Posted November 11, 2010 Report Share Posted November 11, 2010 It's just the natural growth of a game =) Malifuax is growing into it's shoes finally. At least we will never be playing Malifaux Apocalypse! (aka 1000pnt games @.@) Quote Link to comment Share on other sites More sharing options...
Poko Posted November 11, 2010 Report Share Posted November 11, 2010 Players love to use all the toys. Nothing new there. 25ss is something i only ever play if pressed for time, as they are very constraining. I prefer 30-35ss. However, I don't think Brawls will ever get too popular, the nature of the game means it slows down very much after certain point is reached due to sheer number of interactions between powers and models. Quote Link to comment Share on other sites More sharing options...
Natty Posted November 11, 2010 Report Share Posted November 11, 2010 This game just doesn't seem balanced for big games or brawls. There are too many combos out there that would make the game just not fun (I'm looking at you Nekima+Lelu+Killjoy+Shaman). Or what about a Hamelin with so many rats that you have no place to get into base contact with him or his rat catchers? I don't particularly ever want to play a brawl. Stuff like Kirai and Nico summoning in 10 seishen and boatloads of Gaki by rekilling mindless zombies. What about Zoraida with doppelgangers, Hamelin, and a pigapult wiping out an entire army from 24 inches away with 5+ obey casts? This game is perfect for 30 or 35 soulstones imo. Any bigger than that is silly and the combos are just as silly. Quote Link to comment Share on other sites More sharing options...
Guy in Suit Posted November 11, 2010 Report Share Posted November 11, 2010 I actually really like the hard choices faced at 25 Stones, especially when playing an elite crew like the Viktorias. It really challenges you to squeeze the most out of your crew. I'm running an exaclation tourney with 25, 30 and 35SS Games just for this reason. You can't take the same crew twice and really have to figure out what models you need to complete your strategy. [shameless plug] If any of you are in the NYC area on Feb. 12th you should check out this tourney![/shameless plug] Quote Link to comment Share on other sites More sharing options...
Amarel Posted November 11, 2010 Report Share Posted November 11, 2010 We still play 35pt games, as we always did. We tried a couple of 25pt games to see if they were fun (while confirming tournament rules) but didn't enjoy them as we didn't feel that there was the space to include a 'luxury' figure or two. Of course, with the new book there's ton more toys to tryout, but people still want to use their old favourites that they just can't do without. But that's part of the fun . Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 11, 2010 Report Share Posted November 11, 2010 Though we love everything coming out in the books, we're pretty content with 35ss games. Plus, with most of our players being "box set new", we'll be sticking with 25-35 games for awhile, til we get bit by wild wyrd hairs. Quote Link to comment Share on other sites More sharing options...
gunpowder saint Posted November 11, 2010 Author Report Share Posted November 11, 2010 It's just the natural growth of a game =) Malifuax is growing into it's shoes finally. At least we will never be playing Malifaux Apocalypse! (aka 1000pnt games @.@) Might I remind you of the 30 point model they have in the works? the LEVIATHAN project? ^.^ Quote Link to comment Share on other sites More sharing options...
Xango Posted November 12, 2010 Report Share Posted November 12, 2010 i think this game has a very deep strategy, combos and new tactics are coming up every day, a 30ss match keep you thinking and lasts for about 1 hour (if you already know your crew and rules) so escalating this game? i really don`t see the point, just my opinion. Quote Link to comment Share on other sites More sharing options...
Cherubis Posted November 17, 2010 Report Share Posted November 17, 2010 There's a theory that all skirmish games eventually have to make the transition to mass combat or the company goes under. 40k encountered this. So did Confrontation. Then Warmachine. I think Wyrd's best hope is that you really don't need to stick in-faction to play the game. Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted November 17, 2010 Report Share Posted November 17, 2010 Brawls are amusing, assuming you're just doing it to run both crews you have or to try out a new big figure or two and not trying to uber-max yur d00ds. I find the 25 end of the stone pool a little restrictive just because numbers need to round out. Larger pools allow for more flexability in the number of figures that you use to attain a given stone limit. Quote Link to comment Share on other sites More sharing options...
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