Hagisman Posted October 24, 2019 Report Share Posted October 24, 2019 I ran the Lone Marshal during a tournament the other week and had pretty good results with him. Took him out of faction with Hoffman twice and didn't regret it. Ruthless saved me on a lot of terrifying and manipulative. Run and Gun + his Long Carbine meant he was hitting things up to 21 inches away if terrain wasn't blocking him from his charge. Startle (Exorcism) was great against Sandeep. One shot an Ice Golem and still had movement/actions to get my Breakthrough point. Had I realized it earlier I would have been able to kill a Fire Golem as well. Df/Wp 6 is just great. 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 24, 2019 Report Share Posted October 24, 2019 Sandeep's golems must be the absolute dream target for that trigger. Quote Link to comment Share on other sites More sharing options...
Amateur Contender Posted October 24, 2019 Report Share Posted October 24, 2019 There's some hate for ol' Loney that I can't fully understand. When I'm taking Lady J, I usually take him (if my opponent likes to spread out) or Pale Rider (if we're dealing with a bubble crew). Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 24, 2019 Report Share Posted October 24, 2019 I like loney, but PR will always be my crutch. 1 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 24, 2019 Report Share Posted October 24, 2019 9 minutes ago, 4thstringer said: I like loney, but PR will always be my crutch. Why not both? 1 Quote Link to comment Share on other sites More sharing options...
Sweet Tooth Posted October 24, 2019 Report Share Posted October 24, 2019 1 hour ago, Myyrä said: Why not both? I quite enjoy both! Especially when they can run to the corners in a Flank/Corner deployment with Outflank/Harness and Explosives/Idols in the pool. Then J runs down the middle and leaves the opponent with hard decisions (and dead models). Quote Link to comment Share on other sites More sharing options...
Amateur Contender Posted October 24, 2019 Report Share Posted October 24, 2019 7 minutes ago, Sweet Tooth said: I quite enjoy both! Especially when they can run to the corners in a Flank/Corner deployment with Outflank/Harness and Explosives/Idols in the pool. Then J runs down the middle and leaves the opponent with hard decisions (and dead models). This! I've done exactly this same set up and boy is it fun! I usually back Justice and Judge up with a Domador and/or Steward with LLC on each to make them as scary as possible. 1 Quote Link to comment Share on other sites More sharing options...
Sweet Tooth Posted October 24, 2019 Report Share Posted October 24, 2019 22 minutes ago, 11Anthonyc said: This! I've done exactly this same set up and boy is it fun! I usually back Justice and Judge up with a Domador and/or Steward with LLC on each to make them as scary as possible. Haha That’s exactly what I do! Quote Link to comment Share on other sites More sharing options...
Mikes Posted October 25, 2019 Report Share Posted October 25, 2019 5 hours ago, Hagisman said: I ran the Lone Marshal during a tournament the other week and had pretty good results with him. Took him out of faction with Hoffman twice and didn't regret it. Ruthless saved me on a lot of terrifying and manipulative. Run and Gun + his Long Carbine meant he was hitting things up to 21 inches away if terrain wasn't blocking him from his charge. Startle (Exorcism) was great against Sandeep. One shot an Ice Golem and still had movement/actions to get my Breakthrough point. Had I realized it earlier I would have been able to kill a Fire Golem as well. Df/Wp 6 is just great. Hold on - you can charge and shoot across the table?! Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted October 25, 2019 Report Share Posted October 25, 2019 13 minutes ago, Mikes said: Hold on - you can charge and shoot across the table?! Run and Gun. Declare a Charge, move 7", then get a 14" instead of the standard attack. 1 Quote Link to comment Share on other sites More sharing options...
Starrius Posted October 25, 2019 Report Share Posted October 25, 2019 I do like the lone marshal. Currently I refuse tonuse the PR till in my opinion they are fixed. For tournaments the PR is kind of a must but that's a big difference, Over been throwing in the lone marshal with other keywords too to provide a bit of long ranged support Quote Link to comment Share on other sites More sharing options...
Mikes Posted October 25, 2019 Report Share Posted October 25, 2019 5 hours ago, Morgan Vening said: Run and Gun. Declare a Charge, move 7", then get a 14" instead of the standard attack. It seems so obvious now I think about it. Do you have to charge directly towards the model you shoot at? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 25, 2019 Report Share Posted October 25, 2019 7 minutes ago, Mikes said: It seems so obvious now I think about it. Do you have to charge directly towards the model you shoot at? No, you can charge anywhere. I recommend reading the new charge rules. The only restriction for movement is that it is a push, and thus has to be in a straight line. 1 Quote Link to comment Share on other sites More sharing options...
Mikes Posted October 25, 2019 Report Share Posted October 25, 2019 Well, thank you. I'm glad I popped by this thread. had I known this he would have made a much bigger impact on the last game I played with him. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted October 25, 2019 Author Report Share Posted October 25, 2019 7 hours ago, Mikes said: Well, thank you. I'm glad I popped by this thread. had I known this he would have made a much bigger impact on the last game I played with him. No Prisoners upgrade also gives Run and Gun to minion models. Quote Link to comment Share on other sites More sharing options...
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