Can you choose not to pay a cost and allow an action/trigger to fail?
This is a follow up to the mandatory trigger question I asked, but it has brought up the larger implications of whether costs must be met if technically possible, or if the player retains the option to refuse to pay them.
I've made this new thread because I think regardless of whether a player may choose to pay a cost or not, mandatory actions are probably a special case and I'd assume a future FAQ would indicate that they, at least, have costs the player may not choose to decline.
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LeperColony
Can you choose not to pay a cost and allow an action/trigger to fail?
This is a follow up to the mandatory trigger question I asked, but it has brought up the larger implications of whether costs must be met if technically possible, or if the player retains the option to refuse to pay them.
I've made this new thread because I think regardless of whether a player may choose to pay a cost or not, mandatory actions are probably a special case and I'd assume a future FAQ would indicate that they, at least, have costs the player may not choose to decline.
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