KID55 Posted July 27, 2017 Report Share Posted July 27, 2017 Do you use Friekorps Specialist? And how? He has great sculpt but he is too expensive for what he doing. I want bring him into game more often, but he is too situatoinal. Quote Link to comment Share on other sites More sharing options...
DXXXVIII Posted July 27, 2017 Report Share Posted July 27, 2017 He has one role: to remove paralyze from a nursed model in a jack daw crew. Quote Link to comment Share on other sites More sharing options...
Davos Posted July 27, 2017 Report Share Posted July 27, 2017 You don't. He seems like a really cool model, cause let's be real, flamethrowers are kickass, but as a utility piece, he's not worth it. Df 4 makes him absurdly easy to put down and Wk 4 means he's to slow to keep up with the fight. Outcasts don't have efficient pushes so at a certain point he's just an 8SS model doing nothing. You can fix that by giving him Scramble, but then his a 10SS Df 4 that will die right away. His attack is cool, but doesn't do enough dmg to truly be work it - compare him to Sue and Sue's dmg and utility is much better. His removal of scrape and (potentially) scheme markers is good but its hard to actually make it work. I think hiring him in a TT crew that has lots of free pushes/focuses could work, but within Outcast no. His ability to remove slow/para is good, but I've never found a use for it. I suppose you combo it with a nurse to get a free full heal and then remove the paralyze, but I'd rather use the 8SS on something else. I wish he was a playable model. I love the Freikorps and Von Schill is my main master, but Specialist just isn't worth it. No matter how cool he is. Quote Link to comment Share on other sites More sharing options...
CapnBloodbeard Posted July 27, 2017 Report Share Posted July 27, 2017 I ran him last week - turf war against Neverborn, so I really just wanted his blasts. He's probably in his element if he doesn't have to move much, but he is a seriously overpriced model, and even situationally he's not the 'perfect' model for a scenario - a 2nd librarian would probably do better, to be honest. Ignoring cover may be good in the right match. Quote Link to comment Share on other sites More sharing options...
Adran Posted July 28, 2017 Report Share Posted July 28, 2017 Close deployment turf war against Ressurectionists/neverborn is probably his dream situation. High potential to face crews that use markers and/or make use of slow and paralyse on the attack. Strong possibility to have models bunched. Low need to spend AP moving. I sometimes use him with Jack for that extra push on him once he is tormented. Quote Link to comment Share on other sites More sharing options...
Seadhna Posted July 29, 2017 Report Share Posted July 29, 2017 The traditional use is with Jack Daw: extra pushes help counteract his mobility trouble. However! I'm gonna try him more with Viks+Emissary. Having the ability to either Regenerate or Chain Activate and a 17" threat range with a Focused Flammenwerfer that ignores cover is something that needs to be explored further. He's also a decent backline support if someone just alpha-struck you (he's Ml 6 and 1/3/4 on his knife, so totally no slouch in combat!). Moreover, he's an Enforcer, so he can do positive trades in FfM scenarios (forcing your opponent to either kill him or get BURNINATED). So yeah, I can see situations where he'd better with the Viks than even Sue (who'd've thought I might ever say that? guess a man comes around, after all). 1 Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted July 29, 2017 Report Share Posted July 29, 2017 He's brutal if your opponent makes the mistake of leaving a df4 model in line of sight, because explosions are going their way, cover or no cover. So as others have said ressurs and neverborn especially against swarms and bubbles that want to stay in range of auras and pulses. He absolutely ruined my day when I was running a Lucius construct list by dropping blasts on me through my stitched together, he is slow to set up but that's what turn 1 is for. When I finally rotate to Ressurs or Outcasts I plan to run two with Tara for fast, I suppose I could try them with Nellie once I get to Guild but that doesn't really have the same impact. 1 Quote Link to comment Share on other sites More sharing options...
CapnBloodbeard Posted July 30, 2017 Report Share Posted July 30, 2017 I feel like if you know that the enemy is coming to you, then he'll shine. Especially with something like turf war. And especially if you're facing high numbers of weak models, and/or incorporeal. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted July 31, 2017 Report Share Posted July 31, 2017 15 hours ago, CapnBloodbeard said: And especially if you're facing high numbers of weak models, and/or incorporeal. How does incorporeal factor into here? Quote Link to comment Share on other sites More sharing options...
Khyodee Posted July 31, 2017 Report Share Posted July 31, 2017 Blasts ignore incorporeal Quote Link to comment Share on other sites More sharing options...
CapnBloodbeard Posted July 31, 2017 Report Share Posted July 31, 2017 This. So handy if you're facing one of those goddamn annoying dirty Neverborn masters who likes to distribute damage around so nobody actually dies. Just blow everybody up EDIT: No, blasts do not ignore incorporeal. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted July 31, 2017 Report Share Posted July 31, 2017 7 hours ago, Khyodee said: Blasts ignore incorporeal I'm pretty sure they don't. Incorporeal reduces damage done by Sh and Ml attack actions. Specialist blasts using a Sh attack action. Rulebook doesn't say anything about blasts as a general rule ignoring damage reduction, incorporeal or otherwise. Ca blasting certainly ignores incorporeal, but Specialist doesn't have that. 3 Quote Link to comment Share on other sites More sharing options...
Adran Posted July 31, 2017 Report Share Posted July 31, 2017 7 hours ago, Khyodee said: Blasts ignore incorporeal Not exactly true. If he shoots someone with a SH attack, and does blast damage, the blast damage is still coming for an Sh action, which Incorporeal will reduce. The actual rule:- Incorporeal: This model ignores, and is ignored by, other models and terrain during any movement or push. Reduce all damage this model suffers from Sh and Ml Attack Actions by half. 3 1 Quote Link to comment Share on other sites More sharing options...
CapnBloodbeard Posted July 31, 2017 Report Share Posted July 31, 2017 Ugh, Adran is right. Thanks for pointing that out Quote Link to comment Share on other sites More sharing options...
FunWithKnives Posted July 31, 2017 Report Share Posted July 31, 2017 Specialist is pretty decent against ressers and certain nevers. Remember, he is specialist, he doest have to be universal beatstick like Sue. Use him to kill swarms, markers and remove conditions. Quote Link to comment Share on other sites More sharing options...
Khyodee Posted July 31, 2017 Report Share Posted July 31, 2017 7 hours ago, Adran said: Incorporeal: This model ignores, and is ignored by, other models and terrain during any movement or push. Reduce all damage this model suffers from Sh and Ml Attack Actions by half. Yes, reduce all damage this model suffers from Sh and Ml. A blast is neither of these things. So no he is wrong. Quote Link to comment Share on other sites More sharing options...
Adran Posted July 31, 2017 Report Share Posted July 31, 2017 Just now, Khyodee said: Yes, reduce all damage this model suffers from Sh and Ml. A blast is neither of these things. But it is damage from a Sh action. (In the case in point) 1 Quote Link to comment Share on other sites More sharing options...
Khyodee Posted July 31, 2017 Report Share Posted July 31, 2017 Just now, Adran said: But it is damage from a Sh action. (In the case in point) No, the damage is from the blast not the Sh action. Quote Link to comment Share on other sites More sharing options...
Adran Posted July 31, 2017 Report Share Posted July 31, 2017 Just now, Khyodee said: No, the damage is from the blast not the Sh action. The damage happens during the resolving of a Flammenwurfen action. The amount of damage is based on the flammenwiurfen damage track. The Flammenwurfen is a Sh attack action. How can the damage done by the blast marker not be damage from a Sh action if the damage done to the target is? Quote Link to comment Share on other sites More sharing options...
Khyodee Posted July 31, 2017 Report Share Posted July 31, 2017 12 minutes ago, Adran said: The damage happens during the resolving of a Flammenwurfen action. The amount of damage is based on the flammenwiurfen damage track. The Flammenwurfen is a Sh attack action. How can the damage done by the blast marker not be damage from a Sh action if the damage done to the target is? Alright, dug out book and you are right that the blast marker is considered part of the damage. I suppose I've played this wrong all along (not sure if its ever come up though). 1 Quote Link to comment Share on other sites More sharing options...
beergod Posted July 31, 2017 Report Share Posted July 31, 2017 He is amazing in Jack as Jack gets around his mobility issues and he works well with the Nurses. Gives Jack a solid way to keep Ressurs at bay Quote Link to comment Share on other sites More sharing options...
DXXXVIII Posted August 1, 2017 Report Share Posted August 1, 2017 Consideeing blasts... sry if i hinack the topic. But how do you blast if you flip the red joker? And if i add the "+2 damage from melee attack"-Nurse-condition onto hannah. does that affect the damage she deals through her melee blasts as well? Quote Link to comment Share on other sites More sharing options...
N0cturne Posted August 1, 2017 Report Share Posted August 1, 2017 5 minutes ago, DXXXVIII said: Consideeing blasts... sry if i hinack the topic. But how do you blast if you flip the red joker? And if i add the "+2 damage from melee attack"-Nurse-condition onto hannah. does that affect the damage she deals through her melee blasts as well? Red joker is just severe + weak. If you get red joker you simply deal weak damage to the enemy, then severe, applying any blasts that severe damage might have. I'm pretty sure if that nurse gives +2 damage, it only affects hannah's target, while the blasted enemies are dealt the damage from the lower category without bonuses. Not sure though Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted August 1, 2017 Report Share Posted August 1, 2017 Quote The Red Joker always deals an amount of damage equal to the Severe plus the Weak damage. Damage that is staged down (such as extra models hit by blast damage) becomes Moderate. That's from the rulebook. For abilities that care about weak/moderate/severe (like Nix's aura), Red Jokers are treated as Severe, as per FAQ Q#34. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted August 1, 2017 Report Share Posted August 1, 2017 2 hours ago, N0cturne said: Red joker is just severe + weak. If you get red joker you simply deal weak damage to the enemy, then severe, applying any blasts that severe damage might have. You deal an amount equal to weak+severe, but it's done at once not in two instances. So no double dipping with armour or anything like that. Quote Link to comment Share on other sites More sharing options...
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