I think it may be universally accepted that pushes that are worded as push toward/push away are direct in that they happen along the line between the center of the two bases.
However, what happens when the wording is push into base contact?
1. @solkanand other good folk on the forums have presented a solid argument which is based on consistency in that (following from the vague wording in the book) all relational pushes (i.e. when direction is specified in relation to a different base) are done directly away or towards, push into base contact with being a case of a relational push.
2. However, and that's me trying to interpret the rules, a case can be made for push into base contact to be along any straight line that results in the two bases physically touching, not just along the line that connects the centers of bases
My point is, the first interpretation renders most push into base contact effects unusable around impassable terrain, i.e. most cases of a model being in hard cover. Moreover, a 50 mm model won't be able to push into base contact with a 30mm model if they are both touching the same wall, which is pretty ridiculous from a gameplay perspective.
So I'd say that RAW there's no counter-argument to @solkan
RAI I just don't see argument 1. working with any proper pushing ability
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Seadhna
I would like an official ruling on pushes.
I think it may be universally accepted that pushes that are worded as push toward/push away are direct in that they happen along the line between the center of the two bases.
However, what happens when the wording is push into base contact?
1. @solkanand other good folk on the forums have presented a solid argument which is based on consistency in that (following from the vague wording in the book) all relational pushes (i.e. when direction is specified in relation to a different base) are done directly away or towards, push into base contact with being a case of a relational push.
2. However, and that's me trying to interpret the rules, a case can be made for push into base contact to be along any straight line that results in the two bases physically touching, not just along the line that connects the centers of bases
My point is, the first interpretation renders most push into base contact effects unusable around impassable terrain, i.e. most cases of a model being in hard cover. Moreover, a 50 mm model won't be able to push into base contact with a 30mm model if they are both touching the same wall, which is pretty ridiculous from a gameplay perspective.
So I'd say that RAW there's no counter-argument to @solkan
RAI I just don't see argument 1. working with any proper pushing ability
Would like to see further discussn on the topic!
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