keget Posted December 23, 2016 Report Share Posted December 23, 2016 So convince me I am wrong, but I still don't see taking Montresor. So he does damage a little early and takes maybe one more hit. I don't see it as enough to take him over Hannah. Thought? Quote Link to comment Share on other sites More sharing options...
Jordon Posted December 23, 2016 Report Share Posted December 23, 2016 I don't know I think he's alright. With his upgrade, your going to have to jump through a few hoops just to hit him as while your in base contact you might need to pass terrifying (at -1), discard a card to target him, and ultimately beat a Df 6. If you do manage all that then he still has H2W to help keep the damage low. All of that paired with 10Wds is probably where a 9ss model should be. He's still more of a card drain on the opponent than an outright damage dealer, but thats okay because outcasts already have that in spades. Also the ease in which he can paralyze should not be undersold and with his whole base contact schtick working better, it's made much more viable. I still don't think he's going to set the world on fire or anything, and he's still going to have bad matchups, but he now at least looks like he should play like a 9ss model. Time will tell if thats true or not. 3 Quote Link to comment Share on other sites More sharing options...
Jordon Posted December 23, 2016 Report Share Posted December 23, 2016 I actually think he could work pretty well with Tara actually Quote Link to comment Share on other sites More sharing options...
Seadhna Posted December 23, 2016 Report Share Posted December 23, 2016 Yeah, in a Tara list with the Nothing Beast he might really shine Quote Link to comment Share on other sites More sharing options...
Khoregard Posted December 23, 2016 Report Share Posted December 23, 2016 Montresor got 2 more wounds this time thru? Bahaha things just keep aligning for the big man! Hes absolutely worth 9ss but take brick by brick and his whispers upgrade and really bung up the opponent imo Quote Link to comment Share on other sites More sharing options...
Pyrflamme Posted December 23, 2016 Report Share Posted December 23, 2016 8 to 10 wounds is actually a pretty interesting shift, especially with H2W from his upgrade further dampening any damage spikes beyond the typical result of a single negative. The "go-to" for punching through H2W and a negative in generally is high min damage, and that usually means a 3 min. 8 to 10, outside of any other factors, means you go from three to four hits to kill. It's also an extra hit against min 2 attacks, and two against min 1 attackers. H2W and Brick By Brick from his upgrade were welcome, but those two wounds will help him be the (albeit killable) tarpit he wants to be. 1 Quote Link to comment Share on other sites More sharing options...
Patzer Posted January 2, 2017 Report Share Posted January 2, 2017 He will be a interesting choice for Misaki now when hes a bit more survivable. If he can catch a model or two, he should be able to drain some cards. Quote Link to comment Share on other sites More sharing options...
Mikey_C Posted February 17, 2017 Report Share Posted February 17, 2017 I'm using him as my leader in our local campaign. One game in and he's been a star. Nimble, 3" melee, min damage on the melee attack is now 2, plus his 0 upgrade. He held up a punk zombie, Toshiro and the Ashigaru summoned off the dead punk zombie. 2 Quote Link to comment Share on other sites More sharing options...
DXXXVIII Posted February 17, 2017 Report Share Posted February 17, 2017 He has max damage 7 and through nimble he can allways walk->focus->Attack for that juicy severe. I started liking him as well. Quote Link to comment Share on other sites More sharing options...
Freman Posted February 17, 2017 Report Share Posted February 17, 2017 With his improved statline and (0) upgrade I'm going to try him a few times. He might even be useful in non-Jack crews. There's a certain thematic feel with the hangman running alongside Parker's crew, for example. Quote Link to comment Share on other sites More sharing options...
Rathnard Posted February 17, 2017 Report Share Posted February 17, 2017 On 1/2/2017 at 3:20 PM, Patzer said: He will be a interesting choice for Misaki now when hes a bit more survivable. If he can catch a model or two, he should be able to drain some cards. This. Seriously. This right here. When I was playing 10-T Misaki I developed a strong appreciation for discard/card drain effects in conjunction with Misaki's Assassination trigger. Basically as you put more pressure on your opponents hand, the threat of a Misaki-powered assassination run becomes much greater. Every cheat becomes harder for your opponent to justify and discard effects are something to be feared. You don't even need to use Misaki's Assassination trigger. So long as the threat of it is there, your opponent will be freaking out about it and second guessing every card they cheat. This is why Montressor should be Misaki's BFF. Everything he has is just a card sink for your opponent, which in turn makes Misaki much, much more threatening. EDIT: And if that wasn't enough, he also provides a convenient way of pushing Misaki into/out of danger. 3 Quote Link to comment Share on other sites More sharing options...
Seadhna Posted February 17, 2017 Report Share Posted February 17, 2017 Even without the discard synergy, he's a pretty durable beater. Don't forget the -1 Wp aura, people hate that (especially when Jack or Leveticus shoot them). 9ss with a 0ss upgrade is a sweet spot in Most of my Outcast crews, too. 1 Quote Link to comment Share on other sites More sharing options...
OctaBit Posted February 17, 2017 Report Share Posted February 17, 2017 I used him for the first time the other day. It was into guard the stash and show of force against soomer. So pretty much he just sat in the middle and pulled people into him or he just walked to engage someone. Also Brick by brick is hilarious when soomer uses bigger hat then you. I've also been thinking of running him in henchman hardcore along with the nothing beast. Quote Link to comment Share on other sites More sharing options...
Nukemouse Posted February 20, 2017 Report Share Posted February 20, 2017 I always used him long before either buff. Montresor is the bane of enemy minions and peons in my experience with his -1 wp aura and pulling them in, since those are the targets least likely to get cards spent on them to avoid his effects. But if he can use his nimble to get into base contact with a single henchman or enforcer he may well be able to paralyze them which is great! Monty's nightmare scenario is whenever two killy melee enforcers are near him, because its very unlikely he can paralyze both and if they deal enough damage the opponent is probably willing to spend the cards to get them to do serious damage to Monty or possibly kill him. 1 Quote Link to comment Share on other sites More sharing options...
Seadhna Posted February 20, 2017 Report Share Posted February 20, 2017 Had a game this weekend, and Monty tanked like a boss! Took two turns of Sybelle, two Belles, Carrion Emissary and an occasional bullet from Seamus to take the guy down. If I had positioned him better, he would've even survived the ordeal. Too bad Belles aren't Living and Sybelle is terrifying (all), couldn't risk slapping the big girl with his Wp4 2 Quote Link to comment Share on other sites More sharing options...
Nukemouse Posted February 25, 2017 Report Share Posted February 25, 2017 I like to take a healer with Montresor now that he has 10 wounds and hard to wound, because those things combined with soulstones means its very unlikely for him to die in a single turn so its very likely he can benefit from healing such as the Freikorps Librarian. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 25, 2017 Report Share Posted February 25, 2017 His low Wp is his doom. Single Nurse can keep him Paralyzed whole game. Quote Link to comment Share on other sites More sharing options...
Mikey_C Posted February 25, 2017 Report Share Posted February 25, 2017 3 minutes ago, daniello_s said: His low Wp is his doom. Single Nurse can keep him Paralyzed whole game. A single nurse is pretty easy to kill. She'd also have to deal with Monty's terrifying which is nice, because her WP is also low. 1 Quote Link to comment Share on other sites More sharing options...
OctaBit Posted February 25, 2017 Report Share Posted February 25, 2017 I typically take a nurse to heal him when I'm playing Daw. Mostly because her other options are also good. Besides I also bring Johan and just yell it off. Outside of Daw, a librarian is probably your best bet. 1 Quote Link to comment Share on other sites More sharing options...
Seadhna Posted February 25, 2017 Report Share Posted February 25, 2017 Even Paralyzed, Monty still has his passive ability from Brick by Brick and can be pushed with Jack's Writhing Torment. I've never had him do much damage anyway. Quote Link to comment Share on other sites More sharing options...
Seadhna Posted March 22, 2017 Report Share Posted March 22, 2017 So, I've been fancying tanky utility-driven crews with Parker lately. You know what happens when there's an Emissary giving out Regen, a hostage doctor giving extra HtW and a daring bandit generating +2SS each turn? That's right, a certain Ht 3 sharply dressed gentleman with a Wp-debuffing aura, a hand-destroying passive, Nimble and Terrifying 12 catches by surprise a group of other gentlemen of, let's say, definitively Oriental complexion. After which the aforementioned gentleman proceeds to freaking tank 2 full turns of Ototo, Shen Long, Lone Swordsman and some riffraff in a narrow alley in the middle of the board. Seriously, aside from Wp 4 he's insanely good. Sure, he will die, but he will make them struggle for it. A mere possibility of a Ml6 Focused attack hitting Severe on a 2/4/7 track makes people reconsider their target priority. And he might paralyze someone. Just don't take him vs Ressers period. 2 Quote Link to comment Share on other sites More sharing options...
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