HydroMog Posted October 28, 2016 Report Share Posted October 28, 2016 ive looked at the wiki for the beckoners and they seem like a good idea for collodi but they just dont sit right with me. so is there really any use for a beckoner over something else? Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted October 28, 2016 Report Share Posted October 28, 2016 The only unit you would pick over a beckoner is Lilitu, which isn't really relevent for Collodi as he can't My Will Lilitu. Lure is always a good action and they have some other situational benefits that will generally come out more in a Lynch list. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 28, 2016 Report Share Posted October 28, 2016 Beckoners are intended for interacting with illuminated and brilliance. Without illuminated they become very pricey for what they do. Quote Link to comment Share on other sites More sharing options...
Patzer Posted October 28, 2016 Report Share Posted October 28, 2016 Their Ca attack becomes quite useful when Pandora and Sorrows are around. 1 Quote Link to comment Share on other sites More sharing options...
daniello_s Posted October 28, 2016 Report Share Posted October 28, 2016 Depends on strategy/schemes. There is nothing more annoying than seeing my model being lured away from the Stash Marker which denies me a VP that turn Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 28, 2016 Report Share Posted October 28, 2016 31 minutes ago, daniello_s said: Depends on strategy/schemes. There is nothing more annoying than seeing my model being lured away from the Stash Marker which denies me a VP that turn Lilitu does the same trick with a higher stat for the same points and offers some other cool stuff like an engagement range of 3" instead of not having a attack at all so the enemy can walk away without even needing to disengage (if the beckoner is trying to hold them). Quote Link to comment Share on other sites More sharing options...
daniello_s Posted October 28, 2016 Report Share Posted October 28, 2016 And Beckoners can Lure then push into new position and Lure again I think they are very good piece of support. Quote Link to comment Share on other sites More sharing options...
Chris Rivers Posted October 28, 2016 Report Share Posted October 28, 2016 I had a game a couple nights ago that I used a beckoner to lure Lenny to within 4" of a depleted and two illuminated. Scored 3 for public demonstration. Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted October 28, 2016 Report Share Posted October 28, 2016 I generally take Beckoners over Lilitu in most cases. It is one part being a Minion, one part the trigger on her Lure, and one part I like her attack better than Lilitu's whip. The gravy would be that I generally take an Illuminated as well so just having the combo present makes my opponent leery. That being said I believe plenty of people would prefer the Lilitu for the Ca7 on Lure over Ca6. The one point difference makes a big deal if your plans are to lure enemy models *I often instead use them to lure Friendly models and then use the push trigger*. So a big part of it is what people are planning to take away from it. Quote Link to comment Share on other sites More sharing options...
chryspainthemum Posted October 28, 2016 Report Share Posted October 28, 2016 Lilitu also has 4" engagement range, which turns out to be around a 9 inch bubble of 'no interacts'... it's kinda nice. But comes down to pool/other models. I also never take Illuminated, I guess I should do that. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted October 28, 2016 Report Share Posted October 28, 2016 15 minutes ago, chryspainthemum said: I also never take Illuminated Now that's downright heretical. 3 Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted October 29, 2016 Report Share Posted October 29, 2016 5 hours ago, chryspainthemum said: Lilitu also has 4" engagement range, which turns out to be around a 9 inch bubble of 'no interacts'... it's kinda nice. But comes down to pool/other models. I also never take Illuminated, I guess I should do that. Which is normally great for Lilitu though as one of my opponents found out it also meant I could easily keep Lilitu from being able to do any interact actions. Because of where I had my models it could not move close enough to drop a scheme marker for plant explosives and get enough models. Most of the time it is an advantage but sometimes it can be a disadvantage. 1 Quote Link to comment Share on other sites More sharing options...
Rabbitknight Posted October 29, 2016 Report Share Posted October 29, 2016 I tend to run Thorn, Claw and Lilitu in most of my lists. Knights being able to drop schemes into combat and all of them having the positoning abilities to get that to happen where I want. 8" isn't as much of a lure but it's still very effective. Quote Link to comment Share on other sites More sharing options...
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