bertmac Posted August 26, 2015 Report Share Posted August 26, 2015 What are people thinking of starting campaigns with? Im torn between going with 4 models inc mech rider to summon stuff in turn 2 onwards or starting with a 6 man crew. Quote Link to comment Share on other sites More sharing options...
FertileSpade Posted August 28, 2015 Report Share Posted August 28, 2015 (edited) I chose Smoke and Mirrors as my starting arsenal for the Nythera event. I don't know if its super competitive but it's what I want to run. My plan is to play keep away - as in keep away from my opponents' beaters while dropping a metric ton of scheme markers. It should work well for some strat and scheme pools but in others I'll struggle. I'll also have more AP than a beater heavy list. If going against a summoner Cassie is fast enough to get straight in their face. From this starting arsenal I'm thinking of adding a gunsmith next or maybe the Captain.Cassandra w/ Smoke and Mirrors2 Performers2 Mannequins1 Coryphee1 Scrip leftover Edited August 28, 2015 by FertileSpade Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted August 31, 2015 Report Share Posted August 31, 2015 I would say add a second coryphee next, the Duet is nuts. 1 Quote Link to comment Share on other sites More sharing options...
MunkyMuddFace Posted August 31, 2015 Report Share Posted August 31, 2015 I am going to try a burning heavy crew.The Caprain (leader), The Firestarter, Johan, Gunsmith, Arcane Effigy. Should be interesting to see how it plays out. Quote Link to comment Share on other sites More sharing options...
Fog Posted August 31, 2015 Report Share Posted August 31, 2015 I like Joss as a leader for the early games. The threat of being Finished Off is pretty high, and with Joss you don't need to worry about that. There aren't many models in the game that can take him out and his axe is fantastic at cutting through 'survivable' models. Campaigns really force you to play a different style of game. You can't just trade pieces like you can in a normal game. Joss staring down your henchman isn't "Does this affect VP?" anymore. It's "Will I lose this model for good?" Quote Link to comment Share on other sites More sharing options...
Sholto Posted September 1, 2015 Report Share Posted September 1, 2015 My plan is currently to go with:-CassandraHoward Langston2 x CorypheePractised ProductionThis gives me a fast, survivable Master who helps with Scheme Markers, a major beatstick and two Scheme runners who can also become a beatstick as needed.The temptation of a Mech Rider is strong, however! Quote Link to comment Share on other sites More sharing options...
WalterL Posted September 1, 2015 Report Share Posted September 1, 2015 Feels like mech rider is almost mandatory in a campaign. Quote Link to comment Share on other sites More sharing options...
FertileSpade Posted September 1, 2015 Report Share Posted September 1, 2015 I'm thinking of adding Cassandra now. The discard or paralyze could help with hand control or board control. Quote Link to comment Share on other sites More sharing options...
Clockwork Top Hat Posted September 1, 2015 Report Share Posted September 1, 2015 I'm thinking of going with Cassy (I only have the two henchmen her and The Capitan) Warding runes looks very interesting for these games - being able to better protect your leader especially in the earlier games is going to be good at the upgrade still has utility at a higher SS game. Quote Link to comment Share on other sites More sharing options...
FertileSpade Posted September 3, 2015 Report Share Posted September 3, 2015 I'm thinking of adding Cassandra now. The discard or paralyze could help with hand control or board control.wow, i need some sleep! thinking of adding Angelica not Cassandra. Quote Link to comment Share on other sites More sharing options...
Victoria Posted September 3, 2015 Report Share Posted September 3, 2015 I started a campaign recently with McTavish, The Sow, Wild Boar, and 2 Piglets. So far its not gone extremely well for me. Quote Link to comment Share on other sites More sharing options...
Lmjh1985 Posted September 3, 2015 Report Share Posted September 3, 2015 I did a couple of tester games recently. I plumped for The Captain w/Patron's Blessing, Malifaux Child, Mechanical Rider and, because I couldn't think what else to take, 2x Metal Gamin. Summoning really was quite powerful. Helped me have minions just to throw as roadblocks. Airburst and Wind Wall from The Captain helped protect my guys with cover and also in dragging enemies nearby to smack with his hammer. The Child was great for an additional Wind Wall and occasional Airburst. The one thing I really missed, mind, was something that could throw a good punch. I was tempted to sack off the 2x Gamin (as I was summoning them anyways) and Patron's Blessing for Joss, but that extra 1AP was just too good. Hopefully, my Dark Carnival crew will turn up by tomorrow, very tempted instead to go Baritone Lola as my henchman and do a crew of Showgirls, possibly with the MEch Rider. Again, my problem is there that I don't have any real beatsticks. Quote Link to comment Share on other sites More sharing options...
Clockwork Top Hat Posted September 3, 2015 Report Share Posted September 3, 2015 Does Dark Carnival have a Cassandra option - I haven't even opened the box yet Quote Link to comment Share on other sites More sharing options...
Lmjh1985 Posted September 3, 2015 Report Share Posted September 3, 2015 Yeah, it's the penguin in the tutu, Baritone Lola. Mercury and Thin Lizzy are the Performers. You've got the two Mannequins. Mr Cooper is Colette, and the Flying Monkeys are the Mechanical Doves. I'm really looking forward to them. I love the Colette crew rules, just wasn't that fussed on the minis/background per se. I'm all for creepy circus themes though and pleased there's gonna be a Dark Carnival Coryphee :-) So yeah....think that will form the basis of my starting crew, with something akin to FertileSpade's list above. Quote Link to comment Share on other sites More sharing options...
Lmjh1985 Posted September 3, 2015 Report Share Posted September 3, 2015 (edited) Penguin in a tutu?! That's what you get for working and sitting on the Wyrd forums at the same time clearly, I meant the penguin in the tutu! i think any of the Henchmen would work as a Leader, with the exception of the Firestarter. Edited September 8, 2015 by Lmjh1985 Quote Link to comment Share on other sites More sharing options...
bertmac Posted September 3, 2015 Author Report Share Posted September 3, 2015 Firestarter could work but needs a beatstick like howard or rail golem he can then go hunting scheme runners and run schemes himself! Quote Link to comment Share on other sites More sharing options...
Entrac Posted September 4, 2015 Report Share Posted September 4, 2015 i just started with Firestarter, 2x Gunsmith and Mech Rider. So far things are looking good....the Rider gives me Gamins as schemerunners and the Gunsmiths murder everything set ablaze by the Firestarter Quote Link to comment Share on other sites More sharing options...
Sybarite Posted September 4, 2015 Report Share Posted September 4, 2015 I would totally start with Cassandra Unless I picked another henchman for fluff reasons. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted September 4, 2015 Report Share Posted September 4, 2015 (edited) I feel a bit dirty posting in the Arcanists forum now that I have a big green Rezers badge by my forum name. Edited September 4, 2015 by Sybarite Quote Link to comment Share on other sites More sharing options...
Clockwork Top Hat Posted September 4, 2015 Report Share Posted September 4, 2015 Filthy rezers Quote Link to comment Share on other sites More sharing options...
Darksandpiper Posted September 4, 2015 Report Share Posted September 4, 2015 I was thinking about snowstorm and two Ice Golems.....just because. 1 Quote Link to comment Share on other sites More sharing options...
bertmac Posted September 4, 2015 Author Report Share Posted September 4, 2015 If i go with snowy i'll probably go with 2xacolytes and an ice gamin with arcane resevoir and 4 stones week 1. Quote Link to comment Share on other sites More sharing options...
Sobek Posted September 8, 2015 Report Share Posted September 8, 2015 If I've read the rules correctly, I really like the idea of the Coryphee Duet simply because of how injuries are handled. The individual Coryphee's aren't considered to have been killed when they're removed from play, so you don't have to worry about injuries with them. At the same time, since the Coryphee Duet is technically a summoned model, when the game is over, it's not considered part of your arsenal, so even if it was destroyed during the game, you don't have to worry about injuries with it either.... Quote Link to comment Share on other sites More sharing options...
bertmac Posted September 8, 2015 Author Report Share Posted September 8, 2015 (edited) If I've read the rules correctly, I really like the idea of the Coryphee Duet simply because of how injuries are handled. The individual Coryphee's aren't considered to have been killed when they're removed from play, so you don't have to worry about injuries with them. At the same time, since the Coryphee Duet is technically a summoned model, when the game is over, it's not considered part of your arsenal, so even if it was destroyed during the game, you don't have to worry about injuries with it either....doesn't work quite like that, if the summoned model dies whatever sacrificed to summon it is automatically finished off Edited September 8, 2015 by bertmac Quote Link to comment Share on other sites More sharing options...
edonil Posted September 8, 2015 Report Share Posted September 8, 2015 Ouch. That kinda makes the Duet a scarier proposition as the player running them... lose one model, possibly Injure two. Quote Link to comment Share on other sites More sharing options...
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