Rurouni Benshin Posted September 28, 2015 Report Share Posted September 28, 2015 I have been playing Shenlong and Sensei Yu in a league for the past 6 weeks, and I must say I love the way they work together. Ive been starting Shenlong off with wandering river, and Yu with low river. I never seem to switch their upgrades as they seem to work out so well. I always find Yu more than any other model in Malifaux to need 1 more AP or 1 more action to be stellar. Im not sure if it is simply aggressive play style where I feel the lack of charge is a huge draw back, but Shenlong giving him fast every turn has made him a super star. With the release of Yu and Shenlong, the Ten Thunders really have a unique place and playstyle which is great.Here's a small tip for you: If you start with Shenlong having one of his limited upgrades (in this case, we'll say "Low River Style"), and then switch to "Wandering River" during the first turn, Sensei could just pick it up for free, without having to start with it. It may slow down the game play for a turn, but it would save you 2 ss from the beginning as well. Just something to keep in mind, when you're building your crew in the beginning. But, yeah... Sensei is just awesome. Probably my favorite Henchman in the entire faction, followed closely by Kang. 1 Quote Link to comment Share on other sites More sharing options...
Inquisitor Wall Posted September 30, 2015 Report Share Posted September 30, 2015 That is a really great idea, especially since low river doesn't get used turn 1 usually anyway. I will have to try that out next time. Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted October 19, 2015 Report Share Posted October 19, 2015 So I have a question about Sensei Yu running with Brewmaster. Say if Sensei uses Brewmasters "Drinking Contest" (0) action, and an enemy model happens to be within 3" of both him and the Brewmaster, would the model have to test twice before getting to take it's intended action? Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted October 19, 2015 Report Share Posted October 19, 2015 So I have a question about Sensei Yu running with Brewmaster. Say if Sensei uses Brewmasters "Drinking Contest" (0) action, and an enemy model happens to be within 3" of both him and the Brewmaster, would the model have to test twice before getting to take it's intended action?If you take Sensei Yu in our game tonight, I am going to sulk... a lot... I guess it depends on if I decide to play Brewmaster as a Gremlins Master or a TT Master then. Quote Link to comment Share on other sites More sharing options...
Pyrflamme Posted October 19, 2015 Report Share Posted October 19, 2015 So I have a question about Sensei Yu running with Brewmaster. Say if Sensei uses Brewmasters "Drinking Contest" (0) action, and an enemy model happens to be within 3" of both him and the Brewmaster, would the model have to test twice before getting to take it's intended action?If you take Sensei Yu in our game tonight, I am going to sulk... a lot... It works. If the enemy is not within 3" of Brewmaster, though, I believe they get to take their original action instead of the On The House Action even if they fail, though. But if you've got their heavy hitters snugged right up to Brewie, though...woof! Quote Link to comment Share on other sites More sharing options...
EntrepeNinja Posted October 19, 2015 Report Share Posted October 19, 2015 Yup. I've had that set up. Two drinking contest auras and a Tannen to make it hurt. I find Yu is beneficial for pushing a DC'd brewmaster into a group of enemies, so he doesn't have to spend his AP walking. Just DC, then Swill x3 or an obey or something, then Pushed into place for optimal Contests.ENinja Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted October 19, 2015 Report Share Posted October 19, 2015 I believe they get to take their original action instead of the On The House Action even if they fail, though. Out of curiosity, how is that so?Yup. I've had that set up. Two drinking contest auras and a Tannen to make it hurt. I find Yu is beneficial for pushing a DC'd brewmaster into a group of enemies, so he doesn't have to spend his AP walking. Just DC, then Swill x3 or an obey or something, then Pushed into place for optimal Contests.ENinjaInstead of Tannen, I was actually thinking about just bringing Fingers along, however it would mean I'd need to take "Running Tab". Quote Link to comment Share on other sites More sharing options...
BigHammer Posted October 19, 2015 Report Share Posted October 19, 2015 I believe they get to take their original action instead of the On The House Action even if they fail, though. Out of curiosity, how is that so?Because they don't have the option of taking the On the House action if they're not in range of Brewie to take it. They're still forced to take the willpower test if Yu has the aura active. This one has come up before, somewhere, though I forget where. Possibly in the FAQ, but potentially in a rules query thread. Quote Link to comment Share on other sites More sharing options...
Adran Posted October 20, 2015 Report Share Posted October 20, 2015 FAQTen Thunders1) Q: If Sensei Yu uses the Drinking Contest Ability, will models in range need to take two Wp tests? What if they aren’t in range to take the On The House Action?A: Yes, any models in range of both Auras would need to pass two Wp tests in order to perform an Action other than On The House. If the model is not in range of the Brewmaster’s Aura allowing it to take the On The House Action, failing the Wp test has no effect. Quote Link to comment Share on other sites More sharing options...
RarerMonsters Posted October 23, 2015 Report Share Posted October 23, 2015 (edited) So, if you run Yu with Mei Feng... you're basically taking Aang with Korra Edited October 23, 2015 by RarerMonsters 1 Quote Link to comment Share on other sites More sharing options...
MrDeathTrout Posted October 30, 2015 Report Share Posted October 30, 2015 (edited) Here's a nasty trick I pulled off with Sensei Yu the other night. Opponent had Line in the Sand and Barbarose protecting one of his scheme markers on the center line. Sensei Yu used Mighty Guts to push Barbarose into dense terrain I also picked up the scheme marker and moved it off the center line. Now for the nasty bit. I put the scheme marker about 1/4" from the center line, locking off about 8" of center line where he couldn't drop another scheme marker for Line in the Sand. Also if you read the interact action "A model may take a (1) Interact Action to remove all enemy Scheme Markers in base contact with it." So he couldn't even remove that friendly marker with an Interact action. Without a special ability, that part of the center line was a dead zone for him.Sensei Yu = My hero. Edited October 30, 2015 by MrDeathTrout 1 Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted November 2, 2015 Report Share Posted November 2, 2015 Here's a nasty trick I pulled off with Sensei Yu the other night. Opponent had Line in the Sand and Barbarose protecting one of his scheme markers on the center line. Sensei Yu used Mighty Guts to push Barbarose into dense terrain I also picked up the scheme marker and moved it off the center line. Now for the nasty bit. I put the scheme marker about 1/4" from the center line, locking off about 8" of center line where he couldn't drop another scheme marker for Line in the Sand. Also if you read the interact action "A model may take a (1) Interact Action to remove all enemy Scheme Markers in base contact with it." So he couldn't even remove that friendly marker with an Interact action. Without a special ability, that part of the center line was a dead zone for him.Sensei Yu = My hero.On a related question, could an enemy model use "Obey" on one of my models to remove one of my Scheme Markers? This actually happened to me once, and didn't think to question it, but since you bring this up, now I'm not sure. Quote Link to comment Share on other sites More sharing options...
Adran Posted November 2, 2015 Report Share Posted November 2, 2015 How are they removing the scheme markers? Thats the question that matters. If they are doing a (1) interact to remove all enemy scheme markers in base contact, then no it doesn't work its not an enemy scheme marker. Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted November 2, 2015 Report Share Posted November 2, 2015 (edited) Is that so? Ok then.In the game I played, I had used my model to place a scheme marker. On his next activation, he "Obeyed" my model to remove it, with an Interact action. But if what you're saying is true, then I'm guessing he actually couldn't have done that.Question though: While my model is being "Obeyed" by him, does he consider my Scheme Marker as a friendly marker to the model still, since he's the one controlling it? Could be a wording issue here. Edited November 2, 2015 by Rurouni Benshin Quote Link to comment Share on other sites More sharing options...
Abbazabba1920 Posted November 2, 2015 Report Share Posted November 2, 2015 (edited) While doing obeys, the obeyed model does not change what it considers friendly. I suppose you could even choose to relent. Edited November 2, 2015 by Abbazabba1920 Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted November 2, 2015 Report Share Posted November 2, 2015 Pretty sure you can always choose to relent, regardless if it's coming from an enemy or friendly model. But not being able to remove a friendly scheme marker with your own interaction is pretty important to know too. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted November 2, 2015 Report Share Posted November 2, 2015 Pretty sure you can always choose to relent, regardless if it's coming from an enemy or friendly model. But not being able to remove a friendly scheme marker with your own interaction is pretty important to know too.You can only relent on an opposed duel with a friendly model. Quote Link to comment Share on other sites More sharing options...
EntrepeNinja Posted November 3, 2015 Report Share Posted November 3, 2015 Pretty sure you can always choose to relent, regardless if it's coming from an enemy or friendly model. But not being able to remove a friendly scheme marker with your own interaction is pretty important to know too.You can only relent on an opposed duel with a friendly model.We got a page number for that? It's one I've heard a couple times, and it'd be nice for something to point to.ENinja Quote Link to comment Share on other sites More sharing options...
tomjoad Posted November 3, 2015 Report Share Posted November 3, 2015 I don't have my rulebook, but being able to always put enemy attacks on a to the damage flip would be too powerful, so it tracks logically to me. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted November 3, 2015 Report Share Posted November 3, 2015 Pretty sure you can always choose to relent, regardless if it's coming from an enemy or friendly model. But not being able to remove a friendly scheme marker with your own interaction is pretty important to know too.You can only relent on an opposed duel with a friendly model.We got a page number for that? It's one I've heard a couple times, and it'd be nice for something to point to.ENinja Page 33 in the big rule book, Attack Friendly Models callout box. Quote Link to comment Share on other sites More sharing options...
ArcticPangolin Posted November 3, 2015 Report Share Posted November 3, 2015 I don't have my rulebook, but being able to always put enemy attacks on a to the damage flip would be too powerful, so it tracks logically to me.Where this becomes relevant is when Relenting to attacks made by friendly models under the influence of an enemy Obey... Quote Link to comment Share on other sites More sharing options...
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