docbungle Posted May 9, 2015 Report Share Posted May 9, 2015 So just seen the Killjoy delivery system by Hamelin. Seems a little unfair even from a fellow outcast player Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 9, 2015 Report Share Posted May 9, 2015 ? Quote Link to comment Share on other sites More sharing options...
docbungle Posted May 9, 2015 Author Report Share Posted May 9, 2015 Reactivating rat king double moves. Then moves again and sacs to become rat catcher and rat. That rat is then reactivated by rat catcher. Second activation use the fast then sac upgrade to pop out killjoy. Absolutely mental Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 9, 2015 Report Share Posted May 9, 2015 Hmmmm, not seeing it. Tara can fling a Fast Killjoy into the enemy's deployment zone, and let him activate immediately. Molly can get Killjoy to just about any point on the board in first turn, and give him and extra AP immediately, and let him activate immediately after due to accomplice. I'm not totally familiar with Hamelin's 2E mechanics, but exactly how is utilizing a Rat king to launch a Killjoy the enemy has a chance to react to before he goes more brutal than Tara or Molly doing the same thing, but better? Quote Link to comment Share on other sites More sharing options...
docbungle Posted May 9, 2015 Author Report Share Posted May 9, 2015 With all the rat activations before hand means you cant really react to it. All the above is 5 activations never mind the stolen/obeint wretches/haemlin/nix before hand Quote Link to comment Share on other sites More sharing options...
papa smurf Posted May 9, 2015 Report Share Posted May 9, 2015 Why a rat king? Infectious melodies on a single rat move 15 pop kill joy. Late turn So free hits and all Quote Link to comment Share on other sites More sharing options...
docbungle Posted May 9, 2015 Author Report Share Posted May 9, 2015 Its more less needed from Hamelin himself with this I suppose Quote Link to comment Share on other sites More sharing options...
papa smurf Posted May 9, 2015 Report Share Posted May 9, 2015 Or walk rat 10 use rat catcher to give reactivate. Then use infectious melodies for kj. Either way more cost effective. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted May 9, 2015 Report Share Posted May 9, 2015 The trick also doesn't really need Hamelin. You can have Nix carrying the upgrade in any outcast crew. Quote Link to comment Share on other sites More sharing options...
papa smurf Posted May 9, 2015 Report Share Posted May 9, 2015 True but with Hamelin you can run a stolen into a bunch of people and try paralyzing things. Cause ....reasons. Quote Link to comment Share on other sites More sharing options...
Bodiless Posted May 9, 2015 Report Share Posted May 9, 2015 It seems like most factions have a ridiculous Killjoy delivery system. I was recently on the wrong end of the pigapult version, which is 24" turn 1 and only requires the pigapult to activate. And since it was gremlins I was way out activated so didn't have a chance to respond either by the time he pulled the trigger. Quote Link to comment Share on other sites More sharing options...
cdhay Posted May 9, 2015 Report Share Posted May 9, 2015 Dave how have you only just heard of this, one of my fav things to do with Hamelin Quote Link to comment Share on other sites More sharing options...
docbungle Posted May 9, 2015 Author Report Share Posted May 9, 2015 Yes first time i have seen it Quote Link to comment Share on other sites More sharing options...
Rathnard Posted May 10, 2015 Report Share Posted May 10, 2015 Considering Hamelin's ability to pretty much out activate everyone it's a pretty brutal trick. But at least the opponent can burn soulstones for damage prevention against him. Decaying Aura really sucks. On that note, it's partly why i think Tara is the best Master for doing horrible things with Killjoy. As a resser she can give him Decaying Aura and as an as an Outcast she can guarantee out activation with Rats. But the fact that she can pull him off the board if things get dicey makes him especially brutal. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted May 10, 2015 Report Share Posted May 10, 2015 On that note, it's partly why i think Tara is the best Master for doing horrible things with Killjoy. As a resser she can give him Decaying Aura and as an as an Outcast she can guarantee out activation with Rats. But the fact that she can pull him off the board if things get dicey makes him especially brutal. In particular, the fact that she can continuously redeploy him where he'll do the most harm is huge. Once most crews get Killjoy out, he's not especially difficult to avoid or kill after his initial rampage. With Tara in play, that becomes nearly impossible. 2 Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted May 11, 2015 Report Share Posted May 11, 2015 Hamelin does synergize a bit with Killjoy when he's in play through Obey and using Pipes for repositioning. Tara's bury related shenanigans probably do make her Killjoy's best friend though. Quote Link to comment Share on other sites More sharing options...
moxypoo Posted May 12, 2015 Report Share Posted May 12, 2015 This came up at one point during the beta with Justin asking people to specifically test it if I remember correctly. I run lists like this on occasion, and I really think its a noob-hammer. The first time people experience it, they'll get absolutely wrecked, but it generally doesn't have the same effect after the first game. The one big advantage you have if your opponent has Killjoy with any of the delivery systems is that you know exactly what your opponent is going to do, so you can react accordingly. Admittedly, that's tough if you get severely outactivated, but you can at least deploy in a way that forces Killjoy to attack a model you don't mind losing. An interesting "meta" move that I've learned when running Killjoy with Tara is to be predictable and spend your first turn unleashing a Fast Killjoy into the enemy crew. Next time you play that opponent, wait until later in the game to bring out Killjoy and use him more like as assassin to take out specific models. Often your opponent will turtle up because they expect to see Killjoy turn 1 again, which can really hurt their board position in certain strategies. Of course, you always have the option to slingshot Killjoy into an important model turn 1 if your opponent deploys poorly. Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted May 12, 2015 Report Share Posted May 12, 2015 What do you mean by turtling up? I find the best strategy against Killjoy is usually to spread out and feed him expendible models to prevent him charging anything more valuable. Quote Link to comment Share on other sites More sharing options...
moxypoo Posted May 12, 2015 Report Share Posted May 12, 2015 What do you mean by turtling up? I find the best strategy against Killjoy is usually to spread out and feed him expendible models to prevent him charging anything more valuable. It could just be my group, but often what they do is create a "ball" of models placed in such a way that Killjoy can attack one or two models (that will most likely survive or are expendable) on his first activation. Then their entire crew is able to eliminate Killjoy before he can act again. Spreading out is definitely a good strategy too! My group just tends to do the former more than the latter. Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted May 12, 2015 Report Share Posted May 12, 2015 Gotcha. I mostly use Killjoy as a big horrible distraction to keep the opposing crew back near their deployment zone where they can't score, so spreading out works a bit better against that. If you know they'll turtle up and kill him it could be a great opportunty to Frame for Murder! Then again, last time I thought that he finished the game on full health... You've totally got it right on the noob-hammer element. Most people aren't used to a beatstick to the face on turn one and lose sight of their objectives in panic. Once they know what he can do and where he can come from he won't have nearly so big an impact, but still definitely serves a purpose in certain scenarios. 1 Quote Link to comment Share on other sites More sharing options...
moxypoo Posted May 12, 2015 Report Share Posted May 12, 2015 You've totally got it right on the noob-hammer element. Most people aren't used to a beatstick to the face on turn one and lose sight of their objectives in panic. Once they know what he can do and where he can come from he won't have nearly so big an impact, but still definitely serves a purpose in certain scenarios. Completely agree, and I like the Frame for Murder idea! My friend often uses Howard and/or the Rail Golem with Ramos or Hoffman like this to really pin you back into your deployment zone until you deal with the threat. I'd wager a guess that crews that are naturally OK with being spread out can deal with this sort of threat better than ones that like to clump up, but I have no evidence to back that up. Quote Link to comment Share on other sites More sharing options...
SpectreEliteGaming Posted May 15, 2015 Report Share Posted May 15, 2015 From what I have seen/experienced - Hamelin gains a good benefit from delivering KJ because it also allows him to get a head start on his summoning engine BS while the oponent is dealing with the monster distraction. Getting a solid turn 1 and 2 without too much interference gives Hamelin a great advantage. Much like any other Outcast master... you don't have to play completely in theme to get the most out of a master. I don't run "pure" builds for any master I dabble with, really ( and you can sprinkle Freikorps on any damn thing if you need a quick fix ). I know a lot of you guys are fluff bunnies but bringing deuce trappers/killjoy or any other crazyness instead of an entire crew of rats will only help your crew. Hamelin lacks big models with staying power... take them! (even if it means bringing a strange unfluffy choice like Strongarm). 1 Quote Link to comment Share on other sites More sharing options...
enderwiggin Posted May 23, 2015 Report Share Posted May 23, 2015 Hamelin likes Ashes and Dust too as a beat stick imo, with screening rats to prevent charges the Mercenary Gunslinger can also toss some decent ranged death out since he is an Obey Master. The best part of Hamelin is that really his core fluff crew doesn't take up many points imo. You have quite a chunk to play around with. Quote Link to comment Share on other sites More sharing options...
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