GMort Posted September 30, 2014 Report Share Posted September 30, 2014 This one had the most requests out of the big pile of Malifaux I had so here it is...Lucius's 'Bound by Law' Wyrd Games Malifaux Starter Set...Comparison pictures are in the article as well... http://gmortschaotica.blogspot.co.uk/2014/09/unboxing-malifaux-lucius-bound-by-law.html 3 Quote Link to comment Share on other sites More sharing options...
Bengt Posted September 30, 2014 Report Share Posted September 30, 2014 The female guard looks huge, surprise surprise... Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted October 1, 2014 Report Share Posted October 1, 2014 The female guard looks huge, surprise surprise..."We've had it with these scale problems! Make absolutely sure that the distance between the soles of their feet and their eyes is constant! Also, women should have disproportinately long legs."Other than that, it is a really sweet-looking crew, though. Too bad that two Lawyers is not often needed. Quote Link to comment Share on other sites More sharing options...
akaean Posted October 1, 2014 Report Share Posted October 1, 2014 Other than that, it is a really sweet-looking crew, though. Too bad that two Lawyers is not often needed. Haha, I really this sculpt for Lucius and I want the Scribe and the new Dash Scultp since I don't really like using the Drill Sarge Totem as Dash... so I'm probably going to pick this box up. What am I going to do with 3 lawyers and 5 Guild Guard however, I have no idea. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted October 1, 2014 Report Share Posted October 1, 2014 What am I going to do with 3 lawyers and 5 Guild Guard however, I have no idea.A custom scenario where both players are trying to infiltrate the Courthouse to make sure that a key witness (different for both players) never gets to testify. But the Lawyers and the Guards take a dim view of this.For extra flullyness, have both players play different Outcast Masters 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 1, 2014 Report Share Posted October 1, 2014 A custom scenario where both players are trying to infiltrate the Courthouse to make sure that a key witness (different for both players) never gets to testify. But the Lawyers and the Guards take a dim view of this. For extra flullyness, have both players play different Outcast Masters Ahahahahahahha. I really want to see this one happening as well. The Revolutionary mind that brought you Drop Teddies scenario and revels yet another master piece. Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted October 1, 2014 Report Share Posted October 1, 2014 I don't know about the Lawyers but 5 Guild Guard still isn't enough. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted October 1, 2014 Report Share Posted October 1, 2014 I'm pretty sure I'll be finding a use for two Lawyers when playing Lucius as Neverborn. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 2, 2014 Report Share Posted October 2, 2014 I'm pretty sure I would find it difficult to prioritize Lawyers over Dashel/Riflemen/Pathfinders/Austringers when playing Neverborn. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted October 2, 2014 Report Share Posted October 2, 2014 Really? I'm not planning on taking much of that. Riflemen are an expensive and fairly static element that is only effective at engagement ranges and bring nothing more than damage, which Neverborn already dish out in spades. Austringers are mainly for Deliver Orders, which Lucius can generally do far more efficiently himself. When you have no Guardsmen around, Dashel is dead weight. Pathfinders are cool, and I'd consider bringing one. That still leaves plenty of room for Lawyers. Lawyers seem amazing to me. They've got great defensive stats and Highest Authority, a decent debuffing attack in melee, and nice stackable conditions to hand out. As a bonus, they make Commanding Presence way more card-efficient. I mean, if you're bringing Dashel, Riflemen, Austringers and so on... why aren't you just running him as Guild? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 2, 2014 Report Share Posted October 2, 2014 ...I mean, if you're bringing Dashel, Riflemen, Austringers and so on... why aren't you just running him as Guild?Access to better upgrades, better totem and some of the best melee minions in game. The only thing I would really miss from Guild is Death Marshals and access to more guardsmen models.I think that one of the greatest strengths of Lucius is that he can bring very useful models to a faction that normally hasn't got access to them. For Neverborn that is ranged models and for Guild that is Doppelganger and Beckoners.It seems to me like there is very little point in playing him as Neverborn if you don't bring any guardsmen. If you just want a master that can give models extra actions you would probably be better off with Zoraida, because she can also target models that aren't minions. Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 2, 2014 Report Share Posted October 2, 2014 Yeah I tried Lucius once in Neverborn with 0 Guild models. It didn't go that we'll Quote Link to comment Share on other sites More sharing options...
Kadeton Posted October 2, 2014 Report Share Posted October 2, 2014 Well, I look forward to trying it out once I'm reunited with my collection. I'll let you know how it goes. Quote Link to comment Share on other sites More sharing options...
Justin Posted October 2, 2014 Report Share Posted October 2, 2014 It's always interesting to me, that people look at a dual faction master (Lucius in this case) and think, "Why would I run him as Neverborn instead of Guild?" When I would look at it from the perspective of the faction. After declaring Neverborn I would be thinking, "Why should I take Lucius instead of Zoraida?" And the range his hiring options adds to an otherwise melee-centric faction is a nice twist. For me, anyway. 2 Quote Link to comment Share on other sites More sharing options...
Kadeton Posted October 2, 2014 Report Share Posted October 2, 2014 That's the point you get to once you actually know how the Master plays and what synergies they create. When you're just learning them, you need to think more about what possibilities are offered by each Faction. 1 Quote Link to comment Share on other sites More sharing options...
akaean Posted October 2, 2014 Report Share Posted October 2, 2014 I personally find that Lucius' close association with guardsmen is a hold over from 1.5 where he was a special forces henchmen and could only take guardsmen and elite division. I'm not saying guardsmen are bad- the Austringer and Pathfinder are some of the best models in the faction, just that think its important not to get tunnel visioned on guardsmen when playing Lucius. Lucius doesn't really have any particular synergy with Guardsmen that he doesn't have with any other minions (except for a situational range increase on issue command). I found I started playing a lot better with Lucius when I moved away from all or mostly guardsmen lists, and started including more varied Guild Minions, like the Hunter, Death Marshals, and Witchling Stalkers Quote Link to comment Share on other sites More sharing options...
Mason Posted October 3, 2014 Report Share Posted October 3, 2014 Neverborn Lucius running around with a kill team of Illuminated is a very, very scary thing. Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 3, 2014 Report Share Posted October 3, 2014 Neverborn Lucius running around with a kill team of Illuminated is a very, very scary thing. Would you use a Beckoner to get some brilliance in as well? Quote Link to comment Share on other sites More sharing options...
Mason Posted October 3, 2014 Report Share Posted October 3, 2014 Maybe, depending upon the strategy/schemes and the rest of the list. Two Illuminated and a Beckoner are pretty solid, but replacing the Beckoner with two Depleted is pretty doable, too. Against Guild or Gremlins, I would lean towards the Beckoner to draw their ranged models closer, but against Ressers or Neverborn I'd probably go with the Depleted as they'll probably be coming towards you anyways. The Illuminated can still hand out Brilliance with their shooting attack on double masks, which isn't all that feasible by themselves, but as an action granted by Lucius I think it's decent option. You could probably even go with three Illuminated for stuff like Turf War, as that's a pretty nasty bubble of death to deal with, especially with Lucius in the middle buffing their attacks. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted October 3, 2014 Report Share Posted October 3, 2014 Honestly I'd consider running Lucius as Neverborn just so that he can use a Depleted or two as cost effective soulstone batteries... Quote Link to comment Share on other sites More sharing options...
akaean Posted October 3, 2014 Report Share Posted October 3, 2014 I don't play Neverborn, but I do love me some Lucius, and I've done a bit of thinking about this. Check out this combo. Lucius-Surprisingly Loyal Guild Pathfinder Young Nephilim * Pathfinder deploys a trap for a 6 * Lucius uses a soulstone for whatever reason * Devil's Deal targeting the Clockwork Trap, Killing it * Pathfinder Draws a card from Scavenger * Young Nephilim gains fast from a model dying nearby So for a 6+ , you get a soulstone, a card, and fast on the young. That's not even getting into the mischief you can cause combining Clockwork Traps test or slow aura with Tannen and luring people in with Beckoner's or Performers... Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted October 3, 2014 Report Share Posted October 3, 2014 Oh yeah, I think Neverborn Lucius can be quite nasty. It's on my list of Things to Try Out. But then, very little isn't. Quote Link to comment Share on other sites More sharing options...
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