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Everything posted by MrPieChee

  1. This is exactly the issue - there are lots of rock paper scissors moments in Malifaux, which is part of what makes the tactical and crew construction so great. But, it's a massive hurdle for new players. The forum threads on masters are useful, but I feel like wyrd should do something in the app to say: these are this master/keywords strengths; this is how you counter them. That would keep those players interested who buy a box or two, loose every game and stop playing. If you know it's because you're being hard countered as a beginner then you can work around it (by getting a box that helps y
  2. Well, I'm not an experienced enough player to answer this with any conviction, but from forum traffic it would appear that there are concerns with every summoning master, and a few outliers. These feelings aren't universal, but I believe they are felt amongst most non-top-table players. From my experience, Malifaux suffers from a similar 'problem' that the PC game league of legends does - the feel of balance is completely different at different levels of skill. Riot do a lot of work to balance at several levels of skill to make sure players have fun no matter their skill level. @That
  3. That's basically where I would like to see more changes go - balance for more game sizes/formats. From my collection of tabletop games Malifaux is the only one not balanced for a range of sizes. I'm not saying it's easy or even possible with a game like Malifaux, but that's why we're discussing it. I think this couldn't be further from the truth. If you've got a collection of models/unit/etc which need a fix you can do it two ways: fix every model individually, or find the common thread fix that, and then adjust the outliers. Now, if you're trying to fix a small number of models t
  4. Hmm... Ok, yes, there are some issues, however: Demise 'replacements' to my mind shouldn't be summons, and not working in HHC already seems a major reason to change them. The pigapult I feel is similar to demise - it's not really summoned, it just turns up with it. So again should be changed simply for HHC. Taxidermists and zoraida sit with Reva in that it completely breaks down. So, saying it's ridiculous when half of your examples already have the same pitfall in an existing game mode seems very over the top. It seems ridiculous to me that a fair chunk of models have abil
  5. In the case of Izamu and Genbu the card states that they are the same in every aspect. When actually playing the game in person it's really easy to keep track of, but not so easy in vassal or in the Malifaux app. At the side of the table you have three sections for models - those killed more than a turn ago, those killed last turn and those killed this turn. At the end of each turn you shuffle the models in the later two sections down one. The extra minons would start the game in the "dead more than a turn ago" pile. If you don't play the "little tweak" then everything you want to su
  6. I'm not quite sure I understand what you're saying. The possible tweak was exactly that, a possible tweak that I wanted opinions on. But hiring a single 2ss minion to get access to summoning 5x 2ss minions seems reasonable to me. As for a single zombie dying - you've still got four more to summon if you have none on the table... I re-read my post and I think it's obvious I meant specific model rather than type of model, although I could have added the word 'specific' to make it clearer. It was just a suggestion/idea.
  7. I'm not sure the above change would have much affect if any on those summoners... How often does the carrion emissary summon more than 5 zombies in a turn? Or the spawn mother to spawn more than 3 gups in a turn? Etc? Minor summoners by definition struggle to do anything other than minor summoning. (Reva would be hit hard though) I get the feeling from Facebook and this forum that for new to medium skilled players there is a bad feeling associated to loosing a game to a summoner compared to other masters (although Malifaux has lots of hard counters which create equally bad feelings amongs
  8. I'm digging this up a little, but after reading a little kirai battle report I had a very simple idea which could come in two grades depending on how much you feel the balance for summoners is off. It doesn't solve all of the problems (if you consider summoning an issue rather than the resources available to summoners) but I have a little tweak for some of that. So, first level: a model killed this game turn cannot be summoned in this game turn. Second level: a model killed last turn cannot be summoned in this game turn. And then, the tweak that some have already mentione
  9. I feel that if bokors get their likely nerf then JuJu is going to need a buff. I see lots of people on the fence about including JuJu or the spawn mother, which perhaps means they both need a buff irrespective of changes to bokors!
  10. I used to have a similar issue - if I turned off WiFi and data it worked fine. After it loaded I could turn WiFi back on without issue. Not sure if it was an update or new phone, but I haven't had the issue in a while.
  11. I think using it as a way to balance characters is terrible - if a character is op or weak, just errata it. Don't make an alternative that you can optionally play, fix the one that currently exists! However, alternative cards for different play styles or stations seems like a great idea. Wizard beater pandora? That sounds awesome! Master lord chompy bits even better! Master Georgy and Olaf with enforcer Somer, hilarious! It adds a lot more effort to balancing crews, but it feels like there is enough tournament data about to support more cards. You could just restrict the alternatives
  12. Is the damned critical? I.e. how well did Euripides work before the damned's release? I bought his core box and Cyclops's a while back but haven't played with them - my impression of him is simply from reading the forum. But, thier hasn't been a lot of talk since the Damned's release...
  13. The general view from reading the forum is that Euripides is the worst master from neverborn and generally bottom tier, so anything to dispell that would be great! A battle report from your recent games would be ideal, but that can be a lot of work.
  14. Just had a thought for the minions: Steelclaw Stinger - the creature the arcanists scorpius was made from. They could basically have a watered down scorpius profile. More poison in a Marcus crew might be a nice alternative. A minon to help shut down soul stones and triggers would a useful tech piece for neverborn. If you take the scorpius card, drop armour, adaptive evolution, the feeding, reduce strike stat to 6(or5?) then reduce cost to 5ss? Might have to lose an hp or two as well.
  15. All should be versatile, but if the enforcer and henchman have a keyword as well, then some holes can be plugged (assuming the box is henchmen+enforcer+two minions). Fae, mimic and savage only have a single henchmen. Mimic and savage only have a single enforcer. Not sure what to do about minions - I'd like more puppets or half-bloods. Some tech picks for neverborn are probably most useful, but I'm not experienced enough to say what.
  16. I've already downloaded them all, but the backgrounds and some of the art waste a lot of ink. I feel like it wouldn't be too hard to put a filter on them to reduce the ink wastage, but it would certainly be easier for wyrd to do, providing they have the time! One (or two?) of the beta m3e apps could do it - if the rules could be updated in them it would be great!
  17. Something that can be printed in black and white (without wasting ink/toner on images). I'd also love to see the app have the option to print cards in black and white - would be great to have outlined art, but that's probably a lot of work. I've got loads of M2E models with no cards
  18. Wyrd simply need to decide a models purpose. If Vincent is just meant to be good at killing summons, then his stats and cost need to be such that he is taken in 100% of games against a summoner in keyword. However, if the goal was that Vincent should be the bread and butter of most Reva crews with a little summon killing on the side, then stats and cost should be such that he appears in 80% of Reva crews no matter the opponent's master. With cheap models, they need a role defined. Are they road blocks? Are they a tech pick for a given strategy or type of scheme? Are they a damage threat t
  19. Ha! It's only a short two line ability and I still missed that!
  20. The other aspect to keep in mind is that in a tournament setting with limited time, having elite models might make you more likely to finish a game. Cheap models probably shouldn't require cards to get their value out - I think there is probably a balance between cheap models that have a defined purpose are are worth spending resources on, and cheap models that are just another body to get a job done (so they can't have a need for cards). I also wouldn't consider 6-7 models in the cheap category, they probably need different fixes than 2-5 models. It might be interesting to add
  21. Oh, I wasn't trying to say use it to balance all the current issues. Someone suggested it as something they'd like to see in the new GG and someone else said there is no way it could ever work because it could only help already powerful masters. I was simply trying to say it would actually make it easier to balance those masters (but other errata would still be needed).
  22. If you read the rest of the post, I explain how. You don't try and balance for all, you pick your target keywords/masters and you balance for them (by making it easy for them, hard for others). If you've got a few known schemes, you have less to worry about when trying to balance everything else. Balancing with completely random schemes and strategies is hard. But: - if you know every strategy has a scheme that's easy to score with the type of crew that is bad at that strategy - and you know that every bottom tier master from each faction has a scheme that's easy to score for th
  23. Is it worth hitting the scribe turn 1 and then activating second for the focus? The heal is wasted, but seems like an easy focus pulse... Does anyone use investigators?
  24. You can balance the schemes. Faction specific schemes can be balanced based on the strength of the faction in the current set of strategies and random schemes. The static scheme could be balanced against a strategy it's paired with such that masters that are bad at that strategy could be good at the static scheme. If you ask me, it would make it easier to balance the game. At the moment you have the issue that the game could get balanced for a given gaining grounds, but then the next one throws that out the window. Having these extra 'known' schemes means you have more fixed poi
  25. How has big hat done in the vassal leagues? I haven't seen many complaints that they are op. Seen talk of banjo's and cranky needing a buff though.
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