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Maniacal_cackle

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Everything posted by Maniacal_cackle

  1. This week, we have a special request from @Daysleeper for a pool. Always good to see people engaging with the content, so thanks Daysleeper for stepping up! This thread is for all ressers: master and newbie alike! In this thread we'll all come together to discuss a scheme pool. Ideally some of us will even get to play it! Pool 4: Wedge Recover Evidence Recover Evidence - Wedge Deployment Runic Binding Spread them out Vendetta Take Prisoner Research Mission How to participate: Just post! You can post theorycraft about what master or list you'd take into this pool, or you can post a list you want to take into this pool seeking advice, or a battle report of actually playing the pool. If you're not confident posting, I'll slap some templates here that you can steal to make a reply. These are just suggestions, though! Theorycraft: I think <X, Y, or Z> would be good because <reason>. List seeking advice: I am thinking of taking this list or master: ... ... I will be up against <faction or master opponent declared> (if known). I own: <list models or crews>. I think this list will work because <reason>, or I want to try this list because <reason>. Battle report: My list: ... ... Opponents master (or list if you have their whole list) ... ... Outcome and schemes I took: Summary of how it went: Things I would do differently:
  2. My point was more that there may not be an opportunity to open the window again, but let me pose a more detailed scenario then. Can you use Take the Hit repeatedly under the way people are interpreting the rules? For example, does this work: You attack model A. I use an Ashigaru 1 to take the hit to move into base contact with Model A. Ashigaru 2 is within 2" of Ashigaru 1's position, and uses take the hit to move into base contact with Ashigaru 1, becoming the new target. Ashigaru 3 is within 2" of Ashigaru 2's position, and uses take the hit to move into base contact with Ashigaru 2, becoming the new target. Molly for instance might want to use this strategy for draining her hand, as she often wants to jump through hoops to drain her hand. If you can repeatedly re-open the window, is there any reason you can't chain Take The Hit over and over (and then are people saying you would have to take a terrifying check for each Ashigaru in the chain that has Terrifying?) Alternative suggestion: Take the hit changes the target, but it doesn't cause you to 'target' anything (it simply swaps who the target is). So anything that generates when targeting something (like terrifying or take the hit) can't be generated by Taking the Hit (as it just changes the target, it doesn't cause the model to 'be targeted' or anything).
  3. Super stoked to see that this is being useful to the wider community!
  4. One thing to note is the start of an activation is a 'snapshot' of abilities, and no further start of activation abilities can be generated (even if their conditions are met). Applying similar reasoning to the targeting stage, you could conclude it is too late for the Take The Hit model to generate a terrifying effect. But ultimately we don't know until an official answer is given.
  5. Thanks for making it a separate thread Agree with Adran, the model isn't being moved by obey. It is being moved by the model itself. Obey just gives it permission to take an action. EDIT: this is the same reason as why if Zoraida obeys something to kill something else, Zoraida doesn't get the kill credit.
  6. Perhaps move it to the rules forum? I have opinions but for this event the TO has ruled.
  7. Molly is pretty awesome. I've lost a handful of games with her in the last year, so I think she qualifies as competitive. For her, you want: Core box The lost (Archie + crooligans) To get you started. From there I'd recommend the forgotten marshal/night terrors box if you face a lot of shooting (night terror aura gives concealment). Eternal servitude is packed with useful models for ressers in general. Dead rider is super useful for the crew as well.
  8. I like how vengeance makes Let Them Bleed very likely, as long as their models attack things I find it a bit tricky on corner deployment, but Kirai has good board coverage and has a good shot! Catch and release also looks great. Any idea what list you'd take roughly?
  9. Could be that it is one of the weaknesses of the faction! Some possible methods: Tie up, rather than kill, the armor-based models (hard with a whole crew having armor, its true). Hit them with really big hits (Focused attacks), but hard to do when they have 'hard to wound.' Note that Vincent specifically can bypass hard to wound, so he is potentially useful here IF you have the severes and stones to spare. He can hit for for up to 6 damage in a shot. Irreducible damage of course (Molly, Ikyro) and armor bypass (Students, McMourning) Ping damage - armor doesn't reduce below one, so hitting Valley girl 10 times for 1 damage will deal with her pretty efficiently. Bonus - stoning to reduce 1 damage is also pretty inefficient, which gets past her other defense. Downside - poison and burning are good ping damage, but Schtook cures those. Hazardous terrain, rabble risers, even corpse candles landing attacks will add up. Min 3 spam - while somewhat inefficient, you'll still kill models pretty quickly. Archie can single-round a necropunk, for example. 9 health models are pretty inefficient though -you need to do 15 damage with min 3 attacks to take them down, more if they have soulstones. And again, tying the armored models up and just scoring to win the game is often a good battle plan. And of course, Molly's crew can rip armored models apart (she does irreducible damage, and can take both attack-spam crews and min-3 beater crews). And Lethe's caress really punishes flurry on Valley!
  10. Strictly from a power-gaming perspective? Probably not, unless there's a niche application you're going for. Wanyudo seems better with unimpeded (and costing a stone less). Wanyudo also doesn't need a target number to get its extra movement, and can freely disengage from combat. It just ticks all the scheme running boxes so much more. From a casual perspective? Yeah, for sure! You can make a single lampad work and get a lot of value out of it. You'll just occasionally have some clunky plays (like spending an 11 to get its bonus action off).
  11. From my perspective, for the game Emiba posted about, things I would do differently: Throw in the towel on Lampads. They're probably not good enough to force taking two, and definitely not good enough to assign both your schemes to them as the nominated models. Bring Anna Lovelace (if I owned her). Her auras really shut down Von Schtook, ironically. And she has great synergy with the crew anyway. Be really careful of taking models with important TNs into the crew. Had a few times where I faced a choice between a failed TN where I needed a 5 or 6, and all I had to use from my hand was a 10+. Figure out a better way to deal with armor, or a better way to tie up models (possibly just the Toshiro + ashigaru engine). Possibly take The Whisper on Vincent. Due to using focus, it's actually useful to see the top of the deck to make decisions on what actions to take. And he can kill a fair few models when he puts his mind to it, so decent card draw. Something to consider, at least. Or just take more stones for start of turn card re-draw. Mayyyybe try out rogue necromancy, as it feels like it fits the card-usage structure of the crew and benefits from focus. Figure out a more efficient plan for scoring symbols (or denying them might fit better with my playstyle).
  12. Part of what put me off a Redchapel crew was asking myself "are all my female friends going to be comfortable facing off against this crew?" and I thought "probably not." So can definitely relate to that bit. For the most part, though, I think one of Malifaux's strengths is how virtually every model fits really well into each crew thematically (especially if you know the backstory). Offhand I can't think of anything that doesn't really fit. EDIT: Oh, nightmare boxes. They never quite fit as they're not released as full keywords, so they always seem a bit mismatched to me. Although Pirate Molly does pretty well!
  13. Haha, both Emiba and I have bought but not assembled Manos >.> The student of viscera was brutal along a flank. It was too tanky for me to just kill off quickly, so I couldn't dedicate the resources to stop it. So it just freely scored 😕 EDIT: note it was a severe terrain heavy board, so that may have boosted its strengths. But 19" of movement a turn (deadly pursuit and ambush) is no joke. Wouldn't recommend against all crews, though. Anyone who can spare cheap models to engage it would shut it down pretty hard, I think (but that is what necropunks cover).
  14. I usually remove one with a shieldbearer for focus pulse, and then use the pyre marker to make another corpse candle. Then I keep both alive as I like having mobile corpse markers for Reva. I should try your method though! Just struggle to use shielded to extend her attack range.
  15. Emiba won our game, he played super efficiently! 7-6. His Von Schtook crew was very similar to Graf's, but used Anna over Emissary. She was pretty devastating against my crew - built in trigger to turn my corpse candles into zombies (and then can grade assignment to get them off the table). Just denied me hard on having my pyre markers down, which meant the Lampads were even more fragile than expected. Valedictorian successfully alpha striked my Lampad with GST down, taking out my claim jumper. Student of Viscera was MVP for point scoring, single-handedly taking 3 of the markers. I used 'hurl corpse' on the grave golem for a clutch last-hit on his necropunk to put it out of claim jump health for the second point. I also had to use Reva for scoring the strategy with this build, as the Lampads got bogged down (incidentally, it'd be super good if they had unimpeded, would really flesh out their roles as glorified scheme runners). Overall, I think versatile/OOK keyword Reva is a lot better than going too deep into keyword (though Vincent typically does very well, dishing out quite a bit of damage, killing, and soaking hits).
  16. "Friendly-controlled models within 1" of a friendly model with a Lodestone Token may take the interact action to move that Lodestone Token to another friendly model within 6" and LOS." Yup, as far as I can tell, you can do it to yourself (unless there is a ruling that you're not within 1" of yourself?) The only thing you can't do is interact to take the lodestone onto the model that used interact (you have to give it to another model)?
  17. Dashel's totem, just to destroy his keyword. EDIT oh wait he could still hire it xD But more realistically... Some OP combo. But for fun... The First Mate. Really cement Ressers as the best leapers in the game.
  18. I usually just get a corpse marker across the line. Then any model can just charge + interact for 3 markers (assuming no black joker on damage). Yeah, and her anti place can mess with Grave Golem. So will definitely have Vincent ready to go if she gets anywhere awkward. I suck at using Reva's heal anyway, though xD If the ruthless is irrelevant, you need to remove three corpse markers before that is positive value, right? Seems a bit risky to me (although on a minion for deadly pursuit could be worth it, so maybe I'll try it on the shieldbearer).
  19. Nice! And really highlights there are some useful models in Redchapel.
  20. I'm thinking possibly something like: Reva + corpses Grave Golem Vincent St. Clair (for his summons, and also for the occasional 5-6 damage a hit if I need to burst something). Shieldbearer Lampad Lampad with GST. 7 stones floating. Which gives me a solid path to all five schemes! Plus it lets me test the limits of lampads a bit more, as I do want to get more familiar with the model.
  21. @emiba and I will be facing off, him as Von Schtook and me as Reva. Any suggestions for either of us? I'm probably going to go Lampad heavy... I want to test them out more, and this is a strong pool for Lampads I think.
  22. Added in a poll as I thought that was one more way people could easily throw in an opinion!
  23. I hope people are enjoying these, so I figured I'd at least do every strategy once (and more if they're popular). This thread is for all ressers: master and newbie alike! In this thread we'll all come together to discuss a scheme pool. Ideally some of us will even get to play it! Pool 3: Corner Symbols of Authority Symbols of Authority - Corner Deployment Claim Jump Catch and Release Let them Bleed Research Mission Spread them Out How to participate: Just post! You can post theorycraft about what master or list you'd take into this pool, or you can post a list you want to take into this pool seeking advice, or a battle report of actually playing the pool. If you're not confident posting, I'll slap some templates here that you can steal to make a reply. These are just suggestions, though! Theorycraft: I think <X, Y, or Z> would be good because <reason>. List seeking advice: I am thinking of taking this list or master: ... ... I will be up against <faction or master opponent declared> (if known). I own: <list models or crews>. I think this list will work because <reason>, or I want to try this list because <reason>. Battle report: My list: ... ... Opponents master (or list if you have their whole list) ... ... Outcome and schemes I took: Summary of how it went: Things I would do differently:
  24. Well, as OP said that their friend has Dreamer (one of the most powerful masters in the game), Lilith, and Nekima (a so-so master), seems a bit misleading to suggest that Neverborn are underpowered in this context. For OP, you may have some rough games against those masters! Very easy to lose against all of them. If that happens, suggest getting tips in the Outcast forum. There is some useful stuff there! But also if you play well, you should be able to snag your fair share of wins with Parker
  25. Ressers seem to have quite strong matchups with Neverborn in general, so perhaps avoid those. That said, the dominant factor in Malifaux is definitely skill, so you can take what you like really. Especially in casual games where you're probably not optimising lists anyway. EDIT: that said, Dreamer is super, super strong. I wouldn't suggest holding back, he will be winning a lot of games with Dreamer I suspect!
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