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The Lord Of Pudding

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  1. A weird topic for sure. To put it simple, I had my fun creating some Feedback for the game, not especially about Neverborn, but Neverborn was the part I liked the most. And it didn't take much time for me to realize that I am really, really bad at this. Nothing anyone would care about. Then again, I thought someone here might be able to amuse themself about it and just maybe could point out some things. I know that it is bad, but not exactly why. That said, my english isn't the best, I used the app for reference, I don't have too much tabletop experience/models and I am neither skilled nor do I understand anything about the game's balance. Bad Ideas.pdf
  2. We rarely proxy in our group and I have to admit that I only realized now, after seeing Sonnia, that Samantha is actually not a Commander and playable with that 3scrip card. 😅 Thanks to the current situation, I sadly haven't played TOS for quite some time now. The envoy champion makes my suggestion somewhat redundant, but I had the Sub-Commander also as support for the single Commander in mind. A Sub-Commander (Unathi) Asset that adds another mine for the Mine Control Device Asset could be interesting for example. Assets like Tidal Scepter also get a lot more interesting with another Commander I think. Another issue is that I find Prince Unathi to be always a great choice while I struggle a lot with The Lord of Steel in single Commander games, especially against Charles Edmonton, whom I see for similar reasons a lot more often than Margaret Belle. Maybe that could be solved with a fitting Sub-Commander Asset as well? One Sub-Commander per Allegiance with Assets for each Commander or something similar seems doable and I think TOS would gain a lot from this. Though I honestly don't care too much myself, I simply thought it could be a good idea and support answered, I rather should post that idea in the forum.
  3. We always need quite a lot longer for our TOS games than what the rulebook suggests. And from what I heard that's quite usual for casual players that don't have the option to play regularly. To put it simple, a 2 Commander game takes too long. We rarely have the time for that. We usually simply add more units, but it feels kinda unbalanced. If we add 10 Scrip and another Commander, the Commanders are kinda overpowering the normal units. If we just add more units, the Commander role can become a bit too minor and with some units, it can get a bit too easy to remove your opponent's commander Because of that we would love something like a weaker Commander that adjusts based on the actual Commander. Like he could gain something in the direction of the Mine Control Device if he is coupled with Unathi. Maybe some here have similar, better ideas? I know there are more important things rn anyway, but I still would love such an addition to TOS.
  4. Some minor thing I would love to see would be a card design more similar to Malifaux. Let's start with the acting values, the line, the different color of the letters, that the letters read top down, all these things divide my attention slightly. It's very minor, but I find it rather unpleasant and it breaks my concentration. The way it is done one Malifaux cards is very pleasant in comparison. Same goes for the Actions and Abilities having a lighter color. Yeah, it's the faction's color, but just being black and in bold creates a nice order about how to read the cards. Same goes for the text starting below the actions name instead of next to it. I also think it would be great to add a symbol for Area. Next is the setup with the Action Type in front of the Action's name and afterwards the (X v Y | Z"). I again struggle with my focus here with all that's going on. With the Malifaux cards, my attention is naturally drawn to the upper right, looking first at the action type and range, that's most important after all if I look up my possibilities. Last comes the glory side. The setup is changed, the order slightly different, the picture vanishes. I would prefer it if the card would be a bit longer, to add the "Fireteam..." below the units name to have a bit more space and to add the picture on both sides. Furthermore, add the glory abilities, actions and triggers grayed out already on the non-glory side to keep the setup identical on both sides. I guess you have already realized, but I am one of these people that have lots of struggles with concentration and to keep focus. But I am sure that normal people will have some similar issues. And I would absolutely love it if you would restart TOS with a new card design if things are going better again.
  5. Since I don't like the style of the Performer dresses and got similar feedback from my friends, I assumed that might be an issue for other people as well. Obviously I was wrong about that. 🙈 I don't know. If I look up burlesque, the majority of dresses look a lot more appealing to me than the ones on the 3E models. Do you guys know of some good paint jobs for the 3E models? That might help.
  6. If I give Magical Training to a model with Arcane Shield, is the value of Arcane Shield increased by one?
  7. I find it quite amusing that you say so while overlooking the remark about Seamus' girls. I maybe have spoken with 3 women about Malifaux, not exactly representative, but the general consent was that because of them being Zombies and Seamus bein a crazy Murderer (an understatement, I know), it's more of a cool horror theme, with the tasteless dresses fitting quite well to it. Performers on the other side were rather disliked. I mean that they work as prostitutes isn't even that much of a big deal (Qi and Gong), but the choice of clothes. You can dress revealing and sexy while also looking classy, badass, dangerous, sinister, strong, but the ones they wear look just cheap and tasteless. I know, it's a silly complaint, never took it serious myself, still, Performer is one of the Keywords I am rulewise most interested in. No harm done with complaining a bit. 1st Edition looks fine but has too much of another artistic (?) style, not to mention where should I even get them from? 2nd Edition is likely my favorite, the Showgirls look a bit stiff (and one is missing), but they look more like arrogant classy girls looking down on the guys, I like that image for them a lot better. Cassandra ist still rather naked, but with a far better pose, and Colette looks quite badass. Getting them should be possible, but will likely cost me twice as much and it would be more of a compromise - I don't exactly love the 2nd models either. Still, Performer are together with Mercenary the resculpts I dislike the most. Nightmare Edition has this really ugly clown and the models don't really fit the rules in my opinion. I don't think there are any boxes with more then one Nightmare Edition so far? I would be happy about another one. Something like well-dressed Gentlemen seducing the upper-class ladies for example.
  8. Just some thoughts about models I really dislike. Maybe some of you guys think the same? Or have similar problems? I don't know, I just wrote this as Feedback to increase the chance to get some models more to my liking, just a silly try, especially for Performer, and got the answer that I should posts this in the Forum istead. Performer Box: Overly sexy, some in rather silly positions, clothes with lots of details but overall quite tastless, like a princess dress for a little girl on a grown woman without adding more material. Not that I have problems with others liking this. They are the only Malifaux models that I actually would feel uncomfortable playing with, they look like prostitutes, and their background and playstyle does not really help with that, unlike for example Seamus' girls which have a cool sinister background. Of course, there is the Nightmare Edition, though the circus theme is not exactly to my liking as well, I still would rather go with them instead of the naked girls. I would love an off-stage version, where they look more like business woman, maybe in the direction of seamstresses. Or some girls that look really badass, in the direction of Mercenary, Kunoichi or the Bubblegum Mei Feng. Ice Dancer: Same here, but they also are in my opinion rather December models, so having alt models in a box that go more in the direction of Rasputina might also help to sell them to new December players that aren't into Performers? Mercenary Box: I am not too fond of the old style of the Mercanary girls, but I think they were solid models that attract other people than the new cowboy girls, especially the new Ronin which look like drunk women that are short from falling over after a long night. I would love seeing the old Mercenary models repackaged to fit the new boxes with 3rd Edition Cards - or a cool Nightmare Edition of the Ronin girls at least. Tormented Box, Hanged: Looks more like a Nightmare Edition, the butler and the screaming lady are kinda funny and the Guilty look rather hilarious. I would love to see some more normal Undead in the direction of Dead Outlaws or Drowned. Some Spectres in the direction of Urami or Aversions in a Nightmare Edition would also be quite cool. Chompy Bits and Dreamer: I love the old Chompy Bits, it looks more like a deadly predator than a slow mass of destruction. And so far, from my tabletop buddies I get the same feedback. The innocent Dreamer is also pretty cool. I would love an alt box with old Chompy bits with a grown-up version of the dreamer (one of these white hospital garments similar to his kid nightgown, bloody, him dazed like sleepwalking while dragging the bat behind him). Death Marshal Recruiter: This one might be the most irritating case in all of Malifaux to me. One is Living, perfectly fine. The other one has a burning skull and also looks otherwise exactly like an Undead Death Marshal. Then there is this alt Death Marshal Miss that looks like a living one. I personally would greatly love an alt box with a LIVING Death Marshal Recruiter (maybe Miss Terious) that also includes a card for the Undead Death Marshal Recruiter to be played as Death Marshal. Or a new Marshal single model box that also includes an alt head and card for that Undead Recruiter model.
  9. 6) No, I meant that if the Fireteam can take a Prototype Action because of Field Test, the condition for Adjunct is fulfilled as well. And since it is an Action generated by an Asset, it shouldn't count to the limit. It's kinda confusing, that's why I am asking. 7) Maybe something written on FB or so? I don't use FB but a buddy learned a lot from the questions there. I mean the FAQ/Errata is great, but already half a year old. 9) Sounds perfectly logical and I really would like it that way, but in such cases it's always nice to have an official statement.
  10. Thank you, that helps a lot. 6) So I could use Field Test on a Fireteam with an Adjunct model to get the Adjunct Shoot Action? That would be quite nice. 7) But doesn't the rulebook divide the Activation into multiple steps with playing Stratagems as the first step and then either choosing a unit or passing as the second step (p20)? I mean at least early in the game, when I pass by discarding a card, I can still first play a Stratagem, right? 😎 I can't find anything about it. Logically speaking, it would make more sense to me if it does deal damage, but since the Poison Cloud is the only case allowing placement with enemy fireteams and the rules speak only of the units own activation, I would assume the cloud to not deal damage. 9) Now I am confused, what would be the source for cover since no terrain is between them? Also, we assumed that a fireteam not on top of the blocking terrain wouldn't be able to see the fireteam on top because of the blocking trait. I mean normal enemy fireteams also fully block LoS and give cover if targeting an enemy Titan, right?
  11. 1) Does "ignoring Asset limits" of Prototypes include the no Assets for Combined Arms limit? So that I could attach Chemical Foggers to a Combined Arms Titan? And can I attach Active Defense Armor to a Combined Arms Squad (with the Titan simply having no benefit of the Asset)? 2) I know I can for example reinforce the Steel Legion to bring back the Cutter, but can I also reinforce the Cutter to bring back the Steel Legion? 3) Do the Assets on the Emergeny Repairs Stratagem include Prototype Assets? Since in that case they are not attached during hiring. 4) The rulebook says I can use a Tactics Token to flip another card. Does that include Penetration and Area Flips? 5) Can I cheat Area Flips? 6) Adjunct says (unlike Versatile) only "Once per Activation", nothing about which unit activates. Can I use the Adjunct Ability if that Fireteam takes an Action outside of its own Activation (Volley Fire, Perfect Accuracy)? 7) If I would automatically Pass because I have no unit left, can I still use a Stratagem before I pass? 7.1) Can I use a Stratagem that way at the end of the turn (opponent activates unit, I play stratagem and pass, he passes, turn ends) and still activate first next turn since the last unit was still activated by him? 8) If a hazardous terrain piece is placed or moved in base contact with a fireteam, do I make the damage flip? 9) If terrain is both blocking and elevated (Hills), do I ignore the blocking trait if my Fireteam is partially inside the terrain, targeting a Fireteam completly inside the terrain? 10) If a Stalking Portal moves both in base contact with a Fireteam and a Portal Marker, can I teleport all of them or do I have to chose between the Stalking Portal and the other Fireteam since the Stalking Portal is not in base contact with the Fireteam after moving through the portal? 11) If I use Endless Numbers to bring back a unit that had an Adjunct model, is the Adjunct model still part of the unit? 12) Can units target themself (for example with Bellow of Command, Field Test)? Can Field Test be used on targets that don't have a Prototype Asset (or can't use it) to draw a Card?
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