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korgal

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Everything posted by korgal

  1. It would be a good thing if Wyrd reworked these models we are talking about.
  2. I'm making this post to see if there are several players who think that the nerf on Kings wall and Watson are too violent and mean that we don't play them. After discussion with 2 friends who also play Cavalier and following several tests, I realized that Watson and Kings wall are no longer part of the team because their cost/interest ratio following the nerf makes them uninteresting, too expensive compared to the impact on games. I wanted to push the test with Kings wall but quite honestly, it never does anything during the games because it has no impact on scoring, it can tank but often stays stuck on a point of the map, it has no fun gameplay. Watson for his part is a good healing support and can be scary with his melee attack, but in fact, he either gets targeted and dies, or he stays in support to heal but doesn't do much else. For this role, you might as well take a guild steward at 6ss. So, I find that this imbalance forces me to recruit the same figurines all the time (Louisa, Rocketeer, Hex Bow) + Pale Rider. Tell me what you think, I'm interested
  3. Things to change: the boxes with 2 masters v2 and an enforcer .... In figurine resize there are so many ... I think of Ototo, King’s wall, Shadow emissary. I would like Yasunori and TT Brothers to be corrected so that I can finally play them again....
  4. You have to say that King's wall is a Sapper with heavy armor...
  5. I haven’t seen a topic on this so I’m doing it. I bought the team "Cavalier" and I wonder if there is not a proportion error on King’s Wall that is really small on its base. The figure is supposed to be a Sappers with a gross armor but when compared, King’s wall is the size of a Sappers. The players I play with also remarked to me. I wanted to know if this is a plastic injection problem or something ?
  6. we must take this subject as a positive thing. Malifaux is not perfect, it will never be and it does indeed take that into account, but it's a great game and the people who make proposals/ideas, do so with a goal (in my opinion), to improve the game, make it more popular! let's continue to discuss together and avoid the "he just has to play another game if he doesn't like it"
  7. I tell myself that it would be a good thing to start talking about it and to see if there are ideas / desires that emerges. Personally I would like the game to be simplified a little more because it often happens to have to check the rules or ask questions from experienced players to explain a specific case. The double profiles of Master is perhaps a false good idea because on the one hand it brings adaptability but on the other it makes the game less accessible to new players and beginners and it makes the game even more complex. For tournaments, it further widens the gap between beginners and experts. Simplify Profiles Reduce the number of different capacities Simplify the triggers This could allow for a complete but not complex system
  8. Hello, I want to make a comeback after facing a Kaeris team, Reborn. I would like to hear your opinions and comments. I played 2 games, the 1st with a Shenlong team and the 2nd with a Misaki team and the result was the same, I was eradicated very quickly (round 2/3) and very honestly this is the 1st time I see this XD I already lost figurines but not as quickly and only thanks to the activation of a figurine. Let me explain the setup: Kaeris, Reborn Eternal flame 2 Firebranded Carlos Vasquez Elijah Borgmann Harisson Frodsham - The figurines will make the marker appear, make it move under Kaeris, then hit Kaeris to put Burning and healing her and finally Harisson will give focus and push Kaeris. Before she activated herself at Burning 18. - Kaeris thanks to her burning will be able to choose the trigger of her choice and ca will be the crow then load and cross one or more figurines which inflicts 1 damage and uses her focus to attack and inflicts 4 damages then trigger rampage to cross the figurines that take 1 damage and must make a Tn 13 Mv or take 1 damage. - Kaeris charge and crosses one or more figurines which inflicts 1 damage attack and inflicts 2 damages then trigger rampage to cross the figurines which take 1 damage and must make a Tn 13 Mv or take 1 damage. - Kaeris charge and crosses one or more figurines which inflicts 1 damage attack and inflicts 2 damages then trigger rampage to cross the figurines which take 1 damage and must make a Tn 13 Mv or take 1 damage. - End of the tour we solve the burning - Kaeris uses Scorching Radiance and inflicts 5 damages on an opponent without a draw (one shot a minion or completes a figurine if it is still alive) - A figurine that gets attacked by kaeris and fails its 3 tn Mv undergoes 15 damages. All the figures crossed undergo 4 damages without drawing + 3 of the Tn Mv. And at the end of the turn, burning and Scorching Radiance inflig 5 damages without draw.
  9. Yasunori needs to be revised. This figurine is beautiful and I find that it did not need to errata to the gg1. I don't know if Fuhatsu needs to errata as there are effective ways in the game to make it less effective. Maybe the Ten Thunders brothers need some errata because I've never seen them in play.
  10. Will Wyrd sell the cards in French? I inquired about having it printed but it is impossible in the state with a professional printer.
  11. Thanks a lot my friend ! I can't wait to print these cards in french to play with !
  12. Lady Justice: "Cemetery Keeper" I will like a Lord Justice who attacks the enemies burry and who can bury their enemies and unburry the death marshals (invocation).
  13. Hi i have a question. How to give fast to Fuhatsu ? With Spiritual alignment ?
  14. I hope for a return of Yasunori in the next errata ...
  15. Clearly from the nerf, this profile is no longer played at all. My friends(who don't play Ten Thunder), didn't understand such an important nerf. So yes, Yasunori died from the nerf.
  16. I play with a friend who introduces me to Malifaux every weekend and he plays 90% of our games with Colette. I found her too strong in GG0, I agree and it was rare that I win. Since GG1, things have rebalanced and our games are more balanced. I know the Colette team very well because I have been playing against for 2 or 3 years. Which master do you play? We can help you, but we must not remain negative.
  17. Colette is very complicated to kill. On the other hand, the rest of his team is weak. And the Colette team is not good for strats and combines violent. On V3 I had a hard time understanding how to play against but finally by dint of playing we quickly understand that you have to ignore it as much as possible and focus on the rest of your team. As said above, there are ways to counter it with figs that ignore defensive triggers or by doing indirect damage or doing attacks that target willpower but I agree with you that it is not. simple ... On the GG0 it was very (maybe too) strong. On the GG1 it remains strong but can no longer remove the acquired strategy points!
  18. Can you expand please? Did you play a lot of games with Colette? I played a lot of games against Colette and the switch to v3 with the gg0 was very favorable for Colette. But the gg1 has rebalanced that.
  19. Vangerdahast is a great example ! In our group of players, he is the most formidable opponent with the Colette team. His opinions are very good and I advise you to try to apply them. Good game for you !
  20. Does anyone know when the profile cards will be translated ? I know Wyrd had announced this, but at the moment I can't find any news. Thank you for your answers.
  21. This is not true. We can not keep pass tokens between rounds because they are discarded jute after the initiative flip. We agree ?
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