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touchdown

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Everything posted by touchdown

  1. I'm had a heck of time with Gumdrop's knees seemingly being too wide to fit next to each other and Mean Streak's crowbar keeps breaking off on me. I haven't finish Spritz yet as I'm trying to be smart and paint the interior before I glue the fish or lid on.
  2. It's interesting to see the Viks brought up in this thread as I don't even consider them melee beaters, despite their stat 7 min 3 attack. They're more like the most elite skirmishers in the game to me. I think we maybe need a 2 axis way of thinking of masters. Strong-weak on one, and easy-hard to understand on the other. If you read the Viks' cards it really looks like you want to be attacking all the time, but in reality they're playing more of a positioning game. I could see something similar with Nekima, but I don't have experience with or against her. Also, I don't put Soldier for hire on them. It's almost never worth having 4 more stones. You might still think there's a stone tax for playing the Viks as you will want damage reduction, but imo it doesn't come from upgrades.
  3. Isn't being a tarpit Ironside's whole deal? Also Mei Feng is a pretty tough melee master.
  4. or that the opponent wants to spend resources keeping a model with 1 wound alive. Really I would have tried not to attack the Bombs in Yer Belly model in the first place. unless taking 7 damage was worth it
  5. I believe that is correct. In this case, Misaki would be well advised to cheat in a weak, leave the Porkchop alive after damage and let the Execute trigger happen since that ignores Demise abilites
  6. I ended up shorter on time than I expected so I did the setup you suggested, @Maniacal_cackle. Well first they picked the HH crews I put together and I took one minion from each and did 2 turns where they just moved and attacked each other to get a feel for measuring, moving, flipping. Then I did your setup. It worked out really well. One player took bandits and so did an interact to drop a scheme marker for Mad Dog to have fast, and the other player had Foundry and threw the lodestone with an interact. So it did come up anyway. I do like this. I still like sticking with HH hiring rules (and no summons). We also ignored SS cache. Going to try a full HH game later this week with a cache. @Mycellaniousif someone is really attracted to a master and isn't turned off by complexity, I would just let them play what's exciting. Run a smaller SS game (maybe 30 or 40 with paying for the leader), and avoid summoners.
  7. I just noticed I wrong can instead of can't
  8. I'm not really sure why warning shot is st 5. Wyrd just really doesn't want Outcasts to stun things
  9. If A Por El! takes place in a nebulous time after one model's activation and not during the next model's, wouldn't that mean you can use one per activation abilities since there's not activation to be per?
  10. 4 models precisely is restrictive but if you are presetting the lists it's just means some work up front. I play HH a good amount since I don't always have time for a full game so I have a lot of lists in my head. That said your point about wedge is well taken. My concern with your strategy/schemes for the first game is that you don't have to take any interact actions, but it sounds like your hooking people.
  11. I'm going to be doing a demo game for my sister tommorow. My plan was to just run henchman hardcore as is, but ignore the existence of soulstone cache. What would you say the advantage of your setup is?
  12. Playing Levi in Outcasts, if there's a scheme that needs multiple scheme markers (breakthrough, spread them out, etc), I can't see not taking a necropunk and considering it virtually guaranteed to get 1 point from that model alone. With a big threat to get the 2nd. Either you will or your opponent will have to spend a lot of AP chasing a necropunk around
  13. this is very miner but it would be handy to know the faction in the title for dual faction masters
  14. this looked like a fun game. I love seeing high damage flips off of negatives
  15. Do you see the theme drop-down at the very bottom of the site? I had to pick dreadnaught first
  16. On turn 4 the outcast player actives the scavenger and walks and shoots (missing) Zoraida, but he's setting on an 8 of masks. He could have weird deviced himself, and got a focused shot. Also I think he forgot to do tools for the job, with mask trigger built in, could have pushed Zoraida back 2". I'm not sure about the distances so I don't know if it would have mattered. I'm always forgetting tools for the job so I get it.
  17. I managed to buy every other Freikorps model from a combination of 1st and 2nd edition without picking up a steam trunk. Also I'd like Mercenary, Freikorps, Amalgam and Bandit cards. Willing to pay or if you want to trade, I have ice, poison, and fire gamin, 2x ice dancer, Librarian, Trapper/Scout, 2x Freikorpmann (A and B poses), and a Miss Guided.
  18. I actually just find snipers kind of boring. The only counter play is breaking los. 14" is plenty of distance to make all but the most mobile models spend 3ap to get you. Nothing else is needed and I'd rather have the value of the stones go to more interesting abilities.
  19. heads up the images aren't visible to me in the thread
  20. Just watched and loved the short format. I like the announcer style of commentary too. I got confused with the beating Lord Chompy Bits was taking, not sure how alive or dead he was for a while.
  21. If we're getting sniper-ish models, I actually hope they don't have the sniper ability. I'd prefer a model like December Acolyte. Give me Analyze Weakness, Tools for the Job, and uh ruthless instead of from the shadows.
  22. oh yeah the new app is great from a functionality stand point. This is very minor gripe
  23. ok it is 1st edition, but yeah m2e art not in there
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