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Thottbot

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Everything posted by Thottbot

  1. 7 of rams and the 10 of rams cards are labeled as masks. its not really a unplayable missprint its just something that can cause confusion with opponents who dont know that.
  2. i assume you got the missprint version from the first run?
  3. Wyrd had the iconic fate deck up on upcoming then removed it, i assume that the deck printing is still having difficulties? is there any ETA for the decks atm? a year? half a year? couple of months? 😕
  4. you need to hold cards anyways for prompt sometimes, and you just use the free suit to convert into a card essentially. and you dont need to activate colette early? i used her in a tournament and activated her mid to late when the opponents hand was dry from forcing him to cheat, then you can go ham with your left over models and cheat for that sweet damage. You want to spend the AP on prompt anyways, otherwise why do you play colette? so the "using aps" argument that the upgrade doesnt hold up. they way i use prompt i basically give poor mobility models walks instead of them spending their 2 ap on walks, so you net one ap and sometimes you get that flurry/furious casting or get into charge range.
  5. i prefer playing Colette in in the back and prompting like mad with Shell Game and Practiced Production, and sometimes using dissappearing act to teleport closer or into better position. i play her with models that are great but their main problem is mobility, so i use prompt to get them into range so i can activate then charge instead of walking with high cost models. Large Arachnid is also gold worth, put down scheme beside him then he activates and eats it for that delicious to all flips until end of activation. my colettte lists core consist of: Colette Shell Game, Practiced Production Cassandra Large Arachnid Union Miner 1 or 3 Oxfordian Mage
  6. There will be a couple of demo games of malifaux with enforcer brawl on our little isle in the Baltic Sea if you find yourself on the the isle Gotland during 24th May, here is where we will be playing if you want to join Saturday, 24th May at 6 PM - 12 PM Skuggspel Österväg 5, 621 45 Visby
  7. i havent played it yet, but i guess the best way of playing it is throwing the vox down to force people to move through and take damage or go around terrain.
  8. common thing is hire a cheap SS construct like mobile toolkit (3ss) then use joss or large arachnid and crack it in half, you'll then get 1 scrap marker for construct dying and one for joss or large arachnids passive that gives you a scrap marker in addition to any other ones. since spiders also give you scrap markers you slowly flood the board in scrap markers. you could say that everytime you summon with ramos you go from 1 scrap marker to a future 1/2/3 scrap markers depending on the amount of spiders you summoned
  9. i feel like people hate colette so much, just play her far back? ive played her in 5 games atm and she always lives to the end, infact in 4 of the games she never took any damage. just sat in the back giving out prompts and giving out 0 scheme to my showgirls.
  10. this is the thing i hate most about sandeep, if he was more like colette and colette was more like sandeep everyone would be happy
  11. no, needs to be stuff that changes actions or "ingame" not inbetween turns.
  12. Hey, i will be demoing malifaux with short games of enforcer brawl on our little isle in the Baltic Sea if you find yourself on the the isle Gotland during april 28 here is where we will be playing if you want to join Saturday, April 28 at 12 PM - 10 PM Fenix Ungkulturhus Norra Hansegatan 6b, 621 39 visby (If you know english or are profficient with google translate, there is more information that can be found on the facebook event here)
  13. write a new one, its been a while since ironsides has been released and the ironsides sticky needs to be more ... fresh
  14. oh yeah, i just tried and agree, disagree, thanks and haha works but like doesn't 🤔
  15. my prefered way of enabling HPM is using willie or the oxfordians to attack something with their (0) action 1/2/3 melee
  16. i think you are forgetting that 1-8 actually arent always trash, many abilities that use friendly targets or no targeting itself usually needs 5+ and some models like Large Arachnid actually prefer cheating in a 1 if its the right suit for defensive trigger. what im saying is just because 9-14 is really good you cannot overlook that 5-10 is what usually slowly wins you the game. hell, i've even won multiple defensive flips with a 2 or 3
  17. hm, well, i can see all my likes after going away from the site, havent checked when people react to me but seems like it works for me atleast.
  18. i think the gremlins have been safetly thrown out from the site 😁
  19. i think you made a mistake, there is a showgirl enforcer at 7 and i can't find any nor remember any minion showgirl that costs 7
  20. problem is that Shastar Vidya are melee, M&SU and not showgirl. they're ok in colette crew but what the previous guy meant was that in wave 5 colette was given an upgrade that gives focus to showgirl minions but there are only (two?) and none of them really benefit from it, since all the minion showgirls currently are suppport models that does utility abilities.
  21. i mean we have some coins that fit under, but not perfect fits and they are also not produced anymore so i will have a problem finding those coins. (our version of pennies was stopped in production a couple of years ago)
  22. the problem with those is that they dont really weigh they much, i have the problem where some models are really back heavy or easily toppled by a wind gust. But the previous comment about the metal balls seem interesting HAH, i sure hope not. if i purchase the metal balls that goes under the base, i can promise you that my guild marshal friend will steal and hoard all the balls for himself 🤣
  23. Basically everyone get a (0) discard card to target model 3" away to remove burning
  24. i usually play one in beater-heavy lists, i always try to give it armor because his main weakness is low health. with armor he is great as a "threat" so sort of a pseudo tank in that people will move away him him. he's not the most damage dealing but he's great in that he's super flexible against whatever your enemy brings. Because i use a lot of 'discard a card' models i love that shastar can be saved with a cheating fate and also give me a new one so i replenish my hand. in melee heavy crews his (0) is sometimes gold worth in that i've been the difference between a charge and double walks with no damage multiple times.
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