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Ferdat

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  1. Ferdat

    Journalists

    Yeah everything on the back of her card feels very situational, all her abilitys feels like they should be on a supporting model not on the master who is the driving force behind the crew. I don't think I have ever used her bonus action now that i think about it.
  2. Ferdat

    Journalists

    So have been playing around with Nellie recently. And I don't hate her crew but she her self feels wasted she used to work like a force multiplier and a control peice in M2E now she just feels undwhelming. One more question - Maybe could do with some more triggers closer to the old nellies triggers. To make it worth using. Coordinated strike - would help her with the low damage in the crew. Convulsion - would give her some control back over the board. I personally hate the Press release ability it feels like a hard limiter on nellies crew and personally feel it should work more like Jack Daws in a sense of she can't put them out as she attacks. I appreciate that her upgrade dose alot more then Jack's so would need to be looked at. But it is a mechanic that's vital to the crew and she has been hamstrung by not being allowed to put it out. Reveal Source is cool in theory but in practice never manages to do more then 1 or 2 damage not helped by scheme markers have to be 4 apart and this a 3 inch pulse. I know there are ways of putting more out but this ability is so situational it feela wasted on your master. The trigger as much as can be fun feels a little like a gimmick. With really very little practical use. I am not sure what cure is for reveal source but maybe a new direction. With schemes only being twice a game I think we actually see less scheme markers now which is why this was not as potent in practice. The front of her card I don't mind it's just her back that is lacking. Thoughts?
  3. what should also be taken into consideration now that i think about it seeming as focus is limited to once per turn. Dashals bonus action Focus should probably lose the cost of a discarding a card.
  4. Ferdat

    Agent 46 nerf.

    I would take him to a tournament as he stands. He is a solid killer and he is more likely to kill anything more consistently then any of those named above because u can't cheat against his attacks, his defense comes from his movement ability and the crew around him I would say. But I am only one voice. Just how I look at the game I guess.
  5. Ferdat

    Agent 46 nerf.

    I don't think he even needs that! He is henchman with defense 5. That surely is enough is it not? Yes he can be killed now but I would say no easier then most henchman. His trade off to his low defense is very good offensive ability I would say
  6. Ferdat

    Agent 46 nerf.

    My point exactly you can now kill him that seems like a more enjoyable model from both sides a model that requires some skill to use and my opponent can try and stop
  7. Ferdat

    Agent 46 nerf.

    The second one as I'm not sure the internet can handle me calling for him to have negs to attacks to him 😂 To me his play style is very cool he is not a fighter that wants to be in a sustained fight he wants the quick kill and to disappear into the shadows again. Very cool they gave us a Ninja guys 😁
  8. Give them back Crit Strike as a trigger and I would be happy to use them again.
  9. Ferdat

    Journalists

    I would agree I think worth some testing this week as the crew dose not feel like it's doing enough and it's alot of hoops to jump through to do things I have found.
  10. Ferdat

    Journalists

    Anyone else think that Alison Dade won't see as much play now she is not a henchman I'm struggling to take her over other journalists. She will just die 😂 Thoughts?
  11. Ferdat

    Agent 46 nerf.

    Agent 46 could not have stayed the way it was let's be honest here he was bonkers! I played a game just before his change and he killed half the enemy's crew by himself in 2 turns and there was nothing they could do to stop him! Yeah he maybe a touch squishy but he can't be all things he has to be able to be stopped were as before he could not. Defense 6 would be nice, but I would say I will still use this model as he is a killer and one that if played right u can't catch. Test it with some Finesse and he will survive the game. He needs to be flashing in and out of combat that's how he survives 😁
  12. So we Have had the Stat drop which I agree was needed but i think with out the change to the triggers all that has done is lowered the potential damage output even further in Dashals crew. Needs to be tested I would say.
  13. Looks like it, it's not enough there melee range is still to short. We all need to keep testing them and feeding it back. As it's not enough to fix them I would say.
  14. Ferdat

    Are we OP?

    😂🤣😂 Actually we give each other alot of stick and are factions a hard time but we always have a great game and a fair conversation about what we or do not like, even if sometimes we don't agree. Wyrds always have a fun game even if we are getting trashed 😁
  15. Ferdat

    Are we OP?

    I would have to disagree with ranges needing dropping as I found that it's the only thing that keeps her in a game because she struggles to keep pace with the rest of her crew otherwise. Then u go from her using her AP to walking around trying to catch up even more so then she is already. I have experienced similar negative play experiences against other factions (rezers mainly being the faction I play against the most) using the masters you feel are OP so it dose change depending on the player and what kind of game you are looking for. I would agree are individual metas play a part in this and the person playing them as well. I can't comment on Lady J to much as I have only played her twice the first game she won the second Game McMourning killed her. Turns out she is not great at killing masters but better at killing the masses which seems odd in my eyes.
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