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im_open_to_suggestions

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Everything posted by im_open_to_suggestions

  1. i tend to do the push tricks you mentioned, usually find myself pushing either an executioner or a thrall. my comment on damage was to counter the statements calling her normal damage track lackluster (which it is) but adding the glowing sabre has a lovely effect with his additional rams.
  2. getting a wastrel into position for a turn 1 alpha would be an impressive feat. I know the rider has a lot of stigma to him which is understandable as when he was 12 stones he was ridiculous, I just feel he really has a place in GG18 with ours, supply wagon, symbols. he is a mobile, durable model that is ready to come into his own.
  3. im going against the trend here and saying I absolutely love him with McCabe. mid game glowing sabre hitting for min damage 3 without flipping a ram, extra wee pushes from McCabe's take this, nimble, regen, full box of tools Even started slapping lead lined coat on him for some extra durability
  4. i delved into Sonia this Tuesday and had oodles of fun. key pieces were nurse heartsbane, death marshal and the brutal emissary. Pine box Sonia, convulse the brutal emissary twice to push him 12 inches up the board and then let him use sonias attack from an unexpected angle.
  5. The guild going to 3SS is brilliant in my eyes. I took them when they were 4 so am more than happy I now have extra SS to spend in my favorite lists
  6. Guild guards are now 3SS. this makes me happy beyond words
  7. just now I would advise getting the new App paying the small fee and research the new cards and abilities ect before buying any new models. I also echo what others are saying about getting the new upgrades
  8. I have got the hardest soft spot for these little guys. regularly take a pair of them in my Nellie list. Used them in every game I played in nationals and they performed well in every game to varying degrees. Agree with your point above about menace but I find investigation very helpful as an extra 5 inches always comes in handy. Halt is very situational but when it works it really works, had a situation where my opponent had to choose between discarding a card to let his beatstick charge/walk or keeping the 2 cards to survive a executioners decapitate.
  9. Hello everyone, im looking for motivation. Ever since Nellie has came out I have found myself playing her almost exclusively and although I am doing well with her im starting to get very very bored of her. so I have came here to ask the masses what are some silly ideas to try. I have got every Guild Master but would like ideas more for Hoffman, Lady J, Sonya and the Masked Man as I have played Dita, McCabe and McMorning a fair whack too. Any and all ideas are welcome.
  10. got to disagree with you there. if you have a few marshals in the crew the "makes them relentless" part of the upgrade can be more than a wee bit useful
  11. also use this trick to hit something with the judge's cast attack. 8 damage on a severe is fantastic. its a good aura to use alongside the new domidor giving your own models extra AP with his obeys, also lets you use an unexpected obey against anyone close to McMorning.
  12. Personally he is the only Guild master that I take the emissary with. The extra upgrade makes a surprising difference. Him over Nellie Is a very tough one. off the top of my head I would say his ability to paralyze targets that you think might have frame for murder on it, or slowing bunches of models with his netgun. His mobility tends to set him apart as well.
  13. I find them to be pretty good. Only used them with McMorning so far. keeping your own models in McM's Skin graft aura gives you extra AP for your own models and potential obeys against enemies that get too close to McM.
  14. have to admit I LOVE Dougies non beast upgrade. playing against sommer it gave me a huge advantage eating corpses for cards after being bigger hatted. makes search the ruins pretty easy as well, and setting up dig their graves
  15. suppose it could add a few inches onto the range or let you shoot round corners. personally I would prefer using frank for this with the diestro upgrade for this task to also put them onto negative flips
  16. it 100% says non master. although the image of a mounted McCabe being taxied on the back of a mounted guard has made my morning
  17. I found the Bury absolutely fantastic in the Frame For Murder heavy GG17. managing to bury their big beater that has ffm on it (archie or Howard usually) then making it pop out at the other side of the board where its useless for most of the game is hugely satisfying.
  18. I feel the big guy is really master dependent. haven't found a place for him in Nellie as there are far superior beaters for her to take and manipulate. The one master I take him with religiously is McCabe. The conflux gives you a free upgrade and another zero to pass about the upgrades so gives you another potential 8 inches of push. A positive flip to his bury attack is also a nice addition. With the upgrades McCabe has access to makes the emissary a lot more versatile.
  19. or spank the emissary instead and have her move a total of 18inches up the board while protected from any other harm. (unless they have anti-bury shenanagins)
  20. Granny Ortega obays the brutal emissary to bury Lady J. Emissary walks 12 inches up the board and out pops lady J. easy turn 1 charge in most set ups
  21. I tend to bring a guardian with perdita. Helpful for both Frank and Dita herself. New monster hunters are brilliant with her. WP8 (thanks to aura ancestrial) extra damage against anything SS7 or above for a potential weak of 4. Cannot praise them more.
  22. taken him a few times. the reach of his obey is brilliant. tend to leave him in the backlines and give my own models the extra AP.
  23. i tend to use a Mcmorning list I call AHHH ZOMBIES main points are Mcmorning with plastic surgery Judge with Flames of the Pit Exorcists play style is, make them undead and then punish them for it.
  24. I must say I have had plenty of success using Frank with Diestro. Usually use either Dita or Granny O to jump him into something ( or a group of somethings) turn one then proceed to gun it down. if I win priority turn 2 I flurry a survivor then companion onto dita and repeat. if I don't win priority then they have a Frank in their face to deal with before they can do anything else.
  25. I must say I have had plenty of success using Frank with Diestro. Usually use either Dita or Granny O to jump him into something ( or a group of somethings) turn one then proceed to gun it down. if I win priority turn 2 I flurry a survivor then companion onto dita and repeat. if I don't win priority then they have a Frank in their face to deal with before they can do anything else.
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