im_open_to_suggestions
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Everything posted by im_open_to_suggestions
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N3xus One of Many (post errata)
im_open_to_suggestions replied to Nexus 2023's topic in The Explorer's Society
i have seen people mentioning Cavatica for use against the new Guild models. shutting down kings wall aura to make the crew easier to kill. -
Really good list but i would swap the 2nd FWC onto the other botanist to let you fully make the most of the once per game ability
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I think it depends if you are going bury heavy. usually seems to include Judge and Jury, Lone marshal and fillers. Not sure if 33 is still popular or not. The recent Vassal world series has some Lady J players in it so maybe have a look and see how their lists appeal to you.
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Ivan 1 - Help building list
im_open_to_suggestions replied to Count Zero's topic in The Explorer's Society
My usual list includes 3 noctures (2 with flush) and rook with treasure map. one nocturne i will keep beside Gibson as free card draw. I love Eva personally but you need to respect her squishiness. Her Lock away action can be devastating to the enemy if deployed right. -
Most ********est keywords.
im_open_to_suggestions replied to Regelridderen's topic in Faction Discussion
Ping damage is a personal hatred of mine. Mai 2 and Mah 2 with sparks have a special place in my melting pile for their scrap marker/pit trap shenanigans -
Explorers Upgrades. What do you take?
im_open_to_suggestions replied to Cranky Old Man's topic in The Explorer's Society
Flush on any minions for the card draw. im the same as you with the others. totally forget them. Hidden agenda i always forget the ping damage and treasure map i always forget the push until the model died in a position it wouldnt have been in if i had actually moved them. -
Hello all. Recently i have been taking my malifaux far too seriously in prep for events. Have been playing every game like its a top table final round must win. Today i am deciding to have some fun while stepping back into guild and playing thematic lists/ total nonsense so i am looking to the hive mind for some ideas. my current ideas include Gunline Dash, NHS Grimwell led medical list and trap/bird spam basse. Send me your memes
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Guild in the Founder's Return!
im_open_to_suggestions replied to Maniacal_cackle's topic in The Guild
I have been toying with a Butcher Gunline list. Being able to stone in executes from the riflemen seems like it could be fun. Cursed objects is probably the only viable strat for me to take the list into. -
Cheap models in GG3?
im_open_to_suggestions replied to Maniacal_cackle's topic in Malifaux Discussion
At the recent Scottish GT i played against a Dash1 spam list. 4 dogs and 3 guild guard. It was in Covert operations and it was a tough game and a bad loss for me. -
well this was a roller coaster
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At the Scottish GT this weekend it was won by someone running Solo Nexus Kids so I would say that they have a place in GG3
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Ivan 1 will be really good for the Marker scheme ( the 6 named markers in the opponents half)
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Ivan 2s mechanics seem unintentionally broken?
im_open_to_suggestions replied to esqulax's topic in The Explorer's Society
On the case of the Freeva i think most people are overlooking the fact it can use his mimic the turn he comes in. He can hit the mask on the mimic get the place and hit with a stronger hit than his normal fists. The Summoned Deava from Ivan 1 lacks this due to being stunned -
What errata are you expecting?
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Changes for Alyce and Ashes and Dust
im_open_to_suggestions replied to KID55's topic in The Outcasts
Personally i hate playing against A&D. and having recently played against someone playing horseman Levi using the Mech to drop scrap markers for A&D to zoop to i hate it even more -
I feel that eva becomes target number 1 when opponent sees her on the list and if you are hiding her shes not scoring and if shes scoring shes not surviving. I never leave home without flushed with cash on the nocturnes which lets them survive a bit longer. I tend to find def 6 and concealing keeps them alive longer than they should.
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Returning player, starting ES
im_open_to_suggestions replied to Raimu's topic in The Explorer's Society
Mccabe is a good shout as mentioned above. I have had success with Ivan and also Basse winning tournaments running fixed lists with both. -
How long should tournament games be?
im_open_to_suggestions replied to Math Mathonwy's topic in Malifaux Discussion
but then how do you define slow? even a 30 second pause every time its your decision during an opponents activation will very quickly eat into your opponents time. To the person taking the pause 30 seconds wont seem long at all. for the person whos clock its eating into it will feel like they are being slow played -
How long should tournament games be?
im_open_to_suggestions replied to Math Mathonwy's topic in Malifaux Discussion
UK. Meta is 2h15 and i feel that most games get finished but there is still the odd game that lasts maybe 3 turns. In the case of chess clocks i just feel that there is too much back and forth for them to be effective in any way. take the following example Model declares attack against model with focus with focus Declare attack *Click* defender decides if he is using focus *Click* flips attacker wins *Click* defender decides to cheat *Click* attacker choses to cheat. *Click* SS user decides if they want to put a negative flip *Click* damage flip*Click* damage prevention *Click* ACTION FINISHES -
In Faction healing?
im_open_to_suggestions replied to Cranky Old Man's topic in The Explorer's Society
in the example you gave why not just let Mordrake die?