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retnab

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Everything posted by retnab

  1. According to the newsletter, the December promo is: "For the month of December, we're offering a free alternative Firestarter model when you spend $60 or more on Wyrd product at your local game store. Full details are forthcoming."
  2. M&SU would be pretty easy to pull off just because we have so many options (and Masters) for them. Beyond them, I'd agree Frozen Heart's probably the most complete, now that Ice Dancers are around to be awesome scheme runners.
  3. Yeah but I meant the actual movement base they're on, it looks like two 40mm and a 30mm(?) bases on the big one, is that 120mm?
  4. Do we know how large the Fireteam movement bases are? Will all units be in the Fireteam setup?
  5. Pretty reasonable with Oxfordians, if they take some damage first (Willie's good for that, drops a blast just from walking) for the Hand Picked Men aura then they can get scary good at doing damage.
  6. How long will the Kickstarter be going for? I have a feeling a lot of people's timing concerns will be helped a bit if it's a 45 day one rather than a 30.
  7. Ahh but then it won't be a surprise when Breachside Broadcast gets to it
  8. I doubt any crossover factions will happen, but I'd be surprised if there wasn't any word of some of the main players' Earthside contacts. For example, the Dreamer is actually Earthside so maybe we could get some info on him there.
  9. I'm on side jib-ering as well. If it helps the argument, my fiance (who is a Ph.D. candidate in Lingustics, who wants it made very clear that it is not a professional opinion ) thinks so as well.
  10. Out of the factions I think I'm leaning most towards the Cult... I do love a little wild magic in my life! I'm excited to see what those two (and the Hydra thing) do, they look exciting
  11. I've been excited by this for a long time One question about the factions though, the faction blurbs describe them as basically King's Empire - ranged, Gibbering Hordes - melee, Cult of the Burning Man - magic/hit&run, but Abyssinia - mix? Does Abyssinia have a general lean like the others, or is it the jack of all trades faction, generally speaking?
  12. That's a pretty good idea, I might try that out. I find that just about everyone in my crew can use Arcane Storm at some point so I haven't really brought in models specifically for it, but it could be an easy moderate 4 damage and like you say it's pretty tanky.
  13. I just had a thought about that card cycling effect... use Lust's Heartbreaker on the Guard, Guard cheats for the draw, then Lust looks at the top 3 cards in your deck and puts them in whatever order you want, Guard's draw effect triggers and you draw whatever card you put on top. It's an expensive combo, but could make for some really reliable draw power!
  14. Woo, can't wait to get my order in! One question about shipping and Guilders, I have a Guilder order ready to be bought and I was wondering if it's possible to add it onto my Black Friday sale to save on shipping?
  15. We have a gentleman werewolf! I'm not even a Marcus player and I'm pretty excited, I wonder what sort of law powers he got from his brief Guild time.
  16. It looks like that's correct. It doesn't say other model, so as long as you're attaching it to a Living Enforcer it should work as a pseudo Hard To Kill
  17. Okay, big update here! I got the Emissary all done now, following the ideas I had above. I greenstuffed over the shoulder spots for the second pair of arms (first time ever sculpting greenstuff so I had some sloppy detail work and a hint of a fingerprint, but it looks fine when primed and painted), got it all painted up (though I want to do a bit more energy detailing on the arms), and put on the base on the right leg so it's standing up more (I had to use a 1/8" brass rod though, no way glue was going to hold it up alone). I think it turned out pretty good for a first attempt at greenstuff and such, and it fits into my 2" thick pluck foam very well! Pics below, I'm pretty confident now that I like the Arcane Emissary more without the blade arms.
  18. I think she does really great with Lust. Lust's (0) Proper Positions can give Ironsides more pre-activation movement, and her (1) Now, Kiss! is really great at either getting strong models away from Ironsides or getting weaker ones closer to her. I pair these two models pretty regularly.
  19. Okay, so I got my final game in of Divergent Paths today for the Man and it was swingy as hell lol. It was Mei Feng vs TT Misaki, very killy on both sides. Start of turn 5 I had 1 model left (Cassie) and my opponent had 4 (Misaki on 1 hp, Sniper, a Brother, and Sensei Yu). I thought I was doing good as it was looking like it'd end 5-4 for me, but my opponent managed to deny 3 points from me (had Covert Breakthrough and he ran his Sniper around my Scheme Markers, then pushed the Sniper to also push away the Markers) and also finish off his own schemes as the game went for SEVEN total turns - bah! It ended 8-2 for the Thunder, oops. So looking back on what I got up to in this event, week 1 I drew vs Arcanists for the Trickster and won the Child vs Outcasts. Week 2 I won the Trickster vs Ressers and won the Child vs Ressers. Week 3 I won the Man vs Ressers and won the Child vs Outcasts. Week 4 I lost the Trickster vs Ressers and won the Man vs Outcasts. And for the last week, I won the Child vs Ten Thunders and lost the Man vs Ten Thunders. There's a bunch of Resser players in my area apparently xD It was a fun event overall although several strats were mega imbalanced (week 5 Child really felt like whoever gets first activation and can get to the building first just automatically wins 4 strategy VP), hopefully we have ourselves a Self Righteous Academic Werewolf Lawyer in the next book!
  20. Very cool stuff! I'm definitely going to try and get some people together for those $300 goodies. Bit sad that Amina Naidu didn't make the short list this season, but that Carlos Vasquez model looks great - a very active looking model
  21. I suspect I'm a bit crazy in how I don't pin to bases, as it seems after every other gaming night I'm gluing someone to their base again xD I should probably get some pinning supplies.
  22. I'm pretty sure in one of my first games I accidentally used the Incorporeal with Student of All as well. I find Sandeep's a master where you have to keep a ton of things on your mind, so early mistakes like that make sense. This might be a handy little thing to keep as a sheet for Sandeep players: Beacon - Available Abilities [Attack] (1) Arcane Storm [Attack] (1) The Mind Among The Senses [Tactical] (0) The Path To Salvation [Tactical] (0) As Your Deed, So Your Destiny Student of All - Available Abilities [Attack] (1) Gada [Attack] (1) Arcane Storm [Attack] (1) The Mind Among The Senses [Tactical] (1) The Behold Another World / Command Another Plane (upgrade) [Tactical] (1) Action Through Inaction (upgrade) [Tactical] (1) The Sight Beyond (upgrade) Non-model specific abilities such as Walk, Interact, etc.
  23. That's literally what inspired me to finally get around to making tokens (seen here). I just have the spells that are available on the board, take them off when they're used, and put them back at the start of the next turn. It's really handy and guarantees you don't forget what you have and haven't used.
  24. Thanks! I use gravel and rails for my bases (started with Mei Feng and liked it so much I did it for everyone), so I think I'll have him stepping over the bar. When I get it finished up I'll post it on here. The only thing that's going to be a bit tricky is it's more top heavy like this and the foot is going to be pretty far back on the base. I think I'll probably have to pin the foot to the base for some more stability.
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