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vulky

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Everything posted by vulky

  1. AFAIK the Event (whatever it is) happened at the end of the 1.5E storyline, right now im listening through the Breachside Broadcast podcast and its basically all of the 1E books narrated. Apparently they finish the Event storyline by chapter 18 of the podcast. I suggest you follow the podcast too or maybe buy the digital 1E books for the story.
  2. 1) After the action (Walk) is completed, but I don't really every walk with Pandora after turn 1, I move strictly with Incite and charges. 2) Only the damage track, but note that any blasts (Criid, Rasputina, Lazarus) are included in the damage track itself.
  3. So in a tournament last week I was told that the (All) category in Terrifying does not mean that All models have to check, but that All "possible categories" in the Terrifying have to check (Living, Undead, Construct). This would make the diference for those models which are not in any of those 3 categories, like Dreamer or Bad Juju, who are Spirit and Swampfiend only. I have always played it as affecting ALL models, but it does make kinda sense if it mean ALL categories.
  4. Best use for them I'd say is with dreamer. Move and attack, use the (0) to get soft cover. They will draw a lot of attention so they are very likely to get reactivate. If you manage to survive with 1 wound on it you can reactivate it and immediately bring it above htk threshold. If to this you add Daydreams (Or Dreamer) pushing Stitched around and with accomplice you can get a surprisingly fast meat grinder. The attack action is too good, if you have a high card you can guarantee high damage which doesn't randomize, and if you lose the attack duel, you are still getting closer to that reactivate. Also if you summon them with Dreamer and accomplice, you already have a model who won't die in 1 hit and if gets hit it can reactivate giving you 3AP for a fresh summoned model. I have not tried them out of Dreamer crews, the main problem I see then is their mobility but something like Lilith can swap them into the enemy crew and Collodi/Lucius could get some more actions out of them. In Turf War they are solid choices to keep near the middle if theres some cover (or maybe you want them to MAKE the cover for the other models) since they can destroy everyone engaged in melee as they dont randomize.
  5. Lilith, Juju, Waldgeist, Graves. Deploy 3 Waldgeists 6'' from his deployment zone, turn one push juju forward with Graves, walk 12'' with Lilith, swap Juju with a Waldgeist (or with a gremlin if high cards), Charge (Flurry) with Juju. Now theres a Terrifying 13 with a big ass engagement zone in his deployment zone, with an even bigger pulse resisted by Wp. If he dies? He'll come back after they kill a Waldgeist. Get one Silurid or 2 Terror Tots to just run around and plant all of the markers. If buying the trees is not an option you can try the same with maybe Tuco and Silurids (the forward deploy I mean), just make sure you deploy them in hard cover and you don't activate them before they get swapped. (Silurids this forward can make it ridiculous to deliver message or plant explosives at turn 2). Else apply Box Pandora to face (As if you have any amount of control over the models you will eventually buy, only option is ALL). Last game I applied Pandora to Ulix face my opponent almost cried... (He then won vs. other players so at least he saw that gremlins aren't bad (He was kinda new)).
  6. Any starter with a similar value in points is good, Ressers are mainly melee or close range, so you won't wreck the other box turn 1. Get one of the straight forward type of master from the desired faction for easier introduction to a new player.
  7. In the Scheme Frame for Murder, can you Obey (or similar) an enemy model and make it kill your own model? I mean, you can do it, but does it count as a successful frame for murder?
  8. If I play aggresive Pandora I use Fears, Box and Aether, with at least 6 stone mainly for prevention (only other use would be to get an extra incite on the trigger). This works best vs multiple low wp enemies as you can probably engage 3 or more models, while they cant reach you, they have to duel 14 df just to activate, pass terrifying 13 to move closer or attack you, or try to walk away vs you ca7 (and get 1 damage). If you are charged, use high card to push away from range (but keep them engaged) so they lose the charge, if they shoot you and hit you, stone immediately to keep your wounds as high as possible... After a while they just ignore Pandora and give up in those 20+ss worth of models. Also add cover from a Waldgeist if possible. If you want to play control pandora use Voices and whatever else you want, you will have to play from far as you will be spending stones on crows and won't be able to stone prevention. This way you can neutralize a couple models per turn: win initiative, incite a model engaged with candy, charge or shoot another model, ca7 vs wp, instant paralyze if crow (which you add)... You will need high cards and stones for this to work but making a master lose 3 turns in a game can be the win. Now to the specifics of the list in different Strats: -Candy with Fears and Best Behavior is just not going to be moved from the point in Turf War, or a couple of them in Squatters. -Doppleganger with a defensive upgrade will guarantee 1 point per turn in Turf War paired with Candy, can also interact for Squatters or plant explosives in a big fight. -Tannen is just going to be another layer of annoyance in an area, if Turf War the opponent will lose every fight there. Might actually be overkill with Dopple, you may need the ss for something else. -The Sorrow I would drop every time for a Terror Tot, the Sorrow could only be usefull if Turf vs melee crew, the Tot can be in his deployment zone turn 1 for planting in turn 2+, also you get a ss. -Lilitu I've never tried. -For Reckoning you need less models and tougher, no Sorrow no Tannen (imo), add Teddy, Bishop, Mature Nephilim, Kade because of Teddy (and 5/6/8 Ml7 EZ). -For Reconnoitier get at least 3 Tots. -Add Waldgeist every game. This is what I can say from playing Pandora for a while, best advice ever is to not prebuild lists.
  9. Damage is an effect, blast are effects, but they are both in "the printed damage results" which Pandora uses. Everything but the "printed damage results" is ignored, but the blast symbols are printed in the damage results as much as are the numbers. My view ofc. Also it kind of feels like it makes sense. Pandora makes you hit/shoot youself (Self harm), why would a Lazarus' grenade launcher's grenades literally stop exploding only because they where shot directly into the ground?(or face). Ofc this is completely unrelated to rules, but still worth considering I think.
  10. Thank you for the quick answers man. All is clear now.
  11. But she is not in the enemy's engagement range ( in this scenario). I meant walk action, not push or something else.
  12. Does the enemy get a disengaging strike if pandora moves?
  13. Thank's for the fast responses. On a side note, can pandora use (or any model really) use her attack when she has an enemy model in her 3'' melee engagement range, but this other model does no reach her with his close attack (which let's say has a 1'' range)? Would she be considered engaged by the enemy, or only the enemy is being engaged by her?
  14. So I was in a tournament last saturday and used pandora in a game, both my rival and the shops henchman told me that pandora's damage is determined directly from the attack flip, win by 5 or less is low damage, 10 is medium, 10+ severe, ofc from the damage spread of the enemy. I was pretty sure that after the attack flip i had to flip damage on the enemy's spread, using the negative / positive flips obtained in the attack flip. Have i been playing her wrong?
  15. vulky

    February LGS Promotion

    Will you send to Europe?
  16. Killjoy's card says he must charge any legal target if he's not engaged at the start of his activation, does this mean he will charge allies if they are in change range? (And no enemy is in range thus cannot be chosen as the target). Papa explodes when he's killed, when does this happen exactly? The exact interaction I have a doubt about would be with Young Nephilim or other models with a trigger (or attack effect) reading : After damaging, push enemy model up to 4''. We consulted the rules manual and after damaging works like this : The effect takes place before the model is retired if the model was killed with this damage. Does this mean that he is killed, explodes, is pushed and the model is retired 4'' away or that it's killed, pushed, explodes and then is retired? If you could back you explanations with a precise part or page in the rulebook I would appreciate it, as I can see these situations coming up in a tournament soon and I want to be sure I can explain them backed with the rules, whatever the correct interpretation is it. Thank you.
  17. Since Lilith's box is almost 100% melee, except for Lilith casts, you could go with a shooting focused crew, like Perdita or Von Schill. It gives you the chance to demo 2 different playstyles and the fact that shooting is not always better than pure melee. I'm not sure how many points are exactly in all the boxes but you can always use one Freikorpsmann less to adjust.
  18. Tournament or serious play: Sybelle 5 out of 9 Wd. A- Sybelle is Terrifying right? B- Terrifying (All) 12 A- Could I kill her with this melee model if I do this and that? B- You can try... (Hand is crap, he's guaranteed to kill her) BUT, she's also Hard to Wound, has Df6 and can use stones. A- Yeah... B- (Hold 1 1 1 1 2 2 cards in front of you, look at Sybelle's attacks in her card, as if you are assuming he charges, you suvive and then retaliate) A- No I think I'll do something else. And then you score full VP for protecting Sybelle at more than half Wd near the enemies zone. (Bodyguard scheme i think) This is good deception, you GIVE him extra information which is already free access information, in order to have him do what you want. Same situation: A- Sybelle is Terrifying right? B- Terrifying (All) 12 A- Could I kill her with this melee model if I do this and that? B- Sure thing! Actually I'd recomend attacking and cheating fate with a good card to guarantee one hit more, because I am indeed trying to accomplish Bodyguard and my hand is shit! This would efectively win you the game as well! A- Lol ok, gg wp. Not recommended. Friendly play: A- Sybelle is Terrifying right? B- Terrifying (All) 12 A- Could I kill her with this melee model if I do this and that? B- SHE'S DEAD ALREADY, FUCK MY LUCK AND YOUR OP MASTER (Throw hand at face) (100% effective in mirror matchup). Eat pizza.
  19. RAPID GROWTH BRO. Evolve those young into mature. Get a surround with 2 tots or 1 tot and 1 young in a stalker and destroy him, evolve one mature and kill them all. You can charge a stalker with Barbaros (Barbaros can move from out of los with nimble and then charge) and if you were to kill a stalker declare the "for the brood" built in trigger and you can push the stalker 8 inches and leave him paralyzed, perfect objective for a young or tot to eat.
  20. BOOM! rule: When Papa is KILLED, models in a 3" pulse get 5 points of damage. If it's Papa Loco the one who KILLS himself with "Te llevaré conmigo al infierno", does BOOM! trigger? Also if it's an ally of Papa's the one killing Papa, does he explode? Quite stupid if he can do 17 damage in a pulse in one activation (even tho he dies).
  21. 1- What is model's SS cost? The number printed in this model's card, or this number + the numbers in any upgrades this model has? This is for determining objective model for Murder Protegee. (We had this doubt last game) 2- A Terror Tot/Young Nephilim would evolve when killing an enemy model with an attack action, if this Terror Tot/Young Nephilim is within 12" of a friendly model with the Growing upgrade. Papa Loco has a rule that reads "When killed this model deals 5 dmg in 3" pulse". In the event that a Terror Tot/Young Nephilim killed Papa, which effect takes place first? Does he kill the Tot, making it impossible for it to evolve? Does the Young Nephilim evolve into Mature, and then this Mature gets 5dmg? Or do they stop the fight to eat burritos?
  22. Today I played again, lost 7-6, 3 Insidious madness and 2 Silurids, then Pandora Candy and a Doppleganger (and Primordial magic). Mission was the one with 5 markers in the middle line, Line on the sand and the other scheme that give you 1VP for each enemy in 3'' of your markers. I sent silurids and insidious madness to the flanks and the other 3 models to the center to engage Perdita and company so they couldnt shoot my runners. I set some markers making him think they were for line on the sand (which i revealed) then blew them up, 3 VP. At a point in the game I had controlled all 5 markers for the main mission, so it was going well. Then Perdita killed Candy and the Doppleganger in 1 turn (ignores Manipulative) and then Pandora on the next one. Pandora's situation was kinda ridiculous, having to choose a target from 3 possibilities : WP9, WP8, WP7 but Stubborn. Then he killed all my crew by turn 4 and used turn 5 to take all the markers and remove my line in the sand markers, would have been tie if game had ended in turn 5, but it went into 6. I'm really thinking of buying Leveticus or Lilith (probably Leveticus because of the newer box). Also it's not like he likes to stomp me and I have to beat him so he will go to the next OP thing ( as someone said) we play friendly, most of the time we laugh at the ridiculous of the situations. At the end of the game we were wondering what would happen with the game if Austringers didn't have Rare2: Declare Guild, any random master, then 8 Austringers (Kill one master/henchman per turn, minimum, no enemies by turn 3). Also it does not matter if you engage the Austringers in melee, the Sh7 skill has no pistol icon (only if focused), this also means he ignores all miniatures when shooting into melee.
  23. Is the "discard card" part of Flurry (or similar abilities) a cost or an effect of the ability? Can you use Flurry with no cards in your hand?
  24. We clog up the board good, I read the Pullmyfinger article on scenery. It just seems a little unfair that if you say Resser, Arcanist or Neverborn, and the oponent says Guild, he automatically has your hard counter as an option. Best option really seems to be to run like 4 insidious madness (Still gonna die, Austringer Sh7 ignoring LoS, lol) and go for Schemes. But what happens when the shared mission and the schemes are mainly about damaging? Or making you oponent move in some way, they just aren't going to move. Obviously we expect to get better as we play, but as of now I quote : "I just choose the model I want gone from the table and automatically remove it as casualty" (Perdita player)
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