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Carcosa

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    Sydney, Australia
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    Gaming in all it's forms.

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  1. My my, I have not looked at this in ages, quite possibly because I have not got to play Malifaux in over a year. I should probably do PD season 3 characters as well.............
  2. I just like it for the card draw. Lucius is such a card hog that PM and wings tend to be the first 3 stones I spend in a Lucius NB crew
  3. I'll lay money "flying pigs" was more to do with the pigapault, than the truffle shuffle Voodoo................... But yes, you are right, piggies can disengage the gremlins via push. The problem now is you are creating the list to counter the solutions. The OP -could- take the guild rifleman shoot squad to go with the depleted, and shoot the piggies, or the gremlins. "but he could have" followed by "but he could have" is not gonna do much.
  4. Squee only works if you damage someone with a melee attack, just don't attack and keep them engaged
  5. Hmm............. Another option might be having a few Depleted. They are great tar pits and can move fairly quickly with their "drawn to the light" by pulling each other along. 8 wounds HTW, HTK, explode on death, +1ML and on disengaging strikes, all for a measly 4SS. Who cares if they never land a hit, just be engaged to stop the shooting, and blow up in the gremlins face.
  6. I love Abuela, looks like I will not look forward to making her model
  7. those wheels look very wrong.........
  8. So, how do you come to the hypothesis that Promises is better in Guild or 10T? I'm also still interested how you come to the conclusion that McCabe is "simply" better in 10T. Ok, I started this thread for you guys to prove your point, but fair play. The best -models- to benefit from Promises in the guild are generally constructs, which makes you look at Hoffman and sorry, Hoffman is strictly better with his tricks over McCabe. Promises gives bonuses to Melee and WP duels to anyone who has an upgrade, and melee simply isn't a big strong point of the guild. YES, some models do have good melee, and could benefit from it, but again they are either constructs, or expensive. The WP option is interesting, as it makes the notion of Death Marshals with a guild lawyer gives them flips on keeping people in the box within the bubble. Compare this to the swathe of 10T models that would benefit from a on melee......... Samurai with free upgrades, Illuminated in a pack that would just love Armour 2, Snipers who can shoot the crap out of people and stay in the bubble, and then still fight with to attack, Izamu and Toshiro, sensei Yu and his extra tricks......... I'm sorry, but the 10T list is just far more flexible in what it can gain from promises without looking to another master who can do it better. Feel free to disagree, but I ask one thing, answer why you think he is better in guild with promises than in 10T, which is my point.
  9. Lets be clear here, the topic is -promises- as an upgrade being better with guild or 10T, not what I think of the guild -or- 10T.
  10. No, it implies that McCabe is simply -better- in 10T, it in no way says that he is bad in the guild. What you choose to read into that is beyond my control. Explained already. Wardens, Ryle, peacekeepers, CONSTRUCTS......... All of these work well with Hoffman, arguably better than any other Guild leader with constructs, and ALSO the one leader I did not say a word about in a negative way. I'm sorry but I have seen more VP's scored by a Hoffman version of your list than a McCabe version, hence, -better-. Remember, I said, and you quoted, he is better in 10T, not he is incapable, or bad as Guild, that conclusion you came to all on your own. So the argument is "but Fransisco"?? I said that the guild was the test bed for other abilities, and other crews and factions have -better versions- of those abilities, barring a few specific cases. I -personally- see the guild as the most balanced of the factions, and in case anyone missed it, my favourite faction. I see them and probably the neverborn as the baseline by which I judge other abilities. I never said that he, or the guild were "bad", I said other crews do things "better". Companion certainly is a ability that pushes things in in favour of guild, if you have companion.
  11. I'm not sure what the intention was Myyra, I'm just trying to see what I might be missing here.
  12. Do you have 3 stones, plus your cache of 3 left? If so, yeah, you are fine.
  13. You may be waiting some time for any statistical evidence like that Dirial
  14. As an offshoot to a separate conversation, I stated I believe that McCabe was better as 10T than as guild, and Math said that McCabe plus promises with guild henchmen was awesome. (probably Enforcers as well). Obviously I am missing something here so I would like to ask, what say the forum about this? what kind of "generic list" would people take for McCabe and promises in guild? I'm reading for some learnin............
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