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vulky

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Everything posted by vulky

  1. Guys a friend of mine (Gremlin player) asked if I could find the winning lists of the UK Masters. I found this thread but the links in the first page are expired, anyone mind uploading the images again? Thank you.
  2. So this came up in a game yesterday: Huggy has been "killed" so it's buried. Lynch activates and casts Play for Blood on an Abomination with 2 wounds left. Does the abomination just die before applying Brilliance, or is Brilliance applied and the abomination then dies, therefore unburying Huggy? We resolved it as the latter, because the trigger specifies the target gains Brilliance "after succeeding", so before damaging.
  3. This came up in game today: Lucius "obeys" a Doppleganger (actually the Horror duel he does after walking), so she declares a walk action which would end outside of an engagemente she's in (with Mortimer). Mortimer does his disengagement action to prevent her from moving. Does he have to check for Manipulative 14? She had not activated that turn.
  4. No, because the attacks must be agains the charged model. Any excess attacks are lost. Flurry or similar abilities work the same.
  5. 1- It's a good list, but maybe there's too many models, I suggest starting with 35ss and then keep adding. 2- Specially Graves, I always use him as he basically gives lilith a free walk every turn (losing nothing himself). Illuminated are always good, Beckoner can be good, maybe use it as a proxy for Lilitu. 3- He's basically a tank, good defenses and armor, plus usage of soulstones. Use challenge and keep him out of the fights, maybe in cover, picking on weaklings. 4- Precisely, near an engagement but not actually engaged with the big hitters. Then your enemy has to choose between two bad options, checking wp to try and attack the other model, or trying to move out of engagement with the 1st model to try and target Barbaros. 5- It's usually in Nekima, as long as you bring her. The problem with grow lists is that you need the tots scoring VP, and not trying to keep up with their mother, trying to evolve. 6- Lilith ignores hazardous terrain, but flight only ignores it when moving, so Nekima would take damage when activating in it or when landing in it ( in general, not specific to Cherub). 7- Lilith is not a beater, she fights from the shadows. If surrounded by enemy models, she just dies quick. That's why people drop Living Sword for Wings of Darkness. Nekima otoh is the perfect carrier for Fears. 8- No, placing a model does not allow you to hit it, because a placement effect is not a movement. Also there is never not going to be a friendly model within 6", because Lilith herself can be chosen.
  6. The Terracotta soldier is the fix that Lucius needed. It can be hired as any faction because he's a mimic. He literally transforms any amount of bad cards into stones. I used around 15ss in a game with him nearby.
  7. Note that you can't Dreamer -> Accomplice Chompy. By the time Chompy is on the board Dreamer isn't, so the Accomplice ability can't be used. Other than that it's as described above.
  8. Summoners are usually related to low stat models. Nico uses Mindless Zombies, Somer summons gremlins, Dreamer usually has Daydreams near and Ulix has Piglets. What I would do is start by Tangle Shadowing a Mature Nephilim into their faces turn 1 (Should be possible because of the low stat models nearby). Make them use resources in surviving that, and meanwhile score PV with the rest. Or push with the rest and hit them even harder. Basically my aproach would be either alpha strike their summoning engine asap, or completely ignore them, stall with a big threat or with a tank (Waldgeists) and score the 10VP somewhere else. After all if they end up with 200ss of models they still lose if they have less VP.
  9. They don't block LoS, only Lilith's markers do (exactly the same + dense).
  10. For ressers I would recommend getting Seamus and Mcmourning, then a small box with Yin maybe. Both masters use almost all of their boxes and part of each others boxes as well, you get nurses and belles which are the best minions in the faction and two masters who can already make a 50ss list with only those boxes. When starting you could proxy Yin as a Flesh Construct for Mcmourning's summoning.
  11. For Neverborn, Waldgeists and Illuminated, tho I don't usually use Illuminated. Every time I'm making a list it feels like I'm putting myself at a disadvantage by not picking at least one Waldgeist. For Ressers, Nurses and Belles. They are just too good, and there is hardly a better pick for 5ss.
  12. Lilith (Wicked, Beckon, 3rd upgrade) - Cache about 7 Bad Juju (Eternal Fiend, maybe Hexed Among You if favorable) - 11ss Waldgeist - 6ss Waldgeist - 6ss Waldgeist - 6ss Silurid - 7ss Silurid - 7ss Terror Tot (maybe) Change Juju for McT if you want, or play both in Reckoning. Start adding Terror Tots as runners instead of Silurids, add Young Nephilim as a beater if you don't need the 3 Waldgeist. Basically play a crew with models you are comfortable with, just add some differences to test the new models. Buy Doppleganger (good overall), Graves (Beater, tanky, and movility for crew) or even the Jakob Lynch box, which will give you a new master and the Illuminated, who are good with all 3.
  13. In my meta: - Guild: Hoffman, Mcmourning, Lucius. Have never seen them played outside of test games with a friend. Most played is 2 Austringers with Francisco on every list Perdita. - Ressers: Kirai. Have never even met anyone who owns her, probably because it's not a very competitive meta, and the value in her box is nonexistant. Most played Mcmourn or Seamus. - Arcanists: Ironsides. I have heard of people playing her, but never seen it, probably because box is on the newer side and maybe not attractive on a "mage" faction. Rasputina, Ramos and Colette (actually Cooper) are the most played (and most broken). - Neverborn: Lucius and Collodi. Collodi is good but the required models just came out in plastic (Stitched, actually out of stock here). I make sure to play the other 5 masters. Not counting me, most played is Lilith. - Outcast: Anything not Leveticus is rare, I hope this will change with the well deserved cuddle. Most rare are Hamelin and Daw, I have not heard of anyone owning them. - Gremlins: Mah, Brewie. All of the rest I have at least seen from my Gremlin friend. Most used is The Pigapult Somer. - TenThunders: McCabe, Brewie. I only know of one person who owns McCabe, and they played him on Guild. Most used is Lynch
  14. It is a Casting duel vs a Target Number of 14, can be cheated as normal. It's considered a "simple" duel, as your opponent does not flip. The duels where both players flip are "opposed" duels.
  15. Today is the last day (July 5th), you can still fill in the form.
  16. What about Hexed Among You on Bad Juju, deploy 3 Waldgeist from shadows just 6'' from enemy deploy and don't deploy Bad Juju. Charge every single Waldgeist into the rats, trying to kill the rats while keeping the beaters engaged in the Waldgeist's range of 4'', so they can't leave easily nor hit you twice (Waldgeists outrange every other model so they would have to walk and then hit them). Eventually the Waldgeists will die, and a Bad Juju will pop. Graves pushes Lilith forward 6'' from deployment and walks. If you add a Doppleganger she can walk, copy Graves' push and do it on Lilith again. Lilith can reach with her spells after 1-2 walks, supporting the Waldgeists and Juju. That's the entire crew basically, add maybe Primordial Magic. (6+6+6+11+7+8+2+Upgrades) 50 Soulstones. If he tries to delay the game, literally deploy your crew in his deployment zone, that's the strat.
  17. Basically buy a Teddy, he's so fast with the Daydream's pushes and his (0) action, and then he pushes enemies with every melee attack, best Dreamer beater for sure. Stitcheds are the second best beaters, they also get full benefit from being Nightmares in a Dreamer crew. I have played this list for Chompy Dreamer to great success: Dreamer -Tantrum -Restless Dreams -Otherworldly Coppelius -Wings Teddy Teddy -Retribution's Eye Miss Ery ------ Obviously it's not a Reconnoiter list, but it works in Turf War and Squatter's Rights and maybe Reckoning if you are careful with your daydream's positioning. Turn 1 you summon 3 Daydreams and you are already at the average model count of 8, next turn blow one up and summon 2-3 Alps, and you are already are out-activating most enemy crews. You can get the full +4 waking from shoothing (or summoning + shooting) in one activation, because you have the extra AP and Sh gives you +1 waking with these upgrades. Remember, you are not fielding 3 Teddies, it's only 2 and a Miss Ery.
  18. So I'm playing a league and I'm thinking of premaking a list for this round since we already know all the information about the match. Opponent: Outcasts Strategy: Reconnoiter Schemes: LitS, Assassinate, Bodyguard, Frame for Murder, Make them Suffer Deployment: Corners List: Lilith (Cache=4+0) -Wicked Mistress 1ss -Beckon Malifaux 1ss Nekima 13ss -Fears given form 1ss -The true mother 2ss Angel Eyes 9ss -Rapid growth 1ss -Strange aliances 1ss 3x Terror Tot 12ss Primordial Magic 2ss Black Blood Shaman 7ss ------ Basically the idea would be taking Make them Suffer and Bodyguard on Angel Eyes. Since the strategy requires fast (weaker) minions, Nekima and Angel should be killing at least 1 model per turn, while trying to summon some Tots with Nekima thanks to her own (0) and the Black Blood Pustule from the Shaman. Both Angel and the Shaman create a 12'' bubble of growth, though the Shaman's only allows to grow Tots into Youngs. I'll try to be aggressive with Nekima, maybe swapping her in in exchange for a weaker model (rat, waif, freikorpsmann...) to spawn some extra Tots and evolving others. The idea is to make it look like I'm going for frame for murder on Nekima, while scoring Make them Suffer, and then reveal Bodyguard on Angel by turn 4. Thoughts? First time trying a proper growth list.
  19. 1- The players are well distributed usually, I suggest checking you local store or club (your potential group) and see for yourself what the players of your area are playing. 2- Theres are differences in styles, usually Guild is shooty, Ressers and Neverborn are melee, Arcanists have magic stuff... But every single faction has the exception to the rule tho so you can find everything on every faction. 3- The faction with the most summoning is Resurrectionists, I think every single master has summoning tricks. 4- I'd say that's Neverborn. Lilith ignores LoS and can swap one of your models with one of the enemy models, teleporting a big hitter into the enemy crew and bringing a weak enemy into her side. Pandora abuses the Willpower checks and hits enemies with their own damage, when someone tries to hit her, she most likely pushes into safety. Lynch can bring a free Henchman and collect Aces from the deck and then discard them at the end of his activation to do 2 damage for each Ace. Zoraida summons a Voodoo doll which gets bound to an enemy, and anything that happens to the doll happens to the bound enemy (5 burning and paralyze on the doll means 10 damage and no activation for the enemy model, then heal the doll and do it again. I tried to find some examples of bullshit Neverborn tricks you might like, you won't like the Dreamer though as he is the summoner of the faction (he does have interesting mechanics though). Or you can just play Colette, that is a bitch.
  20. Pandora (Box, Aetheric Connection, Fears) - 4ss + 7ss cache Primordial Magic - 2ss Candy (Fears, maybe Best Behavior) - 11ss 3x Illuminated - 21ss Baby Kade (Depression) - 8ss ---------- Only requires 1 new model, the Primordial Magic. You can use the Poltergeist but it's just worse. If you buy a Doppleganger you can substitute the Baby Kade with it. Candy and Pandora can hold a zone while the rest run schemes (Turf War, Squatter's Rights). They can hunt effectively, crew is resilient (all are Terrifying or Manipulative) (Reckoning). You have an under average amount so the hardest strat may be Reconnoitier, but you can just hunt some models and then hold a couple quadrants.
  21. Versus anyone but Perdita you can play an "infiltration list", that's what I do. Somethin like Lilith, Silurids, Gupps, Waldgeists. Tarpit with Waldgeists, get points with the rest. Create covers, usually two Austringers can wreck all of our runners in 2 turns, but not Silurids as LoS cannot be ignored with them. The idea is to never be seen or shot, and if you have to get shot make sure you are behind cover and with camouflage. Versus Perdita you lose instantly (vs a good player), her crew is also faster than yours, so you can't even run. I'm 3-1-35 (W-D-L) versus Perdita, but i have won my last 2 tournaments, one had no Guild players, the other had a Sonnia, who i beat. Oh wait, Sonnia with the Emissary is also an instant-loss, as he can place Burning+1 ignoring LoS, effectively giving Sonnia global LoS (which means you get tabled turn 2-3).
  22. People run Teddy when they need a big beater, in the case of Lilith being able to teleport models directly into the enemy crew, Teddy would be the best option against low WP factions (Resser/Gremlins). The other options for a beater are Juju, Nekima, Mature Nephilim... each of them with pros and cons.
  23. Perdita and Francisco (with upgrades). Francisco walks (or teleports) into engagement with an enemy hidden out of LoS and in hard cover, Perdita activates ignore cover, shoots Francisco (cannot even see the other model) who is in an engagement, do not flip a card for Francisco, instantly hit the other model, who gets a negative to defense while Perdita flips straight. Instant 3 shots on any model, giving it a negative on def and ignoring LoS and cover, whatever the model was, its dead.
  24. Always bases included. Lilith is a very solid choice. McMourning comes with a mainly resurectionist crew in his box. I suggest Perdita or Criid for starting players, the Guild models in the starter set are actually witch hunters (Sonnia Criid).
  25. Silurids for scoring, waldgeists for tarpit (always behind cover). Yesterday I player Zoraida vs Perdita, Voodoo Doll and a Nurse is 100% the best way to deal with Francisco or Papa, he ended up killing his own Papa because he knew the alternative was Zoraida Obeying him into walking and exploding his own crew. Perdita really loses a lot without Francisco, if you can manage to attach a Doll to him basically you can then trade one Nurse AP for his entire activation for the rest of the game (or at least makes him dedicate resources to killing one of your minions).
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