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PanzerHarris

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Everything posted by PanzerHarris

  1. I like plenty of terrain. My own collection is 8 tables with enough blocking on that the Child would appear every game. But most games are played on club or shop terrain that doesn't have quite as much cover.
  2. I find he's something I'll look at if the terrain justifies it. I'd rather Sonnia is making attack actions with her AP, and one Flame Wall is something the opposing crew can normally go round without too much effort. If there are terrain bottlenecks though, or some handy severe terrain to slow their advance, then I'll take the Child for wall duty.
  3. I had a spare stone. ? In all seriousness his slot is the variable depending on schemes and strats. If you need him to do his thing then Numb may well be what I'd give him. Being able to ignore Slow or Paralyse or Rooted can be the difference between scoring VP and not.
  4. Personally I never run Sonnia without either or both of Francisco and Phiona Gage. These days if you're taking a casting Master, you need a way to get them out of engagements they don't want to be in. Both Francisco and Phiona are great at this. My own preference is not to take Witchling Handlers or Stalkers. Yes, they're good models. I just don't think they add much to a casting game. Absolute favourite scheme runners for Sonnia are Watchers. I've taken 3 of them with her before now. Relay Information coupled with their ability to negate cover and never be flipped for when randomising makes them very much appreciated. With that said, I've never summoned a Stalker. Ever. I would much rather Sonnia was 14" away and relatively safe than be forced to close to 10". I also think Burning is a bit of a trap. If it happens, great. But if you really need it the model best placed to hand it out is Sonnia herself with her first cast. Stone for the tome if needed. She's CA9. She hits if she wants to! If I had to pick an all comers list, bearing in mind that I do play Sonnia differently to accepted wisdom, it would look a little like this; 50 SS Guild Crew Sonnia Criid + 6 Pool - Badge Of Office (2) - Cherufe's Imprint (1) - Counterspell Aura (1) Francisco Ortega (8) - Hermanos de Armas (1) - Wade In (1) Phiona Gage (8) - Wrath of The Guild (1) - A Debt To The Guild (1) Big Jake (6) - Numb To The World (1) Watcher (4) Watcher (4) Watcher (4) Brutal Effigy (4) Big Jake can be swapped out for whatever you fancy but he's a decent take for her. The Watchers and the effigy have a lot of scheme capacity. Sonnia, Phiona and Francisco mean you can afford to advance with Sonnia and those three are all very capable of murdering anything nearby.
  5. I'll take him to lock down a flank. He can spew out scheme markers, hit from range, speed up and down at will and your opponent will have to send something big to deal with him, if they bother. Yes he's expensive for a flanker but if he can lock down VP with markers (Claim Jump, Leave Your Mark, Covert Breakthrough, even Inspection) then worth it.
  6. I've played most other factions at some point. Started out with Neverborn, moved to Outcasts, then first picked up Guild, played Gremlins for a few months and lately Arcanists. Coming back to Guild, where I plan to stay for the foreseeable future, just felt like home. I've tried the other grass. I still prefer Guild. Things we do best? Henchmen. Sorry but we do. We have Ryle, Judge, Phiona, Francisco, Allison and more besides. They're all amazing models and can more than match up with their opposite numbers. Raw damage. This is what you play Guild for. Lady Justice on 6/7/9 with positives. Ryle can hit an insane 7/9/11. Flurrying Peacekeepers at 5/6/8 with Hoffman's help. Executioners and their insta-death triggers. Even our 3SS Hounds can hit 2/4/5. Pushing friendly models. I've not seen the same amount of abilities to push and pull friendly models in any other faction. Pretty much every Henchman has movement tricks. Austringers delivering orders. McCabe, Hoffman, Lucius, McMourning, Perdita and Nellie can all shunt their crew around. Mounted Guards, take a bow. "What does that do?" From the standpoint of a competitive UK player, our tricks are the least well known of any faction. Everyone knows that Practiced Production is a thing. They've never seen Guard Sergeants do Claim Jump single-handedly. Marcus players think they're king of the alpha strike. Right up until Lady Justice kills him turn 1. Wong and Rasputina players think their synergies put them over the edge until Sonnia does her thing at an unmatchable CA9, with Francisco and Phiona pulling her out of trouble.
  7. Selling a lot of Neverborn models. Need the cash for urgent car repairs (**** potholes) so no trades or holding unfortunately. All models cleaned up, gaps filled, mould lines removed etc but unpainted unless noted. Glued to standard bases but happy to remove if you want me to. All cards included, including errata cards and generalist wave 2 upgrades as necessary. Shipping is £3.30 in the UK no matter how much you get - first class small parcel. Happy to hand over at an event if I'm there. International shipping not a problem, let me know where you are and what you're interested in and I'll sort something out! The list; Titania crew (Titania, Gorar, Aeslin, Claw, Thorn, Tooth) - £25 Dreamer crew (Dreamer, Chompy, 3 Daydreams, Coppelius, 3 Alps) Widow Weaver Aeslin (new on sprue) - £5 Iggy - £5 Lelu and Lilitu - £8 Tuco - £5 Bandersnatch (miner still on sprue) 2 Beckoners (primed black) 2 Depleted 2 Illuminated - £12 3 Insidious Madnesses - £10 Mysterious Effigy The Thorn (new on sprue) - £5 The Tooth (new on sprue) - £5 3 Waldgeists (primed black) - £10 3 Will O Wisps Will do the lot for £85 including postage.
  8. So how do people play Guild McMourning then? I dabbled with him and couldn't really make him click, then he got swatted aside in 2 turns by one of the UK's best players and hasn't been seen since. Looking at On the Clock he seems to be more of a support master that can take care of himself, rather than the front line beatstick that he is for Ressers. In Guild there's no particular benefit to him making the kill compared to, for example, giving Ryle Precise and letting him dismantle things. As for Heartsbane, I wrote the PullMyFinger on her. Loved her. If only she was less suit hungry...
  9. Badge of Office and Last Stand are my 2 staples as well, so you're following the example of the former Best Guild UK. I just love it when Lilith hides on the other side of a forest, puts up her Illusionary Forest just to make sure, and still gets charged because Lady Justice doesn't care about the lines of sight or the terrain.
  10. Sleep in the car. Grumpy Wodefang isn't funny.
  11. I've always had a lot of fun with this; 50 SS Guild Crew Hoffman + 5 Pool - Field Mechanic (2) - Arcanist Assets (1) Howard Langston (12) - A Debt To The Guild (1) Peacekeeper (11) - A Debt To The Guild (1) Rail Golem (11) - A Debt To The Guild (1) Watcher (4) Watcher (4) (exported from CrewFaux) Which particular nimble, heavily armoured juggernaut would you like to be hit with first? Oh, and in the meantime, my Watchers are flying around the table scoring schemes or being a taxi for Hoffman. I know it's not optimal but I don't like taking non Constructs with Hoffman. And it's hilarious on the table. One of those crews where the opponent doesn't even know where to start.
  12. Uh oh. I better be very careful what goes on that 10 Thunders list then. Although it would be funny to see you steal the best in faction off Troy again at the last minute...
  13. Bit old now but mostly still valid - I did a blog post on my top 3 to go with her; http://panzerfaux.blogspot.co.uk/2016/11/shopping-list-lady-justice-guild.html
  14. An announcement to make - I'm very pleased to confirm that we're being joined by Leodis Games, and he's bringing his shop and the awesome Board Matz with him! My one reservation moving to the school was lack of somewhere to buy toys, and it's safe to say that weakness is now a strength. There will be a 'collect at event' option going up on the store soon if you want to order from the website and save on postage. Supporting Leodis does support the event - if nothing else, it'll make it an awful lot easier for me to convince Neil to come on down to future events and let me borrow the mats...
  15. The fluff board lists will go up two weeks in advance so you've got plenty of time to see what's there. Just to reiterate, it's a completely optional thing - you don't have to take part, and taking part won't boost your scores or your placing.
  16. Nah, there are enough ways to push her up the field that I've never seen the need for the Emissary tricks. My record is 14" up the board and round a corner before activating turn 1, courtesy of Francisco, Judge and Queeg, with Grimwell's Doctor's Orders in reserve but unneeded.
  17. With all that armour and all those Constructs, plus the need to kill all that armour and all those Constructs, I would be leaning towards McCabe. Throw Glowing Sabre to a series of fast models like the inevitable Guild Hounds, Mounted Guards and/or Hunters, giving them a 4" Push in the process. Reactivate said models with Black Flash off Badge of Speed. If you lose the model with the Sabre, it snaps back to McCabe to give it to someone else next turn anyway. One of my favourite routines with McCabe is Taelor with Debt to the Guild (duh) and Numb to the World. She gets Badge of Speed for Nimble and the extra 4" Push, is immune to any condition that might stop her, then goes in with a 4/5/7 track that can ignore armour on a trigger and has all the Relic Hammer bonuses against Constructs. She's quite happy against Ramos as if he summons a swarm near her with Welcome to Malifaux up, she can charge and do her 2 attack potentially clearing the whole lot back off again.
  18. As a Lady Justice fanatic, I was doing cartwheels. Well. I was trying - I'm far too fat to actually pull off a cartwheel. Ended up being more of an ungainly belly flop. I always run her with Badge of Office and Last Stand. Suddenly I have a 3rd upgrade to bolt on that fits seamlessly into the playstyle. She's a missile that I lock onto the priority target and delete it. Now it's easier to get there, easier to survive a counter and she hits even harder on arrival. Thank you Mr Darland. Beers are on me at the UK Nationals if you can make it.
  19. I have tried 2 Riflemen with Dashel and Queeg. Queeg Walks twice, making each Rifleman take Focus for a 0 from Dashel, then when they activate they take a Focussed shot, 0 for Focus off Dashel, then take another Focussed shot. And Queeg is a Guardsman so will give them an extra Ram as he's activated. Dashel may well be worthwhile now, and I'm a big Queeg fan. Rifleman are very cheap for what they can do. Expensive and situational, but it can catch out an opponent when that group holds a flank and Queeg's Promises bubble covers a beater in the middle.
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