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AverageGatsby

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Everything posted by AverageGatsby

  1. So I got a game in with this Somer list yesterday, more to see if it is in fact practically possible in a vacuum. Spoilers, it can and did. (you might want to skip down towards the * towards the end to when it actually happens if your not concerned with the particulars) My opponent was not trying to help the process but note if it were to come up where an opponent was playing gremlins, this could potentially happen even more easily. Battle report and reflections below (sorry bout the long post). I won't mention our schemes as they are only relevant to this whether this list can be functional and practical rather than is drawing 54 cards possible, but I will note we had headhunter for the strat. My list was a copy of the one listed above in Necroon's post. My opponent used: Zoraida +(animal shape, Hexed among you) Primodial Magic Bad Juju +(Eternal fiend) Mysterious Emissary + (mysterious conflux) 3x Waldgeists and a changeling with 7 stones total. The thought behind the Somer list is that 15 gremlins need to die in a turn within 6" and LoS of Somer and the banjoista to facilitate the 54 card draw. We played corner deployment on a board with lots of forests, so my crew deployed with Somer and the Banjoista in the woods with a swarm of 12 bayou gremlins all around (still within los) and Pere off towards the right flank. The first turn I had planned on using Somer to bring the # of bayou gremlins up to 15 using do it like this for masks and then summoning with "git your bro", however I black jokered one of the summoning flips, and only got 2 new gremlins turn 1. With Hexed among you, Zoraida was able to plop the three waldgeists up the field, fairly close to my deployment. One of the waldgeists germinated and charged my right flank of bayou gremlins (something that is technically not legal as the germination goes away once they move, but that's our fault for not reading the card I suppose) and engaged I believe 5 gremlins, killing none. Through a combination of drunk and reckless banjo smacking, (and without thinking of the disastrous consequences of deforestation) bad juju popped out. Juju then proceeded to landslide and miraculously affected none of the gremlins involved, before punching one into paste, netting me 3 cards and causing a head to roll out onto the field. (I had forgotten about the waldgeist's head, and we decided in the chaos of clumped gremlins and juju, simply not to place it after the fact). The turn continued with the mysterous effigy popping out a changeling, zoraida Raven forming on top of a building in the center and attempting to obey Pere to "oopsie" but lacked the crow for the trigger to do so. Not too much else of note happened, aside from the banjoista activating and pushing all the other gremlins 2" somewhere (still in los and 6") and of course out activating the opponent by 8 activations. I had originally hoped to get the 54 draw on turn two however, I wasn't in a position to do so from the start of 2. It should also be noted that the hand size of 54 cards only works if you haven't been cheating a bunch. Bayou 2 card helps tremendously with this however, I had to cheat some key terrifying checks from bad juju, which meant this wasn't the magic turn either. Of relevance to this post rather than the game as a whole, bad juju was vanquished (buried) as were 1 or 2 gremlins from obeyed shooting and ricochet who were later replaced by Somer. Some other stuff died to shooting and Vp for the strat were scored by all. On to turn 3! *By the start of turn three I had beaten back some of Zoraida's forces (killing a waldgeist before juju went down) and it was decided that it was now or never. Pere oopsie'd, and I relented the Df flip with 13 bayou gremlins, drawing me 39 cards (plus 3 for pere), plus the 6 I had from the start of the turn for 48 cards in my hand leaving 6 cards in my deck. At that point I had Somer, the banjoista and 1 bayou gremlin left at 2 wounds. So, several implications here. With 48 cards in hand I could easily look through my hand and figure out the remaining 6 cards and figure out statistically what was likely to happen with each flip. After Pere did his magic, a changeling did something which caused a 7 and 10 to be flipped but didn't affect the board at all. I determined the only way to actually draw my deck was to activate Somer and summon more gremlins. Having all the masks in the word at my disposal I did the following: Summoned a bayou gremlin after cheating in an 8 of masks, which killed the old one (draw 3) and popped out a new one. I did this three times, cheating 1 and drawing 3 for a grand total of 54 cards in my hand. So, to end Somer's activation he 0 actioned "do it like this" to discard the red joker to add "it couldn't matter less" suit to all nearby gremlins. Edit* So as Rules Lawyer pointed out, you cannot relent simple duels. I guess we kind of let that slip our minds as it made the turn 26+ flips faster, but yes I couldn't simply ignore the flips on my bayou gremlins. With Df 5, needing an 8+ to live, a little under half of the gremlins pass, and when they do, I cheat using bayou two card causing another half and hope to fail. Then some would die to the explosive demise action if I started from the outer edge of the cluster. The rest I would have had slap each other around and actually would have given me more summoning targets from Somer and more activations. This would have happened regardless of Pere not auto killing 13 gremlins, so I'm not losing any sleep over it.* _________________________________________________________________________________________________________________________ Sooooooooooo, now every card in my discard pile and deck is the red joker. My opponent can no longer cheat as ever flip I have for defense is the red joker. (as the discard pile is shuffled into your deck and you draw a new card to finish the flip, even if it was a - - - twist, every one of those cards would be the red joker) The banjoista did read joker damage of 5 to zoraida and got the trigger (obviously) to make the attack agianst another target which it took against a changeling, killing it. The slow gremlin activated, declared dumb luck and did 8(B) damage to zoraida and 4 from the blast to a changeling before doing 4 to himself. This killed zoraida, popping out Juju, and forced me to draw 3 cards from the gremlin dying. And now we get back to the actually question of the post, what happens? I draw the red joker and 2 nothings as I have no cards in my deck or discard pile. A remaining waldgeist acitaves, and causes a flip against somer. I cannot flip. I could cheat any one of my 54 cards, or can I? The purpose of this game more than anything was to see if this is possible, and it is. We decided my flip generated a value of 0 against Somer's defense and I cheated in the red joker to squeel away and put it back into the deck, which we decided was legal, but what if I was at a negative twist because of cover and there were no cards in the deck? At the end of the turn I shuffle my one card from the discard into my deck for the following turn, and discard cards I don't want/down to my max hand size so I then put 48 cards into the discard pile leaving me with 5 cards in hand (4 kings and the black joker). The start of turn 4 I will draw up to my max hand size (pick up that red joker) and then shuffle the discard pile into the deck so I can draw initiative. The game is now back to normal with the exception of a completely stacked hand. Possible vs Practical So this definitely possible and would have been easier had I not dealt with from the shadows and a black joker summoning flip turn 1. Again, my opponent was not trying to facilitate this process, and it would have been much much easier if they had gremlins on their side of the board as well. The argument of "everything needed to be perfect to work" isnt really an issue, as you really only need 15 gremlins. Take out Pere and Family tree and you can start with 15 bayou gremlins. They would need to reckless and smack each other to death, which is entirley doable, with the last one dying to the banjoista, giving Somer 3 AP of red joker to do as he pleases. So yes, very Possible. Now is it practical? Eeeehhhhhhghhhhh no, not really. The gremlin gun line spam is stupid and I would never take it nor would I hope to face it. It gives such access to scheme runners that it would surely make even Colette blush, but that's not what I did with it. Remember there is a 6" sweet spot that all these fellas need to hunker in. They can move up quite a bit and still be in position (although note I was in a forest so I was moving slowly) but I was still hindered from accomplishing many of the schemes. This list would be strong because of its 3 ap, 3 point scheme runners, not 1 or 2 activations of red joker madness. But yes it can happen, and probably deserves clarification (I'm so sorry Aaron, please forgive me!!! :3 ) even if its a simple "if you have no cards in your deck to draw the value of the flip is considered 0...you jerk."
  2. I like to think he is standing on top of a train and that's why the cape is billowing. I'm also hoping there is an upgrade that gives a model the bandit characteristic
  3. What about saving the best for last though? :3
  4. I feel like the golem seems a bit too much like ashes and dust. Upon reconsideration, we already have a gamin for the major elemental types (ice, fire, metal, and wind) and I'm not sure about traditional Indian culture but I know the chinese elements are the above plus wood, so it's not unheard of.really looking forward to more Indian/middle eastern sub types. Reminds me of djinn and efreets and the like.
  5. Anyone else expecting sand gamin?
  6. Why not both? Smoke and shadows simply needs to be taken by a last blossom model, so I've put it on Yamaziko before if not running Misaki. Yamaziko is cheapish for a henchman, can gunk up a decent section of the board and now that schemes cannot be revealed at the start can get some cards out of the opponent's hand early turn two. Plus deep striking spider demons. What's not to like?
  7. I'm too scared as to what they'll do if it's a tie. I'd image they would only show the art or renders for both and then show the glorious rules for both the next week. This is something I cannot abide with. All or nothing says I!
  8. I've only ever seen the picture of the one render up until now, but that one has always been portrayed as having 10 limbs. also... http://geekologie.com/2008/11/good_idea_man_submits_drawing.php
  9. I think the idea of a summoner would be neat with her wrath of the oni ability. If they were really small bodies like 2-3 soulstone you could throw them at the enemy and have them charge despite being slow. One might also assume Asami would have some healing capabilities, or said summons could have a trigger to heal nearby oni. Ah, speculation season truly is the best.
  10. Come on outcasts, down by 4 votes?
  11. Insert "I keep throwing money at the screen" meme here.
  12. You could definitely be on to something there, the hooks would fit with that idea. The fact that the front is so relatively ordinary makes me lean towards there is something delightfully wyrd on the back of her head, but we shall see. If not her than an enforcer or something, I just really need a mawile in malifaux...:P
  13. To wikipedia kids, here ya go! https://en.wikipedia.org/wiki/Futakuchi-onna
  14. I really need a futakuchi-onna character to model as a mawile
  15. first edition gremlins have noses some of them did, some of them didnt. I guess the evolutionary trait was evolving not having noses then so they don't have to smell each other.
  16. Unfortunately, I think gators suffer from the problem in that they "appear" scary, both physically and rules wise, but don't live up to the expectations and end up being fire magnets and dying early.
  17. Also, Wong and Burt are the only gremlins ( too my limited knowledge ) that have noses. An alarming evolutionary development to be sure.
  18. Ulix is one of my favorite masters and I usually build him with some personal auto includes for most games. This being said, the great thing about malifaux is that schemes and starts will add variety to each game and when you do play him you will discover what you like and what you love to use I always start with corn husks on old major; he's height three which extends corn husks range so far and corn husks is AMAZING. I tend to summon more with Ulix so husbandry is a must. With corn husks out, getting 3 scheme markers within 4" is trivial and takes 1 and a half piglet activations to get a free 9 pt war pig, so I never hire one. (Merris Lacroix is great at placing markers for this, just don't call her a pig, she's only a bit pudgy) I've never used Lenny as I don't have the model but I'd say go for it! The sow can be fun, at least one slop hauler is probably a must, penelope's great. Not a personal fan of the boars in the box( but nothing a little McTavish magic can't fix) Find a playstyle that works for you. Hunting bow is fun, but don't lose your head trying to make a crazy snowball happen. Have fun with it!
  19. En taro Adun! (more like En "Tara" m'right? c'mon don't leave a fella hangin)
  20. Hi everyone. I'm currently running a game of TTB with some kids that I'm baby sitting and they are loving it so far. One thing I had a question on (and I'm sure it has been answered somewhere else, so any direction would be fantastic), but how does one modify their twist deck? On page 63 of the Fated Almanac it mentions that the twist card may be added to and you may have multiple cards added later, so long as they are not an exact duplicate (so 2 kings of masks) and it cites Advancing a Character or pg 108 as a reference. however, page 108 says nothing about the twist decks. Are there specific talents that I overlooked that affect the Twist deck in some ways? Thanks for any reply, any help would be awesome. I'm thoroughly enjoying the game thus far.
  21. Yeah, again, I would keep the one of the suit you see yourself making the most use of.
  22. Yeah, I probably wouldn't keep more than one. One is nice to have for discarding purposes as it will just go back to your hand during your activation. If your're using things like Illuminated, you will have ways to search your deck for aces during your turn, (trying to brillshape even at full health). Really only if you need to 52 pickup early in the turn would I keep more than one, but chances are you already did this at the end of the previous turn.
  23. The hardest part about setting up terrain while keeping in mind center lines is compensating for Squatters Rights. Planning ahead for 3 potential centerlines (4 if you're using all table edges) and where the 5 squatter markers are going to be can be a pain. Sometimes I'll set up the board only to discover that based on flanked deployment, one of the markers would be in terrain now. (lets just scoot that pile of boxes a few inches to the right, shall we?)
  24. For Lynch I go with Fall out Boy "My Songs Know What You Did in the Dark" (more for the hungering Darkness, but we know who the real master is anyway)
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