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Rob Lo

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Everything posted by Rob Lo

  1. This is a little different. A bit unexpected. A touch of "Why doesn't Wyrd let other body types carelessly fall to their death into a murky body of water?!?!1!! Oh wait, they do." Looks to be a lot of detail on the model, should be fun to paint. I'll be very happy to get him in my bag along with all his friends!
  2. Yeah, read the stuff from Justin in the link Adran posted above. 12 foot tall tower, one model on top, one model at the bottom, within LoS of each other and otherwise within a top-down measured distance of each other that is within the aura range, it is affected. I believe that is the case no matter which model is projecting the aura, the one up top or the one down below. Enjoy your filthy Dreamer healing!
  3. Callout box, pg 50, big rulebook. A model cannot be affected by an aura or pulse that emanates from a location out of LoS. So yeah, they have to have LoS to each other, following all the normal rules for LoS and intervening terrain and blocking models. Also, models always having LoS to themselves is.. somewhere. I think in the FAQ?
  4. As a full time resser who loves everything about summoning mechanics... yeah, feel free to stick it to that guy. Nicely, of course, at first. When you know he's getting ready to summon something, jump on asking him what he's attempting to summon before he gets his hand near the deck to flip. "Ok, here comes the summon! I'm ready for the pain! what are you gonna attempt this time?" If he keeps it up, "Alright, there's another one you didn't call first. I'll let it slide this last time" (or don't, depending on if he's being a jerk or not). If it gets to it.. "Hey, look at that, you summoned exactly what you declared before flipping, which is nothing. I may be new, but I'm not that new. Next AP?" Summoning is already a strong mechanic. The part where you have to call your intention before flipping is part of what keeps it balanced. You have to know what resources you're willing to commit before you know the result.
  5. Seems to be standard practice. Same for 2 of my shipments. Kind of expecting things to show up at my door before the USPS tracking is updated at all.
  6. I had a sneaking suspicion you were good people. This confirms it. Like I said, Komainu are out, being the Seventh Sign of the Coming Golden Age of Yan Lo. Still not forgiving you for Sniper Tara Death from Beyond quite yet.
  7. Somewhat related but tangential, if multiple scheme markers are directly on top of each other, it takes 1 AP to Interact and remove all of them at once. Somehow that has to mean that the lower ones were still able to be seen/targeted even though another 30mm thing was directly and completely over them.
  8. Currently playing Tara exclusively as my last resser master, sitting at 5 wins and a tie. I wrote up a longer bit on her in another thread around here somewhere. We know Izamu works with Kirai, but he also works well with Tara. Izamu's biggest problem is his slow walk speed. Kirai can swirl him a good bit up the board, putting him in any good spot that another spirit has already made it near. Tara can give him fast, so an extra walk as needed or even better an extra attack, and beyond that she can get him almost anywhere on the board with her bury/unbury cycle. Walk him up one side with a Death Marshal, looking to put a lot of force on that side, then bury him with the Death Marshal and unbury him with Tara clear on the other side of the board at the end of the turn after your opponent has shifted forces to counter where he used to be. The trick about Tara is that her 'thing' isn't the bomb, and it isn't the offensive burying. Those are her tricks, they keep her from being a completely predictable entity on the board. Her thing, though, the sustainable turn after turn thing she should be doing is AP addition. Giving out fast to the majority of your crew every turn is kind of like bringing an extra 20, 25 soulstones to the table. If it takes two of her AP to get in that perfect position to pull that off, it's worth it, every time. Once you get to that playstyle with her, the question of what to bring with her becomes "What models want fast?", and everything is better with fast. I wish you luck with Kirai, still can't wrap my head around her summoning mechanism as being a good thing. It works with flesh constructs, but it still always feels like I'm doing as much damage to my own guys as my opponent does.
  9. McMourning! Could play him as Guild, but that's really just the evil Clark Kent to the Superman that is resser McMourning. But lore wise, he's the sneakiest, pulls off all kinds of crazy stuff right under the noses of the law. He doesn't sit back and kill from afar, but he is Mr. Poison. Great on offense but light on defense and can fall under well timed direct pressure. Has a number of tricks to zip here or there. Scoundrel? check.. own moral code? double check.. Summons flesh constructs! What could be more fun? Summoning dogs, that's what! Everyone loves dogs! Plus, the world can always use more Ressers. We're the real good guys.
  10. I tend to look at it as showing that Wyrd as a company is doing well enough to feel they can move into another segment of the miniatures market, rather than only supporting their one main game and occasionally putting out one off board/card games, and that the reason they're doing well enough, is the success that Malifaux 2E has been. If they approach the new game with the creativity they've shown and continue along with what they've learned from the Road to Plastic, it's got every chance of being an interesting, successful game. To think this means a 'lessened focus on Malifaux' is quite a stretch, and really unlikely.
  11. Yeah, if it's a poison focus model now, maybe they decided to save the basilisk idea for later, and just went with a poison focused critter instead.
  12. Didn't the rules on that beta basilisk get changed and sort of gutted by the end? I didn't follow it closely, kinda remember it had fire and poison and some of that got taken away? Maybe this is a case where the rules changed so much that the model stopped being what they originally had in mind and they turned it into what the rules had become. Edit to say, the idea that if something has hypodermics is must therefore be resser is just as odd as the one band guy not being Outcast because he has a cowboy hat on and those can only go on Guild models.
  13. I'm about 5 games into Tara as my last Resser master. For me she's been interesting in three main ways. The first is burying, which I kind of assumed would be the main thing about her, is interesting because it's not her main deal. It's definitely there, and it adds a layer of your opponent having to plan for and defend against models popping up damn near anywhere, and giving you targeted strikes when and where you want them. Also love the look on their face when their linchpin model that was just getting ready to unleash hell suddenly isn't on the board anymore. The last two are kind of intertwined, being AP multiplying and a real focus on the positioning of models, both yours and your opponents. Finding the right place to move Tara to pass out her pulse of fast so that it hits as many of your guys as possible and hopefully only one weak enemy model is a challenge. The better you are at that, the more you are increasing your models AP over that of your opponent. My max so far has been giving 5 of my guys fast, including Izamu, Nothing Beast, a punk zombie, a death marshal and a nurse, while only giving fast to a Malifaux Rat on the other side. That's 5 extra AP this turn, and the rat wasn't around long enough to even get to use his. That can be huge, like really huge. She's a support master, not as focused on moving AP around as an obey master, but easily capable of handing out (more like creating, really) even more AP than any other master I can think of. And many people will tell you that while malifaux is a game of resource management, the biggest resource of them all is AP. Also, much like I always say about Yan Lo, she works with any group of models you want to bring with her, themed or not, because there isn't a model in the game that doesn't like fast.
  14. Just wanted to also say that the web store handled everything like a champ. Got my orders in starting about 15 minutes after it opened, and there were about 70 order numbers in the 10 minutes or so between my first and last order and I didn't notice any slowdown or problems at all. Good job Wyrdlings!
  15. On the links listed above, change the 'wyrd-games.net' to 'themostexcellentandawesomeforumever-wyrd.com' (all without the quotes) and you should get there. And it should be available in person at GenCon and whenever the Wyrd online store opens up later this week, probably late Thursday/early Friday morning.
  16. Well that's not nearly as much fun! I can dream, at least. Still happy to see these guys out, though.
  17. Really looking over the card, I think these guys are great to balance against the weakness of Ressers having so many incorporeal models. "Oh, you're playing ressers? I'll just bring my all casting crew, hahah!!" "Oh god, the dogs, they won't stop! So many attacks!" And yes, one trigger is for burning, built in if near an ancestor (Toshiro all over the place, I can see it now)
  18. Just got my emailed Newsletter, it mentions that Iggy didn't make it in time, but the Komainu will be filling in for him. $18 for the box. I proclaim this the final portent in the coming Golden Age of Yan Lo! As much as I love Yan Lo, I've yet to use Komainu, mostly because of not finding good but affordable proxies for them. So, tell me all the goodness that you've found with them? What do you like to do with them? Specific factions they're better against? I can foresee even more Toshiro on the table now.
  19. I have one of the Mats by Mars mats. The quick review is.. definitely worth the price. It is thin enough that it rolls well (you could fold it too, I suppose, but I'm not interested in finding out if it holds a crease). It is thick enough that I'm not worried about it tearing from an accidental jarring or gouging while being on the table. I've used it for a number of games at various people's homes and it's survived a tournament at the local club just fine. It isn't thick thick, not like vinyl flooring from Home Depot. Think heavy plastic tablecloth, but a bit more sturdy. I believe they sell a carry case now, which wasn't available at the time. The surface is a little on the shiny side. I was worried about this, it is vinyl after all, but honestly it's not nearly as bad as I was thinking it could be. I don't really notice it while playing. The strat & scheme lines are basically the best thing ever. You really don't think they're going to be all that when you first hear about it, but the first time you don't have to measure flank deployment you're sold. They're easy to find when you're looking for them but otherwise blend in really well and are unobtrusive. Final answer, for the price, I'd buy another if I needed it.
  20. 3 Belles is a great place to start. I can think of a couple games here or there where I've said "Okay, I could use a 4th Belle right now" but never "I screwed up by not having a 4th Belle." You won't need more than 3 unless you've gotten to understand the workings of the crew and your particular playstyle and desire for a very specific type of list wants you to have more. To me that's a very down the road kind of situation. Same thing for void wretches, and my guess is, except for maybe a few specific situations (Seishin?), that sentiment applies across the full list of models.
  21. Gotta say, the podcast about the game sold me on getting this, but now having looked briefly at the manual, I'm really liking the style and look of the game. Probably looking forward to this as much as I am at getting Sloth and the others new Resser models in my crews!
  22. As someone else with seriously shaky hands, let me say great job! Sometimes getting in there and painting calms the shakes down, sometimes it makes it worse. I've just gotten to the point where I know I have to spend a lot more time cleaning up mistakes than I want to. Night Terrors, the Resser model I think I underestimated more than any other, but get them in a good position against the right crews and they can shine.
  23. Still working on painting my second piece of the original PlastCraft Malifaux release. They're a bit of a build, but nothing you didn't learn from Lego sets as a kid, and the end product is more sturdy than you'd think when you first pull the foam out of the box. The part where I don't have to paint them, but still can if I want??? Worth the extra money, no question. And if you ask me, those things look to be pretty much exactly Christmas gift priced! Plan ahead, folks!
  24. Of course, that would be applying one FAQ ruling to a different situation and we don't do that around here, so... (Sorry, I couldn't resist. I really tried)
  25. Is there an official/preferred way to do this? Just the Contact Us link? (Should add a 'Henchman feedback' option to the dropdown if so)
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