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  1. can kirai toss X model healing ability (from regeneration for example) to Y model if it's full health? full wording: "when a friendly Urami model within 8" WOULD HEAL, this model may have any one Urami model within 8" Heal that amount instead" checked the timing, it said "would Heal", which is the step 2 of heal timing in page 25: 2. Would Heal – Resolve any effects that would happen if a model would Heal. If this would cause the model to no longer be Healed or the amount Healed is reduced to 0, skip any remain steps of this Timing Structure. as the effect of anchor to reality doesn't say the model to no longer be Healed or the amount healed is reduced to 0, that means it won't skip the remaining steps. next, the step that checks the maximum health of model X is in step 3: 3. Check Maximum Health – If the model is at its Maximum Health, it cannot be Healed and the Heal effect fails skipping steps 4-6 of this timing Structure. because AoR "have any one Urami model within 8" heal that amount", that means the target has changed to model Y in step 2, as such the health that is being checked in step 3 is model Y. therefore, according to my understanding, kirai should be able to toss it to model Y if it is not in maximum health. this is what i get from reading the rules and faq. because the example i've seen people used are chronicles and we are legion. but, chronicles wording are "after heal" which is step 6: 6. After Heal – Resolve any effects that would happen after a model Heals. while we are legion wording are "when...heals" which is step 4: 4. When Heal – Resolve any effects that would happen when a model Heals. If this would cause the model to no longer be Healed or the amount Healed is reduced to 0, skip any remain steps of this Timing Structure. so it makes sense for both of them don't work, as it's after the step 3. is my understanding correct?
  2. What has been successful for you guys? What does turn 1 look like for everyone? Especially interested in Reva player, what does turn 1 look like for set up? Molly? McMourning? If you find success in your games and think you have a good turn 1 that sets you up for success, I would love to hear it! I currently just double pulse out focus to the entire crew (with any master), its nice but I think there might be better out there.
  3. Will trade Kirai's LE Foil card for any of the following LE Foil cards or 5 guilders. Mysterious Emissary Reva McMourning Parker Barrows Asami
  4. I played a little Malifaux a year back and want to get back in the game. I love the Japanese style and sad story of Kirai. What boxes do I need to field a 50SS Kirai Crew that would give me a solid base to build on?
  5. Hello fellow masters I hope your having a good day. I’m thinking about joining the ressers or going deeper into the outcasts. I like Kirai and Viktoria’s story but I don’t know how each plays or if either is decent for competive play. So I’m looking for a little input about each before making a solid choice. I have the Tara box and a few singles to support her but nothing in ressers. I’m looking to expand to different play styles.
  6. So I find myself with an extra box of Goryo due to ordering them, then finding my GenCon 2015 order in a box in the closet post-move. I'm just curious if I should keep all 4, or only assemble two (which I'm nearly done with the 2 from Gencon, but ran out of scotch so took a break ). Molly and Kirai players, have you ever really needed 3+ in games, barring the rare occasion? Should I just sell the other unopened box and save myself the migraine and liver failure?
  7. Hello ressers, I normally play pretty much gremlins only, but liked the summoning masters very much (like Somer and Ulix) and so my path to the ressers wasn`t that lng, because i had an eye on it all the way anyway. So in about a month there is a tournament going on here and it is my first ever tournament with 35 Soulstones and gaining ground rules. So, i would need some help of you guys! In a general matter speaking i like out-activating my opponent, because AP win games. Thats why i love Summoning-Masters. So, i decided to go with Kirai, because of her ability to summon models without a corpse marker and my GF plays molly then. I made some lists, that i would like to show you guys and i would appreciate some tips for the schemes and strategies, and of course tips and hints for my composition. Build 1: Kirai Lost Love Datsu Ba - Spirit Whispers Flesh Construct Izamu - Unnerving Aura Nurse So, this build has a pretty clear path to go. I want to use the flesh costruct as a Generator for all kind of spirits. Just push it to the limit and summon as many spirits as possible. Heal those spirits up with seishin and lost love and just send thos spirits into battle to do as much dmg as possible. After the spirits are healed the only thing left to heal is the flesh construct. That job will do the nurse and heal it fully but of course that construct gains paralyze. It is apretty high investment (11 Stones) but i got a battery fully charged to let the spirits appear. The downside is obviously a pretty card intensive build and nearly no option to draw additional cards. Izamu does his job at soloing and getting models involved and sticking to them. Datsu tries to finish off low HP models and helps summoning seishin. Build 2: Kirai - Spirit Beacon, Unforgiven Lost Love Chiaki Datsu Ba - Spirit Whispers Izamu - Unnverving Aura In this case i mainly summon from seishin and heal the newly summoned spirits up with chiaki to remove the slow condition and heal from a distance. Not so much point investment and the upgrades make this build more flexible but less sustaining while not being so card hungry. Also i got 2 Stones left and with the Lost Love as another model i can dismiss, i potentially got 6 Soulstones for another model like a jakuuna ubume or a crooligan +2 Stones. I was also thinking about phillip and the nanny in some cases to draw more cards, but that seemed to be a little of a long shot since it is 35 Stones. So, please let me know your experinces and maybe you got some hints and tips for me :). Thanks
  8. Hey y'all, I'm curious what the community sees as the core models for Kirai, basically the normal models you'd take to fill out her (admittedly dirt cheap SS wise) starter box. I know she likes spirits but otherwise who does she like to bring along?
  9. So, I play a lot of Molly (horror edition), but decided to give Kirai a try since she's just collected dust since I bought her. I often, with Molly, summon Ponto (necrotic machine), even tho he's already on the table, place the new one, and destroy the old one, cause he's rare, and a totem. At 4 wds, and only a point from Molly's summoning pulse, no-one has ever questioned it. Now, with Kirai if I have Ikiryo out, but need her somewhere else on the table, when a model takes damage, can I summon a new Ikiryo in base contact, then sacrifice the first one to appease the rarity, and essentially have off turn moved Ikiryo, healed her, reactivated her, and sloughed off any conditions? I want to do this, but it just doesn't seem right. Thanks for answering, I'm dumb.
  10. Hi to all, I'm new here but I want start with a WIP of my first Malifaux mini, Kirai Only the mini is painted, I have to start the base, the theme of all minis is a bamboo woods and Kirai is in top of a cutted sacred tree (Shimenawa is incomplete), for kirai air color my ispiration is some japan idols XD the dress is painted with airbrush and details with paintbrush when I finish this one I start with Izamu all comments are welcome cya for the next step!
  11. Following on from a discussion in another thread, I wanted to gauge people's opinions and perhaps get some insights into how people play these Masters, and particularly what causes people to perceive one as more powerful than the other. In a lot of discussions, there seems to be a prevailing opinion that Kirai is a horrible scary (some say unfair or OP) Master, and that stigma doesn't seem to be attached to Nicodem. Cards on the table, here: in all but one significant way, I feel like Kirai is a pale imitation of Nicodem. He's always been far more effective for me than she has. The only time I've particularly struggled against Kirai was back in testing when I played a purely-Wave-1 Freikorps list against her (a matchup that I think is as close to literally unwinnable as anything in this game). In contrast, every game I've played against Nicodem has felt like a really hard slog, and every game I've played with him has been a cakewalk. Let's break the differences down a bit so that everyone can tell me how I'm wrong. Survival They have similar stats, though Nicodem has +1 Wp over Kirai. They both have the option to pass off attacks onto nearby models with a Df/Wp trigger, though Kirai's is better (it's on her card rather than an upgrade, passes off effects other than damage, and it doesn't require the all-important Crow). Kirai has Manipulative, while Nico has Impossible to Wound and an extra 4 Wds. The thing that really pulls Nico into the lead for me is Chime of Sorrow. In all honesty, most opponents tend not to go for these Masters directly as it means fighting through a swarm of enemies to reach them, but I've had occasions where they have - in dire straits, I've healed Nico for 8-10 Wds and turned the game around. In similar high-pressure situations, Kirai just dies. Summoning If we leave aside the matter of Ikiryo for the moment, I feel like there's no contest here. All the best things Kirai can summon (Shikome, Hanged, Drowned), Nico can summon as well... and many more besides. There's room for a discussion on the relative merits of using friendly models' Wds vs Corpse markers, but overall I've found it to be kind of a wash. Kirai has a slightly easier time summoning while moving her crew upfield, and Nico has an easier time replenishing his forces once battle is joined and things start dying. Kirai suffers if the opponent is able to kill key models quickly; Nico suffers if the opponent has ways of removing Corpse markers. In my experience, killing power is a lot more common, and Maniacal Laugh is a solid counter to Corpse removal anyway. Both Masters have ways of increasing their Ca to more easily bring out the valuable summons - Nico's uses more valuable resources (assuming Seishin are essentially free), but is unlimited. So let's talk about Kirai's ace in the hole: Ikiryo. Does Ikiryo's power (summoning at any range at the cost of a card or stone, giving Adversary to everyone in base contact) make up for Kirai's other summoning being weaker and less flexible than Nico's? In a nutshell, I feel like the threat of Ikiryo is far more powerful than the actual presence of Ikiryo on the table - she can be dangerous, sure, but there are a number of pretty straightforward approaches the opponent can take to mitigate her impact. A lack of "Ikiryo management" can quickly lead an unwary opponent into a dark hole where hope dies, but once your opponents work out how to deal with her, the fact that Ikiryo could be summoned just gives you some control over their target selection rather than being a serious danger. I'd like to hear others' thoughts. Support Again, I feel like there's no contest here. Death's Whip and Corpse Conductor are such powerful abilities, even compared to widespread sources of Adversary and the option of Mark the Soul... when you add in Undead Crowning and Rigor Mortis it's just crazy. Anything that wanders into your killing zone (and hey, you can summon more Belles...) is in for sad and painful times. I'd put Nico's healing above Kirai's. Decay can heal multiple models at once (with the option to heal all damage on one target) while damaging nearby enemy models. Kirai has to bring a whole crew's worth of Comfort/Cure/Soothe Spirit to achieve similar, though she can absolutely do that. However, Kirai needs the healing a lot more than Nico does, since those Wds are her summoning resource - Nico's usually happy to just let the opponent spend their effort killing his minions, then summon them back from the Corpses. One area where Kirai is definitely better is in crew mobility. Between Swirling Spirits and Into the Spirit World, you can really move some stuff around. How powerful this is really depends on the scenario. The TNs on these actions create a considerable drain on resources, though. Damage? Since I've been pretty unsatisfied with Kirai's relative performance in other areas, I've recently tried turning her into more of a ranged killer, using Sunder the Spirit to boost her Sundering damage to a respectable 3/4/5 that doesn't randomise. It's not too bad! She can still summon stuff when needed, but I haven't focused on it as an end in itself. She outclasses Nicodem here, but I can't help but feel that if you want your Resser Master to do damage you'd just take Reva instead. Resource Management I've always felt Kirai is starved for resources. She's got a lot of suit requirements, needs high cards for summoning, and hurts her own crew in the course of her normal activities. In contrast, Nico barely needs suits for anything (other than Crows, natch), and draws cards out the wazoo. A lot of people seem to take other models (especially Philip) just to support Kirai's card habit, which seems a bit costly. What Am I Missing? I think it's perhaps important to state that I don't think Kirai is in any way a weak Master. In my experience, though, she really doesn't live up to the hype that's built up around her as the scariest Resser. She's a good summoner, a good support, and a surprisingly decent killer... but Nico is a great summoner and an absolutely amazing support. Given that they share an awful lot of similarities in the way they do things, it's very surprising to me that Kirai gets this reputation and Nico doesn't. ... is it just that most people are terrified of Ikiryo?
  12. After few games vs Kirai, I think we might have a problem with it (of course, only when the schemes are bloody and you have to constantly keep attacking and activating the Malevolence aura) Best idea came to my mind, is to deny vision from attacked model and the source of the malevolence...problem? GREMLIN are freaking small...all Ht1 so you can't really block LoS. Gremlin - generally speaking - have huge amount of damage but they are kinda soft to slice...so every time you shoot or beat something, the Ikyro will punish you pretty hard. Any idea on how to deal with Kirai and its aura? Surely, discard his hands with Som'er is game changer, but if you don't run it? Its crew usually suffers from CA action which are only ligthning bugs? but again, they will be likely 1shotted from the spawned Ikyro. Also....what do you usually run as master / model vs resser? Because you are only find out if Kirai is there after the cards are revealed, of course
  13. If you target kirai with an attack and she Deflects it to a nearby spirit and it blasts large enough to hit kirai does she take blast dmg or does it cycle back to the new target?
  14. I'm a brand new player. I just picked up the Kirai box, a Flesh Construct and the Hanged. I've been looking at threads on here so that I can try to plan my future purchases. The main things that drew me to the Kirai box were the Onryo. Does anyone use them to much effect with Kirai? They seem to be noticeably absent from the majority of Kirai lists posted on the forum; and the summoning advice seems to focus around Night Terrors, Drowned, Hanged and Shikomi. The same statement applies to the Gaki too, although they are not present in the starter box. Also, could anyone recommend some lists up to 35ss that make good use of kirai's box? Thanks - Mercury
  15. @jonahmaul did a hilarious topic last year on McMourning's recycling campaign on McM turning leaders into Flesh Constructs off of the trigger to Expunge, granted by the Moonlighting upgrade. How about one for Kirai and her CrowCrow trigger on her Sundering attack to summon a Gaki? How many masters can we recycle into these bloodthirsty minions this year? I dont attend tournaments (yet), so for me I'm just listing this for friendly games, with or without Assassinate in the pool. Mei Feng is my first this year!
  16. Hey all, and hi to everyone Recently people around me have started playing Malifaux and so I decided to join as well. I'm a former WHFB player and still enjoy 40k/HH games every now and then. So far I've had a Malifaux introduction game, I'm halfway through the rules book and I'm busy reading the Wiki and getting deeper into the game's lore, rules, mechanics etc. I chose my faction purely based on the models I like. I'll adapt to whatever playstyle is required rather than chosing a crew based on how I would like to play. That said, I went on a little shopping spree and now I don't know where to start :P. I thought Kirai was 10T/Resser and got that conused with Yan Lo. Now I have to chose which Crew I should start first. Which one would be better for a good learning curve? I have the following models available: - Misaki + Shang - Ototo - 3 Torakage - 3 Samurai - Izamu, the Armor - Kirai + Lost Love + Ikiryo - 2 Onryo - 2 Shikome - (2 Seishin) Izamu is ready for painting but I'm not sure whether I should start out with Ressers or 10T. There are already a lot or Resser crews around in my area (not Kirai though) but nobody plays 10T so I thought maybe I should start with these guys. I already have a lot of things on my list that I want for both Crews, so it's really just about where to beging with. All Input is highly appreciated!
  17. Hey, friends! With the possibility of getting a translucent Kirai coming up on Black Friday I thought I may dip my toe in. She's really the only rezzer that REALLY has me interested and it would be a little bit more of a painting/modeling adventure than anything else. That said, I know I wouldn't get away with JUST her crew box (especially since it seems most of it doesn't start on the board haha) Looking just at her summoning card it looks like I would really want at least a Hanged, Shikome, and Datsue Ba (of what is out and going to be in the sale). What else would I be looking at? Thanks in advance for any and all insight! Note: Since this will be more of a painting and modeling project I *am* looking to keep it a bit thematic so I'm less worried about power levels and stuff.
  18. I am a Neverborn player but I would like to try the Resurrectionists a bit. I would like to start with a limited model range and keep an oriental theme (budget and esthetics issue). I thus wanted to start with 2 masters: Yan Lo & Kirai. As to my pool of models, I would like to keep it limited to their crew boxes and all the oriental resers, namely: Soul PorterChiaki the NieceAshigaruYinToshiroIzamuIkiryoLost LoveSeishinOnryoGakiPunk zombiesDatsue BaShikomeDo you feel that this would be a competitive model pool where I could handle most strategies & schemes or should I add a few models to the pool (hanged, crooligans?) to ensure that I am not overly disadvantaged?
  19. OK so the title of this topic may be slightly misleading but... I was making a crew today with Jaakuna Ubume as the linchpin and was wondering whether Molly or Kirai would be better for her. Having looked at them on paper they definitely offer different things to how Jaakuna would work so it got me thinking. If you want to use Spirits, when do you reach for Molly and when do you reach for Kirai?
  20. I have a campaign starting at my lgs and would like input as to viability. I'm unsure about if I will allow masters from the onset, but assuming I dont, I was trying to think of a henchman who synergizes very well with the theme of a crew even without the master. Which led me to Datsu-Ba. Would a spirit kirai themed list work in a campaign without kirai and lost love?
  21. Hello there Guys, Hope you can help me. I am new player so be patient please Today doing a game for the event with my friend we had some questions. 1 - Witchling stalker. Regarding searing mark. I do damage with the first sh attack and searing mark activates and puts the Burning +1 on my target. All good so far. But If I do damage with a second sh attack against the same target using using the same stalker does the searing mark stack putting my target with burning +2? 2 - Critical Strike - Does the rams that i get on the damage flip count for the trigger? 3 - Kirai - The ability she has of putting the giant spirit in base contact with the target that is doing damage to her or one of her buddy's that are 6" of her. Does she need to have LOS to the one who is doing the damage or only have LOS to the model that is suffering the damage? Ex: Sonnia is behind a big giant house and she uses watcher to have LOS to her target, she does the CA attack action and does damage to her target. Can kirai put her spirit in base contact with sonnia while not having LOS with her? Thank you
  22. I've started playing Malifaux a couple of months ago, after being gone from the tabletop wargaming hobby for a few years. First thing I got was old man Yan Lo + some of his dusty friends. Since then I've also picked up Kirai, and once I've gotten around painting all of these guys, I'll probably move on to the Brewmaster (although, from what I've heard, he actually doesn't exist!). Some retainers (I've got a proxy for a Komainu as well that I have yet to paint properly, although I plan on building two new ones in the near future) And Kirai! I wish I would've put some greenstuff on her shoulder. That gap irks me to no end. I'm also a sucker for themed crews, and while I wanted to play a Flesh Construct with Kirai, I wanted one that would fit her aesthetic a bit better (although the official Frankenstein's-monster-looking construct is rad). So I made a zombie sumo wrestler! Head + hands are from Warhammger ghouls, while the rest is pretty much just a blob of greenstuff. The others are about half done in terms of painting. I'll post some updates every once in a while, but don't expect any rapid advancement in here :q Happy to get feedback!
  23. So after debating doing Molly I ended up going Kirai, she one on looks and a little bit of play. I want to build up some options for Kirai and Tara mostly focusing on Spirits and Horrors, does anyone have any recommendations? I have the plastic boxes for both, Death Marshals, Toshiro, 4 metal Night Terrors, a metal Shikome.
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