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Falconrider

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Everything posted by Falconrider

  1. The gunslinger has 1 less Df of 4, 2 more wounds, Bulletproof 1 and to the attack. Range 10" with a fire again trigger that triggers once and slow a trigger. Rapid fire's, is relentless and has a quick draw trigger that damages missed shots at him. Both are solid but the with the upgrades i'd lean towards the Samurai, purely for the extra range and better melee ability. Having said that the gunslinger is certainly no slouch in either role.
  2. Also the drowned can move models towards hazardous terrain.
  3. Agreed the upgrades will boost them significantly though still on occasion field a Samurai because i like his fluff so much.
  4. The 0 only allows you to gain chi when you target an enemy model.
  5. Show you the door used on your own models stands out the most for me, then charge him into the fray. Recalled Training would be an auto include if i had the spare stone making him a tanky beatstick.
  6. With Ml7 and poison +2 per hit it almost has me wanting to team it up with a Performer. Yan Lo's box is being built atm and first off the blocks is Chiaki for that condition removal and healing.
  7. Rusty synergizes well with Von Schill if he is equipped with Engage at Will as she can use both her 0 actions on From the Aether to summon an Abomination each turn. Begin the game with 2 Aboms and you should be able to summon the Des Engine turn 2.
  8. You won't be disappointed in McCabe's box, Sidir is solid and his Promises upgrade is terrific for your other Guild Enforcers and Henchmen. Wastrels are decent 4ss minions who add some healing. Another option not yet mentioned is the Guild Pathfinder and the traps. I've found him very useful for squatter's rights and frame for murder where you can deploy him nice and close to summon traps on squat markers or get him killed for frame. Again another good lead into 10T if your ever tempted after picking up McCabe's box.
  9. Kang's Worker's Champion and Rousing Speech auras boosts everyone within 6" range including himself. If i'm players against Rezzers Kang is an auto-include.
  10. Papa Loco and Pere Ravage are walking bombs that can be obeyed into position to go boom. Papa Loco has companion so if Zoriada ends her activation within 6" Papa can activate and blow himself up. The Samurai's shoulder battling doesn't hurt him if it's obeyed to shoot making him quite a nasty ranged option and decent when things get up close. I like Myth's idea of Silent One, that model defiantly brings some extra options to Zoriada and now i have another model to buy. Ototo's a tanky model with a 3" engagement range which makes fears given form that much nastier.
  11. Samurai are 8 stones each and 4 will be able to take a 0 stone upgrade. For snipers any model with a long rifle with likely do the job though i'm using Guild Riflemen for them. Komainu i've blu tac my Guild Hounds to a 40mm base. Construct wise Mei only need 2 or 3 for Railwalk and like you discovered even 1 will still work, heck i've had games where i've not used Railwalker at all.
  12. Lucas looks like quite a lot of fun, i have his crew and he's the only model unassembled. Brewie i will likely get just so i have all the 10T masters and i want the moon shinobi. Love the Samurai in fact i plan to get 6 for using with Misaki for a Seven Samurai Themed crew.
  13. You pretty much called it right and i like your analogy of guerrilla combat bodyguard but hey everyone has differing play styles and crew selections which makes Malifaux such an awesome game. Btw that crew won the tourney
  14. Pere Ravage and Papa Loco are a couple of nice walking IED's with Zoriada as the detonator
  15. Well they are good in a McM build
  16. She can't use a witching stalker did you mean something else?
  17. She brings what she brings to any other list, solid melee and protection for her crew with Vent Steam. Mei has 3 jump points, (remember Lazarus is also a construct) which should be enough of them to utilise Railwalk. As a change up swap Sidir + gamin for Toshiro + Emberling and the list can summon Komainu. Laz gives the Emberling an alternate way of dropping scrap with any then he can heal back up with Self Repair. Why you think she would get in the way?
  18. Something to consider is 10T are a faction teaming with strong shooting models, almost if not as strong as any of the other shooting heavy factions if you remove their Masters from the equation. The ability to reliably attack models at range and gain board control should not be underestimated. Many 10T shooters can hold their own in melee which is a nice bonus. Quite a lot of 10T models are dual faction which opens up other factions play styles which can snugly fit into your crew and make a nice surprise for your opponent. Consider this crew which i took to a recent tourney. I'm biased but i can't see any Arcanist crew coming up with a crazy combination like that Mei - recalled, seismic 5 pool Sidir - promises, recalled Lazarus - recalled Katanaka Sniper Katanaka Sniper Rail Worker Metal Gamin
  19. Thanks for pointing this out, i misread Bravado and for some reason seen it similar to Reference the Field Guide. This has just made my day, thanks again.
  20. What Razhem said, 10T opens up many more options for Mei over the Arcanists. Toshiro and Emberling works very well and Yin's Gnawing fears making the enemy model suffer to Ca and Wp duels makes killing things with the Komainu that much easier. There are so many more interesting model choices in the 10T faction which makes for a wider and absolutely more fun ways to play her crew.
  21. My advice is to play a game and you will no doubt be hooked!
  22. Defiantly wouldn't want to be toting all 4 of them especially at the end of the turn when refreshing your hand. I'm thinking 2 or 3 maximum will be enough and once the high cards are used up Mulligan any low cards and unwanted Aces.
  23. I recently picked up some pike & shot historicals and blackscorpian deckhands both of which make good Wastrels. The idea is to spam Wastrels (7-10) using Lynch for Ace in the Hole and gain the ability to heal + shoot blasts , melee causing slow , focus or stroll away . I figure with all that easy healing the Wastrels can keep the rest of the crew alive with plenty of models to run schemes and fight. Toshiro is a potential include due to his buff and focus, fast and Command the Graves to summon fallen models. Huggy's role is beater/protector of Lynch and coupled with The Rising Sun and all the healing will become very tanky. Does Wastrel spam sound viable? Hopefully later this week i will have an opportunity to try it out
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