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  1. I bought the McCabe Nightmare Box because it looked cool, but otherwise had no intention of playing him. Damn Wyrd for their cool alternate models! In looking through the cards, and the 2 different keyword write-ups, I realized that at a tactical level, I have no idea how it works. The list clearly needs Scrap / Corpse markers to work. Is Luna's once-per-turn action really the only way to accomplish it? Do you use Luna to keep the artifact with "Luna Give" to go to someone else, or do you use Rollins to create and pass the artifact? Do you cycle the artifact around the crew or leave it on one
  2. Hi all! I've been playing McCabe religiously for almost a year now, and now that Explorers are out we finally have his whole keyword and I can write about them as a whole. I really love McCabe and what his crew do and they're one of my favourites in the entire game because of it. Keyword abilities- Looted Supplies- Pretty simple, if the model starts their activation within 1" of a corpse or scrap they draw a card. It's on the whole keyword, and you can generate scrap decently enough to set up a bit of card draw if need be but it's just a really nice incidental thing too.
  3. Hi all, been playing McCabe almost exclusively this past year and I've gotten a lot out of it. With Explorers finally on their way I've put my thoughts into writing like I've done for a few other keywords now and what I find works in the crew Keyword abilities- Looted Supplies- Pretty simple, if the model starts their activation within 1" of a corpse or scrap they draw a card. It's on the whole keyword, and you can generate scrap decently enough to set up a bit of card draw if need be but it's just a really nice incidental thing too. Artefact Upgrades- They all have Tak
  4. Hello fellow TT players. I've recently got hold of a new shiny box of Relic Hunters (my first TT crew btw) and now i'm interested in advice from more experienced players. My questions is (in no particular order of importance): 1. How does he feels in current meta in terms of overall strength? I'm asking this more out of curiosity because i'm in no way a tournament player, but i want to know what i'm getting myself into. 2. Since his keyword at the moment is basically his box + that one new release (that i anyway can't get for now because i live in only country Wyrd can't ship to and
  5. The list i'm using to learn the sinergies of McCabe. What do you think? Soul Stone Cache: 1 [Masters] - Lucas McCabe, Relic Hunter, Leader [Henchmen] - Sidir Alchibal - Desper LaRaux [Enforcers] - Luna [Minions] - Huckster + Trained Ninja - Huckster + Trained Ninja - Ruffian - Samurai + Silent Protector The deployment is with hucksters as close as i can from enemy deployment area but close to terrain for his amazing movement. The rest of the gang around Luna waiting for her activation. First turn Luna drop a scheme market and
  6. First of all sorry for my english and possible game mistakes, I didn't take notes in the tournament and I can do mistakes here. This will be a different Tournament report, I will tell you my impressions and my game style, that report will be of the valuable actions of every turn, and I will save my oponent crews in case they do not want to teach them, I will not post my crew or his crew, but if you read you cant take notions of it. G1 Darky NB Zoraida G2 Jon Ortiz TT McCabe G3 Rober Resus
  7. If a model holding one of his upgrades were to die within 10" of McCabe, Loan triggers, causing a discard and re-attachment. Since this happens "before death", is the model healed by 2 by a friendly Kamaitachi and therefore saved? Or does the heal+ push not trigger because it is McCabe who does the discarding, and not the model itself?
  8. So I was theory crafting and had a new list I wanted to try out. Likely it suffers from having too many moving parts but I thought it was cool so I am posting it McCabe w/ promises, saber, badge of speed 5ss Kamatachi 4ss Terra cotta warrior 6ss Guild guard x2 6ss Dashel w/arrest him 8ss Emissary w/ conflux 10ss likely taking Strange metal shirt but other upgrades availible total of 39ss which leaves room for izamu or bettari. probably needs to be a beater in that position. The idea is that your guild guard are scheme runners getting replaced by das
  9. Hello. Wanting to put together wild ones box and build a crew using all models in box. What I'm thinking Rollins black 4ss cache glowing saber, badge of speed, promises Iggy pup (Luna) Cherri Bomb (Sidir) by your side Patti Ramone (Mounted Guard) Ell I Ramone (Mounted Guard) 2x guild hound witchling thrall What do you think? What would you run with box?
  10. good morning all, I have been playing malifaux for around 18 months and recently made the precarious step into TT with the treasure hunter himself, and I could use some help from you beautiful people, I have started playing him and like the emissary (who doesn't want to push a model with an upgrade and give it fast) in a crew where everything has upgrades attached, my question to you is what minions do people use I quite lke wastrels min damage 4 seems pretty good for a 4ss model and the double walk plus defensive I like really the ones I've looked at and the reasons behind them are
  11. Last weekend I went to the ITC with Team Lollipop, aka the finnish team and me - a random swede who had been invited to fill out the team. The amazingly friendly fins had been informed that my moderate success at swedish tournaments coupled with the fact that I hadn’t played too much the last six months meant that I wouldn’t be really improving their odds of a win but decided that my personality would do, for which I am very grateful. I didn’t really prepare properly from my hiatus by building crews before the tournament since I had a really stressful couple of weeks leading up to it.
  12. Hello, guys, could you help me with my case? Few days ago I bought box with Relic Hunters. It`s a good set for me, but there is too little SS in box for comfort game. I`ve found some schemes how to hire crew for TT McCabe but i need something different... I need unversal roster where I can use Maximum models from Relic Hunters set. I need enfrocer and some more minions or other types of characters, I don`t know, please, help me! What do you think about using one of this guys as my enfrocer: Lone Swordsman, Izamu The Armor and Samurai? And also I found that shadow effigy a
  13. Hello! I picked up the Wild Ones set and it is gorgeous. I'm a bit lost as to where to go from here. I'm also still torn on 10T vs Guild, but it seems he uses mostly the same things either way so maybe that's less of a big deal than I'm making it? I know he likes his Hounds, and it seems that Executioners are an ideal piece for the Mounted Guard to drag along. Austringers are always good, sure. Queeg is cheaper than Sidir as far as a Promises battery, but does he do anything else? Is Sidir good? How does it all that fit into McCabe gameplay? Are there any other models I should be
  14. Hello! I picked up the Wild Ones set and it is gorgeous. I'm a bit lost as to where to go from here. I'm also still torn on 10T vs Guild, but we'll see how that goes later. I know he likes his Hounds, and Austringers are always good. Queeg is cheaper than Sidir as far as a Promises battery, but does he do anything else? Is Sidir good? How does it all that fit into McCabe gameplay? Are there any other models I should be looking out for specifically on the 10T side of things? Ten Thunder Brothers and Illuminated seem like strong options. The Wandering River Monks seem more solid af
  15. I picked up the Wild Ones box and I'm planning on playing him this weekend against a friend. The problem is, I have no clue how to build a list for McCabe. Every time I look at him I feel like I'm either building the list wrong or I feel like I would just be better off playing him as Guild. In a week our small group has a local tournament and I'd like to play him but I'm just not sure how. Any help would be greatly appreciated.
  16. Hi everyone! I've recently started playing and, as with most games I play, I wanted to get a paint log going for it. I decided to jump in with Lucas McCabe and his Relic Hunters as I really like the look of the crew (though perhaps some research into play style might have been warranted first). What could be cooler than a 1920's New York street gang and a machine gun toting Arabian bodyguard led by Indiana Jones on a horse? I decided to start simple with Luna Next up I'm working on a Wastrel and decided to up the ante with tweed pants. Thats all I have for now, but
  17. Hey! I usually play McCabe on the "right" side of the law so I have no clue about his illegal dealings with certain shady syndicates. In a recent trade deal I got two oiran thrown in and those models are so beatiful I could consider going rogue just to get a reason to paint them. I know they have a rather shady reputation and I've looked over the card and not been extremely impressed. I figured someone here would have tried it. Can McCabe make the poor girls work? If you give 'em a sabre and manage to get fast and focused on them with the free upgrade that also synergises well with p
  18. I'm sorry if this has been discussed elsewhere, but I didn't see it in a cursory glance at the last few pages. I'm thinking of picking up the Aionus model despite it not really appearing to fit into any of my existing crews. The closest synergy seems like it might be with McCabe who already runs lots of minions who could have another source of Fast with Aionus, and also possibly playing into a control-based McCabe crew that is heavy with Slow. Has anyone had any experience or luck with Aionus in a Guild McCabe crew, or is there another Guild master/crew he works especially well with? Have
  19. Hello Guild officials, Does a mobile list like below sound playable? McCabe w/ upgrades Luna Some number of Guild Hounds 3-4 Mounted Guard/Pale Rider/Lone Marshall I'm just getting back into Malifaux and was thinking about the most mobile (generalized) force I could bring to the table. Back when I played Chaos in WF I would take only horseback units and had reasonable success. Malifaux seems like a game that this kind of list can work in, it isn't great at everything (head hunter and show of force come to mind) but I'd like to out maneuver my oppo
  20. Hey guys, new year (almost) so time for a clear out, It's mostly Guild but there's a few other odds and sods too. Postage on top. Most is built and primed (painted stuff listed in a separate list below): McCabe crew minus one Wastrel (Sidir primed white) - £18 Hoffman crew with extra Watcher, Metal Gamin and Peacekeeper (all sprayed in metal apart from Hoff who is black) - SOLD Guild half of Starter Set (unprimed) - SOLD Executioner (primed white) - SOLD Abeula (unprimed) - SOLD Riflemen (two built,
  21. Hello wicked enemies of the guild! With McCabe being my main man i started pondering my options for trying him in TT. Owning most guardsman models I felt the natural progression would be to infiltrate half the list so I don't need to buy everything all at once. Since austringers are severely hamstrung in the Guild by not being able to be affected by any support models I have a sish to try and break them in TT. Has anyone tried them extensively in TT or are they considered subpar? I was thinking Toshiro to give them both focused and then the emmissary to make them have blas
  22. Hey all Had a game with Jack daw against Mccabe last night, and I felt fairly sure how their unique abilities would interact, but I was nonetheless posed the question by my opponent, which then made me doubt my own judgement: Are Jack daw's cursed upgrades removed from Mccabe when he dismounts? The curses stipulate that if the affected model leaves play, and did not start the game with the upgrade attached, they are reattached face-down on the original owner (Jack). When mounted Mccabe would normally be killed, he is instead removed from the game, and dismounted Mccabe is summoned into pla
  23. In the 2nd ever Malifaux report on my site, Evil Steampunk-magic-using Marxist Drug-runner Mei Feng takes on a man on a horse and his big fat Edward Scissorhands best friend in a strangely inappropriate urban cowboy landscape as two newbie players struggle again to get to grips with what the hell they are up to .. There is kung-fu, there are dogs and eagles, there is a Sikh with a machine gun and there is a lawyer (sending guns and money..?). Who knows what it all means - but as long as everything gets set on fire, and there is a post-battle analysis that is built on the basic princip
  24. Hi all - I'm relatively new to Malifaux, been playing once or twice a week for the past few months and loving every second of it. After an early, fun, but chaotic time with Som'er, I picked up Mei Feng, and I'm really liking her. I've been running her as Ten Thunders, with various combinations of Kang, Rail Golem, Metal Gamin, Rail Workers, and Archers. I'm contemplating where to expand from here, and in particular, whether to emphasize Arcanists or 10 Thunders - eventually I'll pick up more of both but with limited funds I'd like to make smart purchases. I had been thinking I would get th
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