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Kai last won the day on August 10

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About Kai

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  1. Happy Thursday Wyrdos! Wyrd Chronicles Vol. 38 is now live! This Is Halloween. Messing with Malifaux: Take a trip down memory lane and revisit some old favorites in M2E! Smilin's Easier Than Frownin': Two thieves find themselves caught within the crosshairs in their latest heist job. Tricks N' Treats: Celebrate Halloween with a Waldo pumpkin stencil and a Wyrd coloring page. Community Highlights: Interested in trying out a tournament? Here are some tips and tricks to get you started before the first round begins. Zepplin Transcripts from Beyond the Breach: A brief glimpse into the King's Empire after the battle of London broke. Old Bones: A Bultungin reawakens, only to find that the bones of those she loved are missing from their graves. Earthside Dossiers: Take a deep dive into the Cult of the Burning Man's Commanders, Adeodatos and Fenton Brahms. You can find the latest issue of Chronicles for the low cost of FREE on DriveThruRPG!
  2. Kai

    Beta Applications Reopen

    You need to apply again.
  3. Hey Wyrdos! The Third Edition Beta continues to move on, and we have been spoiling a little bit of information in our Waldo's Weekly segments. For those who missed out on the previous chance, want to give you another chance to see what is exciting about Third Edition. We are really excited to announce that we will be accepting new applications to the closed Beta. Joining the Beta is a way to get a peek at what is happening in Third Edition and provide valuable feedback. You will be able to see some of the design processes for a game you love, and be able to see the changes happen and even have an influence on them. For any new applicants, please be aware that you will be put into a new group if accepted. The Beta is currently split into multiple groups, and this will create a new group for this wave of testers. If you have friends in one of the other groups feel free to play with them and discuss with them. The group will give you an opportunity to have your voice heard by the designers. You can find the Beta Application here: https://wyrd-games.net/m3e-closed-beta-application
  4. Kai

    Round Three Voting Information

    Very true! https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/115-round-3-eliminated-finished/
  5. Hey Wyrdos, With The Other Side’s release, we thought that it might be a good change of pace to take a peek into its world. This story takes a look at the perspective of the men and women of the King’s Empire who piloted the zeppelins floating above London after the battle broke. This short story is an exclusive glimpse into the Other Side that you won’t be able to find anywhere else, including the core rulebook! The story can be viewed on our website! You can also click the image below to download the PDF.
  6. If you haven't already make sure you go and check out the information thread: https://themostexcellentandawesomeforumever-wyrd.com/topic/140803-round-three-voting-information/
  7. The countdown ends and the ghouls and ghasts need to head home from the Monster Mash. The spooky and silly made its debut in this round! First off thank you so much to everyone who continues to participate. The Round Three Theme, Monster Mash, brought out some of the denizens of the night and we all enjoyed getting to party with them! With all that said, it's finally time. Round Three of submissions is over! Brushes are down, paint is dry, the monsters mashed. That means it is time for the voting! While we may be voting in the Bronze category only this time around, you wouldn't know it from many of the entries! The monstrous minis were mighty indeed! All this means is that the submissions are ready! Make sure you read ALL of the information below before heading to the poll (link provided at the bottom) A reminder that our Gold and Silver voting will be handled by our esteemed panel of judges. If you want to take a look at the awesome entries, head on over to the galleries! Gold: https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/112-round-3-gold-finished/ Silver: https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/113-round-3-silver-finished/ A note that the Silver bracket was changed to include repairings based on DNF's and drops. This means some of the pairings in Silver will be different than the original pairings posted in the announcement thread. @SallyFN, @ArD, and @Ayvranwere moved to Silver due to DNF's or Drops in Silver. The updated bracket is included below. For Bronze, the voting will be handled via a Forum Poll (which is linked at the bottom of this post). We have attached images for each entry, and all you have to do is choose your favorite out of EACH head to head pairing. Please make sure you vote in each head to head. The gallery for Bronze can be found here: https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/114-round-3-bronze-finished/. Feel free to head over there to comment on your favorite pieces or to get a closer look at some of the images! A few notes about the pairings. Due to multiple DNF's, there was a significant amount of repairing. This means that some of the pairings will be different than the original pairings posted in the announcement thread. In addition, three painters were moved up to Silver due to DNFs in that bracket. Thank you again to everyone for participating! There were some awesome submissions, and we can't wait to see what you have ready for Round Four! Below you will find the list of people who were either a DNF or dropped. If you were paired against one of these people, you were re-paired to have an opponent if possible. This repairing was done randomly. If you feel you are incorrectly on this list, please PM me. Beerzerk88 KID55 Iio9ilnik Decoy werdipi Regia RevaMcEntire argailwall Terry conykchameleon Oscrix gypsy If you made it to this point, that means you are ready to vote! Head on over to the polls: https://themostexcellentandawesomeforumever-wyrd.com/topic/140804-round-three-voting-polls/
  8. Hey Wyrdos! We have some new Through the Breach books, Above the Law and Northern Sedition, available on DriveThruRPG. Above The Law takes you inside the most powerful organization on either side of the Breach: The Guild of Mercantilers. Meanwhile, in the next part of the Northern Aggression adventures, Northern Sedition, the Fated are brought in to help deal with a new faction that has arisen in Ridley: the Seditionists. You can click on the image below to head over and begin your adventures.
  9. Hey Wyrdos! Welcome to our first Waldo’s Weekly. For this week Waldo got into some of our Third Edition files. After we convinced Matt to go in and recover most of them (don’t worry, we are pretty sure that leg will grow back). Unfortunately, Matt forgot to lock the safe AGAIN and Waldo grabbed some stuff and is now forcing us to release SOME of it or he will release all of it. Since we promised him his one day a week, we decided to share a little something about Third Edition with all of you! Before Waldo gets a little too excited and starts spoiling everything. You can find a link to the article here! The Third Edition (M3E) beta is in full swing, and things are coming together nicely! So nicely, in fact, that we wanted to take a few moments to pull back the curtain and look at how some basic rules are changing for the new edition. Now, obviously the beta is still ongoing, so there’s a disclaimer here that things might change between here and the final release, so please keep that in mind. That being said, let’s take a look at some of the basic rules and how they’re changing in M3E! Card Draw Rampant card draw was incredibly problematic in Second Edition (M2E), as it gave certain Masters and Crews far too much control over the game. In fact, this lead to several errata adjustments and forced the design team to greatly limit the number of models that let players draw cards, which was a bit counter-productive in a game that uses cards as its main randomization mechanic. To address this issue, we’ve capped the max number of cards in hands in M3E. Each player is limited to a hand size of six cards; if they draw cards in excess of this limit, they must immediately discard down to their maximum hand size. This ensures that card draw is still good but shifts it from something you want to happen at the start of every turn to something you want to spread out through the turn to replace cards that you discard or Cheat over the course of normal play. Of course, card cycling is pretty good in and of itself, so that card draw still has a benefit for players that go over their maximum hand size, just less of a benefit than pure card draw. Size and Height In M2E, models had the Height trait, which was a rough estimation of that model’s size. Unfortunately, that became a bit awkward when dealing with models that were wide but short, and new players were often confused by taller models having the same Height stat as shorter models. In M3E, we kept Height as a trait that is possessed by Terrain (typically with Height equal to the Terrain’s height in inches), but on models, Height has been changed to Size. This should allow us to more accurately represent models with differing body types. As a random aside, we’ve also suggested that models not be allowed to stand upon particularly tall Terrain (Height 5 or greater). This is only a suggestion, as we don’t want to invalidate a lot of the cool Terrain that people have created over the years, but unreachable sniper nests can be problematic in any miniatures game, so we wanted to weigh in and push people toward more reasonable vertical Terrain with a suggested cap. Line of Sight In many ways, Line of Sight (or LoS, as it is often abbreviated) hasn’t changed all that much from M2E. To determine if two models have LoS to each other, you still draw sight lines between them. If any of those sight lines are unobstructed, the two models can see each other. Any objects that have a Size or Height that is lower than either of the two models are ignored, which allows bigger models to see over smaller models or obstacles. As a bonus, if a model is standing on Terrain with the “Height” trait, it adds the Height of that Terrain to its Size when determining what it can ignore when drawing LoS, which makes elevated positions important for snipers and other gunmen. Vantage Point, LoS, and Shadows Vantage Point was one of the most maligned (and arguably, confusing) rules to come out of M2E. When it came time to look at how we wanted the line of sight rules to work, we tossed Vantage Point out the window and went back to the drawing board. The result was the Shadow system. In M3E, each piece of Terrain with the Height trait casts a “Shadow” equal to its Height in all directions, to a maximum of 4”. “Shadow” is just a catch-all term that is used to represent overhangs, sight angles, and places where a model can crouch down or press up against a wall to avoid being seen. During gameplay, when line of sight is drawn to or from a model that is entirely within a Terrain’s Shadow, any sight lines that pass through the Terrain generating the Shadow are blocked. This applies even if the Terrain is being ignored due to its Height, which means that models on top of a building often won’t be able to target models that are hugging that building’s base. The Shadow rules also dictate which models have Cover. If a model is within a Terrain’s Shadow (even partially), it gains Cover against any z Actions that can draw one or more sight lines through that Terrain. This allows models greater freedom in positioning than in M2E, as they no longer have to hug Terrain quite as closely to benefit from cover. Soulstones Soulstones have remained relatively unchanged since M2E. The biggest difference is that Masters and Henchman no longer have a cache. If you want to bring any Soulstones to the table, you will have to have some left over after hiring. By default, they can only be used by Masters and Henchmen, but a number of models in the game have the Attuned Ability, which grants them the ability to use Soulstones as well. Soulstones can be used in four ways: * Draw Cards: During the Draw Phase, each player may spend any number of Soulstones. For each Soulstone they spend, they draw two cards and then discard down to their maximum hand size. The big difference from M2E is that players can spend multiple Soulstones to attempt to mitigate truly abysmal hands, which helps to mitigate the chances of a player going into a turn with a handful of low cards. * Enhance a Duel: Much like in M2E, before any cards are flipped in a duel, a model that can use Soulstones can spend a single Soulstone to add a single + to its flip. It can also spend a single Soulstone to add a suit of its choice to its final duel total. These abilities are not mutually exclusive; a model could spend two Soulstones to add both a+ and a suit to the same duel. * Block Damage: A model that can use Soulstones can spend a single Soulstone before a damage flip is made against it to add a - to that damage flip. This is similar to how this worked in M2E, but since the Soulstone is spent before the damage flip (and not the duel), it allows models to see the final duel totals before committing, which makes it a more useful ability in general. This also cleans up the timing issues from M2E; now, instead of the opponent having to pause between announcing their attack and flipping a card for it (which was awkward for many players), the decision point occurs after the duel is finished, which is a more natural place for both players. * Reduce Damage: After a model that can use Soulstones is damaged, it may spend any number of Soulstones to reduce that damage. The model flips a card and reduces the damage it suffers by 1/2/3, +1 for every additional Soulstone beyond the first. This reduction occurs before all other reduction and can reduce damage to 0. The biggest change here is that models are no longer limited to spending a single Soulstone; if you absolutely want to ensure that a Soulstone-using model survives an attack, you can do so, though it will cost you. And, as always, you might still flip the Black Joker... Hopefully this brief look at the rules will give you some ideas on the shape of M3E. Next time, we’ll take a look at movement and how some common movement abilities have changed with the new edition.
  10. We have finished looking into the concerns that @Decoy brought up. It was determined there was a technical issue caused that we have now corrected. His score has been corrected in the post to represent the new average of 13. This has not changed the pairings for the current round. Thank you again to everyone for expressing concern in ensuring fair and honest judging occurs.
  11. We wanted to let everyone know we are looking into the issues brought up by @Decoy. Thank you to everyone for your concern in ensuring that fair judging happens.
  12. Happy Wednesday Wyrdos! Waldo, our resident mischief maker here at Wyrd, has been kept under close watch ever since he got loose and caused some havoc a couple of months ago. After he almost bit off one of our fingers, we decided we needed to let him stretch his wings a little bit. I, for one, would like to keep the fingers I have left right where they are. Plus Kyle still won’t go in the bathroom until someone checks it first. And Matt still twitches every time he hears a wing flap. In an effort to stop the misery he was causing, we told him he could have ONE day a week to get up to some of his mischief. Hopefully he doesn’t spoil anything too big this time… Stay tuned next week as we let Waldo loose for the first time in his new segment Waldo’s Weekly. Now to see where that bugger ran off to….
  13. Kai

    Round One Results & Round Two Begins

    Locking this thread since round 3 is ready!
  14. Kai

    Round One Results & Round Two Begins

    It will be up today at some point. Patience is a virtue and all that.
  15. October starts today, and so does Round Three of Iron Painter 2018! It's hard to believe but we are already at the halfway point. Only two more rounds remain! Who will win? Who will place? And who will be eliminated? We want to say thanks again to our awesome judges, the Iron Painter participants, and all of our voting community members. It has been really awesome to see yet again this year, that the Iron Painter community is one that really supports each other, and revels in the awesome hobby we all share! This announcement contains the round three theme and pairings. A link to the round two results can be found at the bottom of this post. But now it is time for the part you guys all REALLY care about, the theme! Theme October, as everyone knows, is the spookiest month of the year. So how better to celebrate the month than with the theme Monster Mash?! What truly monstrous creations will you be bringing in Round Three? We are excited to see what ghouls and ghasts you invite over for your painting sessions! Now Iron Painters, it's time to get assembling, converting, modeling and painting! Submissions Round Three Gold: https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/112-round-3-gold-finished/ Round Three Silver: https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/113-round-3-silver-finished/ Round Three Bronze: https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/114-round-3-bronze-finished/ Round Three Eliminated: https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/115-round-3-eliminated-finished/ Round Three WIP: https://themostexcellentandawesomeforumever-wyrd.com/gallery/category/111-round-3-wip/ Pairings Gold Silver Bronze Reminders Again a few reminders because it never hurts! 1) All submissions should be one image. This could be a collage of multiple angles, but it should be one image. It should be submitted as a.jpeg and no larger than 7000 x 7000 pixels. 2) Work in Progress photos (WIP) and sharing is not only allowed but encouraged. This contest is not anonymous so share as much as you want! You should be proud of your Iron Painter work, and we want you to be able to share how awesome it is. 3) Some participants will not finish their painting in time. It happens! Anyone who does not finish their model automatically loses their Round and is eliminated from the competition (not just dropped down a Tier) If there are multiple DNFs in a Round, their opponents who did finish their models will be randomly paired up against each other, as long as they are in the same Tier. Iron Painter is a competition, and if your opponent couldn’t handle the pressure, we’re going to go ahead and get you an adversary that is made of sterner stuff. It is possible that this will still result in a participant without an opponent, in which case that participant will automatically win that round (assuming they aren’t disqualified by the Easy Way Out restriction; see below). EASY WAY OUT Any submission that is up against a DNF may be disqualified if it gets a total score of less than 12 points (averaged). This counts as a loss. This rule is intended to stop people who see that their opponent will be a DNF from taking the easy way out and submitting a “meh” piece of work. 4) An image should be of either a single model, diorama or scene. MULTIPLE MODELS THAT ARE NOT SET IN A SCENE OR DIORAMA WILL RESULT IN A DISQUALIFICATION!! 5) If you have any questions please ask me! I want to help, and make sure there is no confusion. Round Two Results: https://themostexcellentandawesomeforumever-wyrd.com/topic/140437-iron-painter-2018-round-two-results/