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CapnBloodbeard

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Everything posted by CapnBloodbeard

  1. He might have some use against, say, a rat or gremlin crew where you're faced with a lot of activations and blasts are handy. Especially if it's the sort of strat/scheme list where you're not needing to push up the board too much and his lack of mobility won't be an issue. So, probably has specific uses. Probably But overall, yeah, he's pretty rubbish.
  2. I like survivalist on Schill. It just feels thematic - why make his crew hard to kill when he isn't? Overall your crew list is fine, but at 6 activations you may struggle. I'd consider the steam trunk. Johan and convict gunslinger are good too. Void wretches are reasonable cheap scheme runners, although winged plagues are arguably better.
  3. I don't think a same-faction match is really that much of a problem, given that each master will play quite differently and will take a different crew - and even the same master can be played a number of ways. So knowing I'm facing outcasts.......I'd probably just try to take something to deal with Hamelin's rat-spamming, and potentially something to reduce the chance of being charged by Viks. Aside from that, just play my game. This is assuming I know I'm facing outcasts with no idea of which master.
  4. I've been hearing of people putting Desperate Mercs to good use just to spam those attacks to either wear away enemies or force them to cheat cards to stop the 'death of a thousand cuts'. I'm still dubious about this though - I mean, their rapid fire type action is Sh2, isn't it? So even hitting a weak minion, odds are you're going to lose every duel even before cheating. So I don't see how that technique works...but people are saying it does. Anther vote for Friekorps Specialist. Too slow, too expensive. He's never done anything useful at all when I've played him
  5. Depending on the crew you take, Hans not randomising when shooting into combat could be pretty valuable too...
  6. schemes and stones has a good one on Schill. they basically promote careful use of the can opener or whatever it is that reduces defence coupled with healing and really work on the denial game. I ALWAYS take survivalist on Vs. That, with Librarian and shirt comes off??? I've had vS resist about 20AP of attacks before.
  7. So this is my first real foray into painting, and I'm painting Hannah. I'm painfully, incredibly, stupidly slow - so I'm trying to keep my workload at a minimum. I'm happy with 'tabletop standard' - I'm not going to be trying to win points at any tournament painting competition The power armour suit is dark purple - so far I've done a base coat with Vallejo Heavy Violet, using Chainmail (citadel metallics - the old name, their lighter coloured one) on the silver parts, and so far using Heavy Red to base coat a couple of the pieces behind her as an accent. Intending on keeping the armour a fairly deep purple, with the red accents going to a more vibrant red. So, I figure washing with Badab Black will help with the shadows - I figure Black will give a cleaner look than Devlin Mud (or 'Miracle in a pot') this time. I figure I'd wash the entire thing - some people promote using the same colour as the paint (eg paint over the purple with purple wash), but I'm concernd this may not give enough depth in the recesses. However, given that the wash invariably leaves some black on the raised areas where I don't want it, I was considering doing a thin purple wash over the black. Not sure if that will do anything. I've watered down the black somewhere between 50-50 or 70-30 (wash-water). But there are plenty of areas without recesses - such as the shoulder pads. I was thinking of washing over those anyway just for consistency in appearance and texture, but there's nothing really for the wash to hold into there. The feet/lower legs have a number of lines in them, like plate joins in the armour - the wash isn't filling those as deeply as I thought it would so I was thinking of using a micron pen in those lines. So, thoughts on my plan so far? I figure the closest online that I can see in terms of tutorials on how to paint her fast is in space marine tutorials, but given all of their armour has recessed or raised edges (like the shoulder pads), there's also some big differences. So, assuming I go ahead with my plan - what next? I know I'll need to go over the armour again with some purple over where the wash left black, not sure if a drybrush or just a thin but controlled layer will be best here.Will the same purple suffice? I'm concerned about going to a lighter one in case the difference is too evident and it looks stupid. From there, will I need to do anything to shade the armour? I was thinking of edge highlighting with some warlord purple, only in some areas - but her top shoulder pads, for instance, will have nothing. So what will I need to do in order to highlight areas like this? I know layering/blending is quite time consuming so my concern is unless I'm spending a very long time on the one part, the transitions will just be too 'sudden' and look stupid, and I'm trying to reduce my time on this. Also, I chose to go for a cleaner look rather than a weathered one. I figured the metal joins, bolts and things wil just need a tiny dab of chainmail again on the highest parts. Because the metallic is so thick I probably won't worry about painting over the flatter join parts as I'd just end up pushing paint into the recessed areas - and this way it just looks well oiled anyway. tl;dr: Inexperienced painter with limited time/skills. Base coated Hannah with dark purple washing with badab black, might use micron pen too Seeking advice on whether I need to wash with purple as well And how to highlight/shade the armour without risking it looking stupid and block with severe tone transitions, and without spending way too much time. Thanks brains trust!!
  8. How do you play that crew? New to tara (yet to play a game with her)
  9. Doesn't Levi need waifs? I randomly have Levi by himself, but I've avoided using him so far....
  10. How have people found their scheme marker tricks? considering using them with Viks...
  11. You can get a free digital rulebook now anyway - rules only, same as the rules manual (the large rulebook has fluff and image of cards)
  12. Yeah, von Schill's box is often recommended. Trapper is a good addition to any crew, and the librarian...well, some people love running librarian and Vanessa. I have never seen that combination do anything other than die expensively. How do you run Specialist to make him useful? He'd have to be one of the most hated Outcasts models on here, I reckon....
  13. You can get desperate mercs for cheap dudes who do absolutely nothing....or void wretches or winged plagues for cheap things which are actually useful the others are all solid options. Hannah can do some fun things with the Viks too. Malifaux Child, I would very highly recommend. I prefer him to student of conflict. Sure, Student has some more movement tricks, but Child can do one of the master's cast, to save her an AP and keep buffing pointy Vik. Also, MC can heal Vanessa, which then heals all the others - I like to keep MC and Vanessa off to the side somewhere away from anything which can hurt me.
  14. With a severe damage of 4 I don't think I would consider her a 'big hitter', even if she should be hitting moderate at minimum, especially when on the centre line. Heck, the Trapper has a higher maximum damage, and with the built-in positive flip he's effectively Sh7....hmm...we've had a thread on 'what's an interference' model, do we need a 'what's a big hitter'? The hard part with the Emissary is that Outcasts have so many awesome 10SS models that it becomes a tough decision. I'd love the emissary, I just can't really justify spending more on one model than an entire crew box. Keeping an eye out if one of the old Outcasts Avatars appears cheap somewhere as a legal proxy.
  15. I tried some of the magnetic sheeting once, I found it useless. Maybe I just had a cheap brand. I just got a bunch of small magnets off ebay cheap to stick to bases (haven't done it yet). Great models - how did you get the other colours coming through on the Space Wretches? von Schill looks great - dark brown base of some description with some very thin green layering for that effect?
  16. If you search for 'Hans' there are a few threads discussing their comparisons, although this thread has provided some new and useful considerations. Hans is just a bit more expensive - and card intensive (reference the field guide for the trigger you want, or shooting off upgrades needs 2AP and no damage. Plus any cards for cheating because you probably want to ensure that attack succeeds. But you probably don't want to hit a leader with that as they can discard 2 cards to make it fail) Hans has a higher shot, but the Trapper has a + to attackers, so effectively the trapper has a higher Sh. Hans is great against armor or incorporeal, trapper moves around a lot better and can drop scheme markers (if he survives). They both have their advantages. I'd say that it depends on the board and your opponent really as whether Hans is worth the premium.
  17. Looking great!! How did you do the slight rust effect on Laarus? And what's the blue you're using there? Something about the Mercenaries really popped too, just a great scheme
  18. Yep, stay in cover. If your Viks don't get involved until turn 2, maybe even turn 3 (as long as you're keeping in mind what's important) then that's okay. Heck, send your Viks off in another direction to hunt down scheme runners maybe...
  19. So it seems that hodgepodgey things are good with her.... ...why the heck don't we have a Hodgepodge Golem?
  20. true. I think I need to get out of the bad habit of trying to do unsuitable things with my models. "wait, Misaki is in the open? Ronin, KILL HER!!!" *pop* *sounds of breaking glass somewhere nowhere near Misaki* *sounds of Misaki casually beating the living snot out of my master while ignoring the mere existence of my Ronin* Both Ronin and Freikorpsmann have advantages and disadvantages over each other. Whether you intend on putting the F'mann in the von Schill bubble of 'Hard to Kill by another name' should probably factor into the decision as well. Their comparisons have been discussed in other threads anyway.
  21. When running vS I tend to prefer freikorpsmenn to ronin, particularly if they're going to be in his 6" bubble. Never been able to get Ronin to do anything useful myself. That Sh4 is just a killer.
  22. Don't forget when considering positive flips, there are a few other things worth thinking about - well, just one that I can think of at the moment. If you're getting to the tail end of your deck and you haven't seen the black joker, a positive flip is doubling your chance of seeing the joker.
  23. Last time I ran him he got the opposing Taelor down to one wound based purely on his defensive trigger! We came up with this visual that, while charging, Taelor managed to trip over and smack her face on her own relic hammer.... I like him in headhunter - charge, kill something, then pick up the head. He can definitely wipe out enemy scheme runners then drop schemes with his 3AP. Is that a better option than 2 x 5SS models? Maybe, maybe not. On one hand, it's still one fewer AP. On the other hand, 2 x 5 SS minions can struggle to take out another 2 x 5 SS minions. Outcasts aren't really the strongest at that level, IMO. But then again, Bishop is so squishy that a minion can kill him by shooting. Wokou Raider could probably fill that same space nicely. only 2 AP but will kill scheme runners nicely, and 2 SS less
  24. Doesn't Shenlong and his crew benefit from putting conditions on each other? Johan could mess with that a bit....if he can get close enough. 10" range on that action though.
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