Jump to content

Search the Community

Showing results for tags 'armour'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice

Forums

  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Allegiances
    • TOS - Discussion
    • The Other Side Rules Discussion
  • Other Games
    • Board Games
  • Super Secret Forum
  • The131's Upcoming events

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Location


Interests


Biography:


Location:

Found 4 results

  1. Say I take Joss in a Rasputina crew. Joss has Armour +2 but if Raspy uses Decembers Touch to give him frozen heart and armour +2 then does Joss now have Armour +4 (until the end of the turn)?
  2. So this is my first real foray into painting, and I'm painting Hannah. I'm painfully, incredibly, stupidly slow - so I'm trying to keep my workload at a minimum. I'm happy with 'tabletop standard' - I'm not going to be trying to win points at any tournament painting competition The power armour suit is dark purple - so far I've done a base coat with Vallejo Heavy Violet, using Chainmail (citadel metallics - the old name, their lighter coloured one) on the silver parts, and so far using Heavy Red to base coat a couple of the pieces behind her as an accent. Intending on keeping the armour a fairly deep purple, with the red accents going to a more vibrant red. So, I figure washing with Badab Black will help with the shadows - I figure Black will give a cleaner look than Devlin Mud (or 'Miracle in a pot') this time. I figure I'd wash the entire thing - some people promote using the same colour as the paint (eg paint over the purple with purple wash), but I'm concernd this may not give enough depth in the recesses. However, given that the wash invariably leaves some black on the raised areas where I don't want it, I was considering doing a thin purple wash over the black. Not sure if that will do anything. I've watered down the black somewhere between 50-50 or 70-30 (wash-water). But there are plenty of areas without recesses - such as the shoulder pads. I was thinking of washing over those anyway just for consistency in appearance and texture, but there's nothing really for the wash to hold into there. The feet/lower legs have a number of lines in them, like plate joins in the armour - the wash isn't filling those as deeply as I thought it would so I was thinking of using a micron pen in those lines. So, thoughts on my plan so far? I figure the closest online that I can see in terms of tutorials on how to paint her fast is in space marine tutorials, but given all of their armour has recessed or raised edges (like the shoulder pads), there's also some big differences. So, assuming I go ahead with my plan - what next? I know I'll need to go over the armour again with some purple over where the wash left black, not sure if a drybrush or just a thin but controlled layer will be best here.Will the same purple suffice? I'm concerned about going to a lighter one in case the difference is too evident and it looks stupid. From there, will I need to do anything to shade the armour? I was thinking of edge highlighting with some warlord purple, only in some areas - but her top shoulder pads, for instance, will have nothing. So what will I need to do in order to highlight areas like this? I know layering/blending is quite time consuming so my concern is unless I'm spending a very long time on the one part, the transitions will just be too 'sudden' and look stupid, and I'm trying to reduce my time on this. Also, I chose to go for a cleaner look rather than a weathered one. I figured the metal joins, bolts and things wil just need a tiny dab of chainmail again on the highest parts. Because the metallic is so thick I probably won't worry about painting over the flatter join parts as I'd just end up pushing paint into the recessed areas - and this way it just looks well oiled anyway. tl;dr: Inexperienced painter with limited time/skills. Base coated Hannah with dark purple washing with badab black, might use micron pen too Seeking advice on whether I need to wash with purple as well And how to highlight/shade the armour without risking it looking stupid and block with severe tone transitions, and without spending way too much time. Thanks brains trust!!
  3. This came up in the last tournament I was in. My opponent and all the table spectators (it was a highly entertaining match so a bit of a crowd!!) took one stance on this, I took another........but given neither of us took the match seriously I couldn't be bothered pushing the point. Von Schill cops, say, 3 damage. Armour, so reduces down to 2 damage. I SS to prevent. Say I flip a moderate. The argument was over the Armor wording of 'still takes a minimum 1 damage' (paraphrased) I believe that the damage prevention flip is done after damage is determined. So, armor reduces damage. 2 damage is the amount that I'm determined to have taken, then I choose to SS Prevent damage. So because the Armour has already done it's think, the SS Damage Prevention flip can reduce all remaining damage to 0. I checked it in the rules and I think I had it right - anybody want to confirm/disagree?
  4. (0) Stalwart: Friendly models within 2" of the Guardian gain Armour +2. This model suffers 1 Wd each time affected models suffer damage. Now, I would read this as it being like an aura. So your models only have the effect while within 2". But as there is neither a Pulse or an Aura symbol, how are you supposed to play it? Because it creates 2 very different situations. Either you are activating the Guardian, and then sending off your models with Armour to go and kill stuff, or get objective. Or you are activating the Guardian, and then keeping models around that you want to keep alive to hold an objective, or block off a path etc. So obviously, I just want to know what you all thought about this action, and how you think it should be played.
×
×
  • Create New...

Important Information