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Cats Laughing

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Everything posted by Cats Laughing

  1. I think those Effigies only gain 1 extra faction, as all of them could already be taken in Neverborn via Hinamatsu
  2. She had a Living model restriction, but, otherwise yeah... (same in m1e fwiw)
  3. Have noticed that too. As another poster mentioned, the summons are more of the incidental and 5 or less cost models, which is an interesting way to bring more of those models into the game. I do think the GG2 rules and summoned token & related rules mean that this kind of summoning is far less of an issue than the "summoning" that makes some players worry about balance. FWIW, when I was tracking my local meta's WMH game stats back in 2013, there were already 140 warcaster/warlocks available for selection. It's definitely over 200 at this point and possibly pushing 300 (too many for me to bother counting in any case) TBH those two would probably get along like peas in a pods.
  4. If you do a slightly deeper dive into google translate, you get back to Takusen from Shintaku (the second definition below) (note: I'm definitely not an expert on Japanese) Definitions of しんたく Noun 1 信用して委託すること。特に、他人に一定の目的で財産の管理や処分をさせること。 「―銀行」 1 神のおつげ。託宣。 「―を下す」 2 新しく建てた家。新居。 3 分家。 ***** 神のおつげ。託宣。 Kami no o Tsuge. Takusen. Did you mean: 神のお告げ。託宣。 Translation results God's gift. Proclamation. Note: The "Did you mean" version translates to God's Announcement, which helps show that you can get variations in translations for the same set of phonetics in Japanese if you use specific characters (Kanji).
  5. You may be able to order from an online store that has a physical storefront, but the information that the general public has is below: (note: I think that there were some left over boxes from last year's Pandora set that were available during the easter sale, but iirc the Candy & Kade related box was already sold out by then) https://www.wyrd-games.net/upcoming-releases Scroll down to Sept Releases (copied below) Rotten Harvest Celebrate the fall season with Wyrd's second set of Rotten Harvest models: Toil and Trouble, along with Beware the Lights! These box sets contain pre-assembled alternate sculpts and cards for the Swampfiend Crew. Rotten Harvest box sets will be available at local game stores in October & November only. Don't miss out on this chance to add some spookiness to your games of Malifaux 3E! TOIL AND TROUBLE WYR21411 - $60.00 Contents: Zoraida Bedeviled Kettle (Alt Bad Juju) Prince Toadem (Alt Voodoo Doll) 3x Witches of the Wood (Alt Waldgeist) BEWARE THE LIGHTS WYR21412 - $40.00 Contents: Oberling (Alt Adze) 3x Kinderbaum (Alt Will o’ the Wisps)
  6. Marcus and McMourning already have a strong connection (Myranda) so i would not be remotely surprised if that's a pairing
  7. Zoraida here, So given that pairing (and stuff like Asami-Dreamer, Viks-YanLo, Nekima-Molly), I feel like potential pairings could be all over the place.
  8. I painted some stuff this month. More than my minion pledge in any case. I really do need to sit down and breakout the basing materials I have...
  9. Who was running the strats/schemes? I assume the Eyes+Ears->Berserkers were primarily distraction/fillers/killers/wound sponges/body blockers.
  10. Since the target enemy model will not count as engaging, you probably won't need to disengage (unless it's a scrum and other enemy models are engaging you).
  11. Where in the Flight ability does the Aura rule appear? I think you might be thinking of a previous edition's wording for Flight.
  12. It's not just on original Asami's card, but also on the upgrade Asami's totem gets if she ever dies before him. Basically with the way the flicker mechanic works (instant kill if you end any activation with 3+) you can't allow opponents to add flicker to your models. That said, new Marcus could have something to protect upgrades on his models (or gain some benefit if they are discarded by an opponent).
  13. She can place herself via Violation of Reality in an original Asami crew. Unbury is a place as well, so new Asami can get her to place as well. Good note on the once per activation bit as she does have a few ways to place enemies.
  14. Additional synergy in an Oni crew with original Asami is that Violation of Reality would allow Lady Yume to charge and check her fate deck before making her attack. Similarly the unbury tricks with new Asami can do similar. Warp the Veil is once per activation, so she can't look at her deck then use her placement effects on enemy models to look at their deck, though
  15. Lady Yume has an ability Warp the Veil, the current wording of which is below: Warp the Veil: Once Per Activation. After a model is Placed within Aura6, this model may look at the top two cards of that model's Fate Deck. (more words, not critical to question) IIRC you're always within your own Aura, so if Lady Yume places she will be able to look at the top two cards of her own Fate Deck, correct? Or is there some reason she wouldn't get the effect? If so, please help me understand why.
  16. Seems like her minor Oni synergies are: -Can get flicker on Kamaitachi to start the Dust Devil push-cart (hard to call that a train or engine -I think you can get the Yokai fllicker place via her From Two Worlds, but that doesn't look like a strong thing to do. -When you use Violation of Reality to charge, or flight, or a Katashiro's Blown By Wind, or a Yokai's flicker place, or Dimensional Rifts, or various other place effects in an Oni crew, you get a bit of a fate deck preview and some fate deck sculpting. You can also get a look at the opponent's fate deck with new Asami's Another Mouth and possibly other effects. Though I doubt you'd want to discard weaks from your opponent's deck. I think that last one is what you'll be looking at using in a Oni crew.
  17. How is Asami the oni one you didn't have a pun for?
  18. Desper is 2 more soulstones of cost (so now down to 8*ss for cache & models outside this plan) and a shorter range on the play (walk walk leap vs walk secret passage or double secret passage). *assumes you're still taking a 5ss healer, 13ss if not.
  19. Nah, I was wrong about the first activation thing. I was thinking about the gaining the flicker at start of the activation, but wasn't thinking about the "second activation" part of that clause as my mind had dropped the word second and I didn't go back to check. So you've got 4 actions without flicker in the case of a double activation version. This is, of course, why I posted and also asked for why I'm wrong.
  20. This plan is now: Ama no Zako 10ss 2x Jorogumo 18ss OOK Huckster 7ss Tanuki or OOK Low River Monk 5ss That's 40ss, leaving 10 for your cache and whatever strat/scheming you plan to do. If you're using the Huckster for range of this alpha play, you're probably not dropping in range to clear the Flicker via Asami's aura, so the Jorogumo needs to kill an enemy with 42 AP and no flicker used or you lose the Jorogumo (at the end of the first activation of the double activation). If you inception'd the second Jorogumo and the first fluffed it's kill, that second one is now going to unbury next to Asami, back near your deployment, with 2 flicker on it with nothing really gained. The more I think about this play, the less I feel like going all in on it So to ensure last activation are you activating both Jorogumo prior to getting buried? This might be a better plan than trying to drop double activation Jorogumos across the table, but also limits the high end output from this play. You still need to get that first Jorogumo to kill it's target without using Flicker if doing Jorogumo inception. I also wonder how strong Jorogumo will feel when they can't use Flicker willy-nilly, like they can under a summoner Asami (who just brings them back and has more active flicker removal for turn over turn flicker control). Still this alpha strike might be a stronger play than I'm feeling right now. Just want to work out the kinks.
  21. So I did a lot more this June... Some I really like (the Emissary especially) and some I don't as much (the stuffed piglet & tanuki). It's a lot of soulstones, 26 I think, so 38 for the month?
  22. If I'm reading things right, putting two Jorogumo in a Huckster leaves that Huckster on 2 wounds with Injured +1* and Staggered. Once you secret passage that Huskster up Manipulative is gone and your opponent should have at least 2 (possibly 3) models unactivated to choose one to respond with. Df/Wp 4 and 2 Wounds is a stat line that makes a Malifaux Rat almost look beefy. If the Huckster dies before the Jorogumo unbury, you're unburying next to Asami and have basically wasted turn 1 while putting unnecessary flicker on your models. *I don't think you can choose to put staggered on twice. One Jorogumo in a Huckster is probably a safer option as your drop ship is then Df/Wp 5 and 4 wounds and harder to just delete in an activation. I figure you'll get to do the Huckster drop ship once per opponent, then your opponent will hold onto an activation that can delete an activated Huckster. Cards, terrain, and such may allow the single Jorogumo drop to continue to work, but I'm not sure the double Jorogumo drop will work against opponents that are aware of it. I could be wrong, so feel free to explain how the Huckster survives long enough to deploy the Double Jorogumo.
  23. Yeah, as MrPieChee noted, a move to a grid system likely requires multiple changes to the game and would likely be best built from the ground up. I think as you build the new game rules and play you'd find more things that needed to be changed from Malifaux. Another option might be to make hexes fit ~30mm bases and just abandon base size as a concept. If your base hangs over the edge of a hex you just ignore that and assume it's entirely within the hex it's 'mostly' centered on. You have to fudge model placement a bit (you hang out of the hex more than normal) if multiple models with too large bases are near each other, but since everything is hex based, you kind of can move models as needed, since all measurements would be to a hex and not to the model's base. Bloodbowl already does this as there are various sized boards with different sized squares and various makers of models with different sized bases, but since everything is measured square to square, it doesn't matter as long as a base isn't so large it causes placement headaches. Other hex/grid based games do the same since the hex/square is the important location for measurement and models & their bases are just markers.
  24. I'd consider going the other way with hexes. Make the hexes slightly larger than 50s, and allow 2 30s to occupy the same hex (if a player chooses) but otherwise allow only one base in a hex at a time. I think that's an easier rules set than having bases occupy multiple hexes. It does change ranges (each hex being ~2"), but a majority of ranges in the game (that are not movement or 1" melee) are multiples of 2, so it could still work by rounding up or down on the odd number ranges.
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