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Cats Laughing

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Everything posted by Cats Laughing

  1. Oh, that's how he's supposed to attach to the base. I need to cut mine off and rebase him... :Fire paintjob, btw
  2. Well, I managed to finish off 2023 with my first Crossroads model and my monthly challenge, painted on 12/31/23. Introducing Slash, errr Sloth of Guns and Ressers the Crossroads Seven offshoot. All contrast, including the attempted freehand rose. Attempted is carrying so much weight there as I'm not sure anyone would think that was a rose if I didn't say it was... Oh well. I'll keep doing this challenge myself in this new year, even if there isn't a post to follow and add to, as it's a nice motivation for me to clean up my massive backlog. Will probably stay at the enforcer level going forward as that's one important model or two minions and I have other game systems so don't want to overload my painting queue or stress myself into giving up.
  3. Thought I might get around to doing another model, but haven't and won't tonight (gotta start painting another system for a local league with painting points) so posting this today. Finished Lynch1 finally. Might have his keyword done in nearish future. A mix of GW contrast and army painter speed paints
  4. On a very surface level, Kang's Focus pulse makes you want to bubble and gives some order of activation issues. Kang is also slower than the Porkchop (wanting to go before the rest of your crew means scrap isn't likely in position to Rail Walk, at least early turns), so overall he's going to fit more into schemes/strats where you're planning to bubble and stay bubbled. The Porkchop is much faster and drops scrap for friends to us, so he's more your pick for when you need more mobility. IMHO (without any game time in GG4) for GG4 you'll probably lean Porkchop more often as the ability to gain Fast gives you interact efficiency that you won't have with Kang, and GG4 appears on the surface to favor interact efficiency over killing. As for the Gamin, I tend to run one to put out two shielded and drop a scrap under my crew to start the turn 1 rail walking, especially if my turn 1 hand doesn't include the ram needed for the Emberling to start off the scrap train. I also like the extra source of shielded if I'm running Sparks and putting bombs in bellies.
  5. I need to post this here in case Wyrd hasn't read it elsewhere, but if it hasn't gone to print yet, can you change Jebediah's ranged attack to be: "Hatling Gun" (this isn't my idea, I read it in a discord, I think Rage Quit Wire's discord)
  6. Well, the local store ran a league with points for painting models, so I managed to bang out a few more models than I'd normally get to in a month (well, I didn't paint any of my other systems this month, so...). I picked up, assembled, and painted Neil & Willie for my Foundry crew for the league, then also did my old metal Blessed of December and Kitty Dumont as additional models for the league. All GW contrast or army painter speedpaints. 32 stones total
  7. I finished my september entry a while back but forgot to post incase I finished anything else in the meantime. Here's Aeslin, who joins my Fae crew, first started in 2019... She was 90ish percent done back then in 2019, but finally got around to her hair and shading. I still need to base Titania herself (the greenstuff snake I made to hold her up finally failed) but the other Knights are in partial paint and the Silent Knight has been primed, so those will likely be finished this autumn.
  8. Unlikely to paint more Malifaux this month, so just submitting my second Beckoner and Dreamer Insomniac. Insomniac has Turbodork Rainbow Roll clouds that don't really photograph well, but look fine in person and in certain lighting.
  9. Keyword features he looks like he has: (some of these are stretches Top Hat -> Big Hat Voodoo Frog Skellie on hat -> Swampfiend Fancy Moustache -> Wizz Bang Hooch Jars -> Tri Chi Amphibious/Frog Mount -> Angler/Swampfiend Mount of any kind -> Jockey Just missing: Infamous, Kin, Tricksy, Sooey/Pig
  10. Masked on a Yokai can be quite funny. They can charge more than once per activation. They place within 3" when they flicker so can get out of engagement to charge again (and therefore With Me again) even if you don't kill the first target. That place can also help you set up the 2" With Me requirement. If needed you can use their bonus before the first charge to set up the With Me ranges. As minions they get the coordinated attack trigger part of the upgrade and flicker can help you get a mask for it. The biggest issue with this is that they become 8stone 5/5s with 6 wounds, so you'll lose them once your opponent realizes what just happened. Jorogumo are another model that takes Masked fairly well. 2" melee range helps make sure you engage a charge target and can give you all sorts of options on placing the With Me model. They don't have a mask trigger natively, so the upgrade means you'll have a trigger regardless of what you flip. They're fairly beefy so you won't lose the model & upgrade as soon as an opponent looks at them. The range they can place a model via With Me is kind of funny: 2" with me range + 50mm Jorogumo base + 5" charge + 2" melee range + target opponent's base size + With Me model's base size. Could be ~15" if the With Me model and opponent are both 50s.
  11. They have their niche uses. Take the unimpeded one if you really need it for terrain on a specific board. Take the no resistance triggers one in certain match ups. The the hard to kill one on certain models when you need that model to live. The charge with me one can be fun with certain models. There are other situations where you'll want one or more of them in your crew. Upgrades shouldn't be like Lead Lined Coat and always taken.
  12. Ugh, thought Beckoners were 6stones, so figured I was done and started focusing on my bloodbowl and moonstone backlog, leaving Dreamer Insomniac at 99% painted and not starting on the second beckoner that was right there, so I guess I'm taking a mulligan. On the brightside, I'll be done with August and probably have a second model for a buyback really quick... I am beginning to run out of models for crews that I've started painting, which means I'm approaching "must think of a crew scheme" territory again... Skin is normal paints with a thin wash layer for some volume (that looks like it works really well on her face). The snake on the cane is a standard metallic. The rest, including the white trim and black cane are contrasts over old white-ish primer.
  13. IIRC it used to be a full month, which given Wyrd releases for a month are done at the end of the month, would put June releases being available (online) at the end of July. I could be very wrong, but that was my understanding of the process.
  14. I need to line all my Pandora sculpts side by side to figure out exactly what one standard reference Pandora actually is...
  15. Made it under the deadline after being out of town and far far away from my paints for 3ish weeks of May/June: 8stones of versatile ten thunders using my typical purple-yellow scheme. The folds of her clothes work really nice with contrast paints and my biggest sadness is not totally liking her skin color... Oh well, on to the next (and someday proper basing). Also, yes, part of her belt ribbon (the bit with the flower/star/bow) fell off a while back (under very limited to no pressure), so I didn't bother to reattach before painting as I assume it will just break off again and no one who doesn't own this model will know anyway.
  16. Thanks for the tip. Now to look into gloss medium and what else it is used for.
  17. TBH, same named triggers using different suits but retaining the same effect is better consolidation of rules than having the same effect with X different names just because the suit(s) required to trigger it are different. Having an ability only triggered by a specific suit across all models with that ability might be even simpler, but takes away a potential balancing lever so I'm not sure that sort of simplification is worthwhile. IMHO: 3: I strongly agree with this one a lot and wish more masters had their major abilities keyword locked and similarly some stronger non-master models should also have their major abilities keyword locked. Not everything needs to be keyword locked, but more could be to incentivize playing more in keyword. TBF, Wyrd does seem to be doing this with more recently releases, but those releases also have their in-keyword power pushed to make up for their weaker ability to work with OOK models, and that's apparently leading to some/much of the newer stuff feeling/being OP. 2: Summoning feels like such an integral part of the game and world background that wholesale removal would also likely result in a wholesale loss of players. Even though I currently focus on the non-summoner title of a summoning master, I would struggle with the idea that a core feature of the game had been ripped out. I think the current restrictions on scheming/strategizing with summoned models works really well in limiting the power of summons and for those summoners that are still above the curve, specific changes to those models would be better than wholesale removal. 1: Hard dislike. I get the idea of granularity, but larger numbers inherently get harder to work with and it feels like the trend of successful games is to use smaller numbers for model/unit costs (or to not have costs at all). Doubling costs also has the issue that using cost for in-game effects would not work as well with the Card system. Currently model cost range from ~1 to ~14 (excluding masters) which can correspond to card values directly. Doubling costs would change that model cost range to ~2 to ~28 which doesn't correspond to the card value range and effectively removes that option from the game.
  18. Managed to squeeze out another Illuminated before I go away on a 2.5 week trip and miss the end of the month. Annoyingly, one of my turbodork paints seem to be getting thick/grainy and therefore isn't giving me the smooth coverage I'd like. I wonder if there's a way to fix it or if it's a loss. Brilliance monster and corrupted claw in turbodork paints while the human body and cloths are in contrast paints. I like how the blue turbodork works for this, but not happy with the grainy pink.
  19. I am curious, do we have multiple examples of this (same named triggers with different effects)? Is this widespread or more isolated? This is something that Wyrd should clean up, but not something that needs a new edition. Regarding the consolidation of rulings, has Wyrd made official rulings outside of the FAQ?
  20. Discord is very discordant, which can make these discussions quite hard to follow. It is great for real time conversations, if you get other posters on at the same time.
  21. I had to mulligan March due to being too busy and missing the end of month, but I managed to get in my buyback in early April and finish off my April pledge as well. Total of 14 stones spread across the most boring of Autumn Knights "The Claw" and an Illuminated. The Autumn Knight was about 80% done from 2019 when I started trying to be a little more conscious of painting Malifaux and actually finished my first completely done (including bases) Malifaux models during a store run painting event. He was mostly painted in the dip style, using base coats of standard paints, followed by army painter quickshade. I finished up his hair and 'dipped' him to finish him off. The Illuminated was also something started long ago. I had only done the skin, based coat with normal paints, flesh wash, then some drybrush highlighting. This was one of my 'pre-slap-chop, pre-zenithal' attempts at a layered priming where I primed white then did a black wash to try to get initial shading and highlights ready. It was a terrible mess that can kind of still be seen in white shirt and can be seen in my earlier Foundry submissions here. I did the hair, shoes, belt/suspenders, pants, and shirt with contrast over the dirty prime. The brilliance corruption is turbodork Wave Length over black contrast. Looks brighter in person and probably need to fiddle with phone camera setting a bit more to get it to show well here. I kind of like the idea for brilliance and will continue it in other Honeypot corrupted models.
  22. Bah Humbug, March was a busy month outside of hobbying, so I got nothing done in March. I did do some hobby stuff reorganization and found some partially finished models, so I finished something last night (April 2nd) and am posting it here as my Mulligan buyback for March. This Autumn Knight was base colors (no shading), except for hair (just primer), and from before my contrast paint days. I added shading to give some depth to the armor and did his hair. It's a really muted scheme overall that fits late autumn after the leaves have fallen, but I don't super like it. Thorn and Tooth will be brighter and hopefully more fun.
  23. You get a mulligan and can buy back the mulligan, so you can go two months without anything malifaux/The other side. Also terrain counts too, and given the background, almost anything would be workable terrain. Maybe sci-fi is questionable, but it could be a Dreamer Dream or nowadays it could be something the Aua made.
  24. Adding to my comments above. If you do cut out markers and label them (such as labeling Pyre Markers or Ice Pillars or similar) you should absolutely also write down the relevant rules for the marker: Like Height 5, Impassible, Blocking, Destructible; or Hazardous (Burning +1); or Severe and Concealing; etc... Some markers, like corpse, scrap, scheme have no inherent rules, but markers with rules benefit from having the related rules on the marker itself. Unless, or course, you use some sort of art print and have no space for text.
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