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nix

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  1. I just wanted to provide an update on this event as we are coming up to this weekend fairly quickly. We have 9 people pre-registered for this event, so please shoot me an email if you plan on making it out. I want to make sure this goes off with a bang.
  2. I'm really looking forward to this and I know my Daughter is even more than I am.
  3. Just got back from my NH trip to find a box in the mail containing this lovely lady! Painted by Jarrett of the NYC Warmongers (Angerworm on these boards I think). Amazing model!!!
  4. @Tokaji, thats Awesome!!!
  5. Thanks to Adam for running this, and to all my opponents and the people who came to the event. I had a great time and it was a fantastic way to finish up my visit to NH. I look forward to playing more Malifaux this summer when we will likely return. Bill
  6. There is a thread over here: http://www.wyrd-games.net/showthread.php?18243-Podcasts-(-amp-episodes)-on-Malifaux I try to keep it fairly well updated, with the last update being in February of this year. I listen to a whole host of podcasts along with hosting one myself. To try and directly answer your question: UKRocky won a number of recent UK Malifaux events, he hosts the Bayou Broadcast Malifools, Malibros, and Soulstone train all attend a number of UK tournaments fairly regularly Tartan Skirmish Radio not only attends events but has TO's on regularly Through the Breach has at least 1 (I think 2) henchmen who run tournmanets along with a number of good US players. I am a regular fixture at Adepticon, and was at Gencon 2011/2012. I play and TO large tournaments at both events. I also travel regularly for tournaments. I am one of the hosts of Gamers Lounge. All the podcasts hit a different level of talking about competitive Malifaux play.
  7. I find that Pandora is not a generalist master within the Neverborn, I leave that to Lilith and Zoraida. Pandora does what she does well, but does not do everything. I tend to use Pandora on specific strategies, and the following from the new GG are some of my targets: Master of the Hill Treasure Hunt Beatdown With that said, my typical competitive Pandora list tends toward this list: Pandora @ 35ss Pandora Doppelganger Arcane Effigy Lelu Lilitu one of the following: Tuco + 7ss pool Tannen + 8ss pool Kade + 8ss pool Beckoner + Puking Snake + 7ss pool Insidious Madness + Puking Snake + 8ss pool The choices for the final 9ss come down to my opponent, their faction, and my general feeling going into a game. This crew setup gives me Pandora to do a lot of heavy lifting, and a lot of center of the board control. It's an "elite" crew with low numbers, but is still really effective. When I take this down to 30ss, I drop the bottom set of choices and just go with the puking snake plus a pool of 7.
  8. I do not think she is broken at all. I play a wide variety of neverborn lists, often in competitive settings, and the Doppelganger is only in 1 of those lists. For her price, her utility is only really good with 1 master in my opinion (Pandora). I love the model and for fun games she can be enjoyable to toss out, but I do not think she is a broken model.
  9. Monday and Tuesday booked, awesome! So who's around this weekend?
  10. Hello New Englanders. I will be in the Manchester/Londonderry area this weekend and during the next week and wanted to get some games scheduled ahead of time. Anyone up for practice for your upcoming tournament or just grabbing a couple games? I will have most of my models with me and have most nights open. Please PM me or respond to this post and let me know what works for people. I am aiming for games after 5pm. Bill
  11. On the tail of Craig's comment at the end of my game with Dom (paraphrased): Now that I won against Craig, have I finally won against an Englishman?
  12. Hey Gremlin Guy, are you Ben's Frito-lay guy (Luke) from the Warrenton area? Even if your not, feel free to ping me if you want to get some games in. We play at Huzzah Hobbies in Ashburn on Tuesdays. There is also a group that plays on Thursdays in Falls Church at Victory Comics.
  13. So Gamers Lounge trounces Bayou Broadcast: Bill v Dom - 7 to 3, win to Bill Bill v Craig - 6 to 2, win to Bill
  14. Win to Gamers Lounge ---- UKRocky goes down 6/2, Lilith v Jakob
  15. I have to agree, it should be interesting. I can't wait to hear Craig and Dom singing God Bless America on the next Bayou Broadcast!
  16. It's not dependent on speech, but being able to talk to your opponent is much easier than trying to communicate via the chat window. It's very similar to the table top in that manner. I have found that while the chat window will suffice, I will always opt for playing against someone with a skype connection opposed to the chat alone.
  17. I have used him with Hoffman, Justice and with Criid. He has some synergy with Hoffman, but I have trouble fitting him and the Peacekeeper into 30ss. I prefer the PK with Hoffman for a number of reasons. With Justice and Criid the Pale Rider effectively wanders around as a "semi-super solo" and picks stuff off at range. I almost always have him as either my first or near last activation, either softening things up early turn or finishing things off end turn.
  18. I am unsure how this will transfer over to the boards, as sometimes the pictures do not place correctly on the forum. I also have this battle report posted on my blog, with the layout very nice over there. Either way, please enjoy. The title should really be, "Marcus was not Amused" A question was posed on an episode of the Gamers Lounge at some points over the past year: "What is Marcus good for other than holding Kaeris's Purse?" Well, it was something like that. Regardless of the actual question, a very loyal Gamers Lounge listener (Lord Shaper) assembled, sculpted, and painted up just such a Marcus. This Marcus was sent on to me as a gift and although I do not play Marcus regularly, I wanted to get some photo's of a game with him. This is that battle report. Now, true to form, I wanted to assemble a viable Marcus crew to properly reflect the state of the pictured Marcus. Regular Malifaux opponent Bo and I had flipped Master of the Hill from the new Gaining Grounds format, and I dug through my cards to grab out a fitting crew to face Bo's neverborn. I came up with the following: Marcus, Kaeris, Johan, Kang, Willie, 6ss Pool Arrayed against such a august assembly of nastiness was Jakob Lynch and his Brilliance Addicts: Jakob, Huggy, Graves, Beckoner, Depleted, Illuminated, Stitched With a quick look at the board we deployed and got the game started. We markes the "Center of the Hill" with the Supply Wagon marker. I ended up taking Bodyguard on Marcus and Sabotage on the statue furthest from my deployment zone. Turn 1 Turn 1 was all about the positioning, mostly. Kaeris deployed onto the board and promptly gave her purse to Marcus so it would not get into the way of the dirty work she needed to do. Over the initial activations Bo moved his illuminated up behind the house to the left of the statues, and his stitched up slightly behind the illuminated (but did not use his smoke). Kang, Johan, and Willie all moved up the table to surround the fences, with Willie tossing out some dynamite at the end of his turn and placing it near the "center of the hill". After burning out several activations on both sides it was time for Kaeris and Marcus to activate. Marcus was determined to prove he was more than a purse carrier in this game, so he quickly took on the aspects of the hare and quickly leapt forward to hide behind the house on the left. He had the sabotage target in his sights and was ready to do his part for the Arcanist cause.There was no way that Kaeris was going to outshine him in on turn 1. Kaeris was the last on my side to activate. She casually took wing and flew forward to get some line of sight on the battle field. Sitting on one side of the fence she did some quick calculations and determined that yes, she was in range of the illuminated hiding behind the house. Conjuring up just a small ball of fire, she tossed it at the Illuminated. After the negative flip Bo decided not to cheat, so the illuminated was hit for 1dg and a burning counter. A wide grin split Kaeris face as she casually told Marcus to "Watch this, and keep my purse safe!". She then summoned up her inborn Majia to turn that small spark of fire clinging to the Illuminated into a towering inferno, reducing the illuminated to ashes. A red joker/severe on the double negative flip locked down the drug addicts demise, spilling over onto the Stitched Together. Marcus was not amused. At the end of the turn the board looked as such: Turn 2 Bo was a bit cautious overall about turn 2. He started out with Huggy using Heed my voice on Willie, forcing him to throw some dynamite in melee with Kang, forcing the blasts over onto Johan. I cheated a bit to stop Willie from constantly doing that, but it still left Kang and Johan a little singed. Willie woke up from his delusions of darkness and decided that some of Bo's crew needed to understand the BOOM as well. He tossed two sets of dynamite over onto the Depleted, hitting hard enough to take the tentacle wonder to its hard to wound and spilling the blasts over onto the Beckoner. The Beckoner used her honeyed words on Kang, doing a little more damage but not getting him to his hard to kill, and leaving him brilliant for the turn. Kang proceeded to wander forward, staying just outside base contact with the top of the hill, and threw some hot coals onto the Depleted, killing it. Graves wandered forward to guard the sabotage target. Kaeris jumped forward and let loose with some fire onto the Beckoner, killing her. With nothing left on the board with burning tokens, Kaeris put up a fire wall near the flame pillar to block LOS for the stitched. The stitched decided to walk forward and attempt to gamble with Kang. This was a bad idea overall as Kang's willpower just dominated the stitched, killing it with its own ability. The Stitched grabbed Reactivate and Does Not Die. Johan took a couple pot-shots at Huggy, not really doing much damage at all. The stitched tried again with Kang, failing again and using up his activation. Marcus was determined to prove himself more useful than a purse tree, and took on the aspects of a rabbit and a snake, jumping over the small house to get a nice line on Graves (without going through the Flame Walls or Pyre), and then discarded a card to charge Graves. Charge attack hit, Marcus took a little black blood, and then used his last AP to sabotage the statue. In return Jakob charged forward with his pistols, putting a hurt on Marcus but not killing him. At the end of the turn the board looked as such: Turn 3 Marcus was feeling awfully pleased with himself, staying alive after sabotaging the statue. As he was bragging about his accomplishments across the green to Kaeris, she casually pointed over his shoulder. Damn Graves was big, but while Marcus was worried about the beat down Graves was prepared to deliver, Jakob and Huggy companion activated and Jakob unleashed two pistol blasts into Marcus's face. The actual quote after the series of red jokers was laid out was "Shot Marcus in the back of his face". Kaeris could not believe the utter lack of respect Marcus had for her purse. Now he was down on the ground bleeding out and had spilled the all important soulstones all over the lawn. While she was fuming over this Huggy did his best to whisper in Kangs ear. Kang, heeding Huggy's voice, charged across the green and introduced Kaeris to his shovel. A Red Joker on damage and Marcus dropping a purse of soulstones assured that Kaeris needed to slink off with a broken nose and was not happy at all. Marcus was not amused. Now that both thier leaders had slunk off the field, the remaining boys decided it was time to clean up. Kang activated and charged Graves, leading with his shovel and landing two big hits that dropped the oversized brute to the ground, removing him from the fight. Willie double walked over to Jakob, triggering some dynamite (for damage) and then dropping a couple more off his hastily moved wheelbarrow of doom, leaving both Jakob and Huggy in pain. Johan moved forward and help his shots, not wanting to unleash and hit Willie with the blow-back. At the end of turn 3, the board looked like so: Turn 4 Initiative on turn 4 really locked the game in my favor. Bo was out of soulstones and I had an amazing hand (3 severe cards). Kang took the first activation and charged Jakob, landing a severe hit on him and introducing Jakob to shovel and ground simultaneously. This ended the game as Huggy faded away when his link to the field was knocked out of the game. At the end of the turn the boys were left alone on the field: The final score was 6/0 in favor of Bill. In review of the action later at the M&SU Bar, Willie, Kang, and Johan tried to console Kaeris and Marcus on thier questionable performance. Kaeris promptly pointed to the amazing pyre of flame she produced on turn 1. Marcus attempted to show how placing dynamite on the statue was incredibly useful. At the end of the discussion, well.... Marcus was not amused.
  19. I have used the Hooded and Pale rider a fair amount, and faced the Dead Rider nearly as much. In my experience the Mechanical rider has not hit the table much (at all?) in games I play. Dead Rider: I think this guy is the best of all the riders. Even at his cost he is amazing. What makes him amazing is the combination of healing/resilience, movement, and hitting power. In addition to those he brings some control to the table with his drag along trigger, making the Dead Rider able to do pretty much everything important in the game. He is the only rider with healing built in, and as such is very hard to take out. Overall, amazing model to play and to face across the table. Pale Rider: I have put this guy in several of my guild lists. He is not bad, bringing some movement and I2I to a guild list. The issue is his lack of AP overall. He is one of the few guild models without critical strike built into his primary attack, instead having it as part of one of his abilities. This means that you lose it when you switch to his other abilities (either to gain fast or to gain rapid fire). Overall not a bad Rider, and fairly cheap as riders go. He is not bad at all, but is ranged centric which other models in the guild do just as well or better. Hooded Rider: I use this guy from time to time, and I often find I am using him with Lilith. The Hooded rider, for me, provides another neverborn model that hits really hard. He has some cool abilities, but I often find myself switching to his Noon ability at some point in the game and dealing out tons of damage. He does not work as well with Zoraida because of I2I, as Zoraida players are often looking to use her Obey as a force multiplier. He does not really fit at all with Dreamer (not a nightmare) or Pandora (does not cause WP duels). Overall, he is a nice model for his cost, he just competes heavily with other Neverborn models at the same cost point.
  20. Well now, isn't this interesting.... I spoke with my wife and daughters, and they felt that our travel plans could change a bit. Most important with that change is that I will now be attending this event. Please put me down as preregistered!!! *grin* Now to figure out what to bring... hmmm.
  21. I'm not surprised to hear this from Dom... its not like he can see the top tables clearly.... Now to figure out which of those poor Bayou Broadcast chaps are getting crushed.... *grin*
  22. I am going to be taking a short trip up to the Londonderry / Manchester area in a couple weeks. I wanted to check with the locals and see when the Malifaux gaming happens? I am aware of 2 stores in the area, Game Castle in Londonderry and Myriad Games in Manchester. My questions for the locals are: When do you play? Where do you play?
  23. I'm sad, my trip home from NH is on the 30th.... On the bright side, I plan to try and grab as many games as possible during the week I am up there!
  24. Apparently I have been really lucky so far. I have not had anything snap from the plastics... yet. The closest was Misaki's foot flame but it only snapped at the glue point, which I think was from brittle glue. Even my hanging tree ropes have stayed together for the most part.
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