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Found 33 results

  1. Hi all Starting in February next year I'll be running the malifaux vassal league! This is a fixed faction, single master event. This is an event that players from your time zone will be playing each other till we have champions of each region. Then the top players from each region will fight it out for the chance to become Malifaux Vassal League World champion 2020 In addition I'm providing prize support for UK players. So an extra incentive to take part If you want more information please post below. If you want to take part please let me know your name, country and time zone and faction before January 31 Thanks and good luck in advance Dan b For more info please message me or join the malifaux vassal players on FB
  2. Talthar


    Can you attach upgrades in Vassal, and if so, how?
  3. The vassal mod hasn't been touched in a while, but I just wanted to throw out there that Barbaros base is incorrect. He's on a 30mm base and he's meant to be on a 40mm base. I can use the young nephilim's instead and just rely on the card for wounds, but just thought I'd throw this out there. Anyway, in case anyone is still looking at this stuff.
  4. Folks, I am pleased to announce the next tournament being held over at Thursday Night Malifaux Vassal facebook page ( https://www.facebook.com/groups/637935226371375/?ref=bookmarks ). This will be a 5 round, 50ss, fixed faction with a limited, growing, pool. Round 1 will be Wave 1 models and upgrades only. Round 2 Wave 1 and 2 models and upgrades. All the way up to round 5 which will be all available models and upgrades (including Broken Promises). Each round will last 2 weeks with you being able to play any time within that time period (not just Thursday despite the name of the group). This will mean the tournament will end 1 week before the UK national (18th and 19th November). If you're interested pop over to the facebook page (linked above) and sign up. It is a closed group, but only to stop advertisers etc. The rules pack can be located here ( https://www.dropbox.com/s/gz89fnc348kmbb7/Wave Builder Tournament.pdf?dl=0 ) Looking forward to seeing you all soon. Sean
  5. Using Malifaux's Vassal program and own personal experience I have compiled an excel document that lists all base sizes for all the miniatures so far. Each page is its own faction and it's sorted by size then rank. Hopefully, this will help those in the future? It was kind of a personal project but I was told it might help others. Please let me know if: I'm missing a character A base size is incorrect The number of characters is incorrect There are alternates Anything that needs to be fixed really I want to make this as accurate as possible. Malifaux Models.xlsx Thanks to Amdor for corrections.
  6. Hello, a friend of mine and I will start our Malifaux carriers on Vassal around christmas. We are for the next 12 month literally half a world appart and therefore we will play on Vassal. After watching a fiew introduction videos and playing around with the module, the technical side seems easy enough. Well done and thanks to everyone who contributed to that project. However, we really are beginners. Which map(s), strategies, schemes and size of crew would you recommend for us to start with on Vassal? Or what should we avoid for the time being? We're fine. I didnt expect it do be so easy.
  7. Had my first game with Parker tonight vs Gremlin Zoraida via Vassal. Deployment: Standard Strategy: Headhunter Schemes: Show Of Force Leave Your Mark Public Demonstration Set Up Convict Labor (Always) My List: (Took Leave Your Mark & Set Up-Fingers) Parker -- 4ss +Oath Keeper - 1ss +Scout the Field - 1ss +Tally Sheet - 1ss Doc Mitchell - 3ss Mad Dog Brackett - 9ss +Lucky Poncho - 1ss Hodgepodge Effigy - 4ss Hodgepodge Emissary - 10ss +Conflux Of Conflict - 0ss Ronin - 6ss Ronin - 6ss Sue - 8ss Gremlins: (Took Show of Force & Convict Labor) Zoraida -- 5ss +Hex Bag - 1ss Fingers - 10ss +Hide In The Mud - 1ss Survivor - 5ss Survivor - 5ss Survivor - 5ss Merris LaCroix - 6ss +Hide In The Mud - 1ss Sammy LaCroix - 7ss +Crystal Ball - 2ss +Hide In The Mud - 1ss Slop Hauler - 5ss Caveats (and excuses ) - I knew going in that I was playing Head Hunter and that all my ranged attacks would work against me, but didn't really care as I wanted to try out the crew anyway. I screwed up quite a few things, mainly in the way of forgetting draw card auras, gain soul stone on discarding an upgrade once, etc, but it's a learning experience. Reasons for crew selection: I only took 1/2 a bandit crew (Parker, Doc, Mad Dog) to ease my learning process as I knew I would make initial mistakes and already had all of Parkers upgrades to potentially worry with. The other 1/2 of the crew was just a test for Soul Stone/Card draw gain with models I knew functioned well. Ronin could self-sac to deny heads and gain me cards/ss. effigy could 0AP to buff Parker for SS gain and provide soft cover. Emissary could help boost my own scheme drops if needed, or feign Convict Labor as well as cast at range to ignore cover and pass out trinkets to make my models more effective (like regen on Sue and Companion on Doc). He could also 0AP to allow a mid turn card draw for the cost of 1SS. Sue could allow more card draw, and do his usual tool box tricks and anti-cast auras as needed (which helped vs Zoraida & Sammy immensely). I chose the upgrades on Parker that I did as I could burn 2 of them (for SS gain and use) while replacing them with his 0AP Five Finger Discount during the turns. I knew going in I was basically forfeiting Show of Force though with my lack of adequate upgrades, but as I had not taken Set Up once since it came out I said screw it. That, and I purposely chose Fingers as he can heal, change my markers to his (not a big deal for Parker to turn them back), and has a Chatty aura, so figured he would be around long enough and that my opponent wouldn't see it coming...and I was right on that. Match - The game ended a 6-6 tie that we called on Turn 5 as we were both tired and it was a fun game overall, so I was happy to end it there. Could have gone either way had we had more turns though. I'm not going to give a play by play of the game as it's very late and I'm very tired, though I will try to give a more detailed report next time I do one of these. First and foremost, I liked the crew. I didn't get the most out of Parker or Mad Dog, but Emissary with Doc beside him for +Flips from the Conflux upgrade kept my crew alive way longer than it should have been. Parker scored full points for Set Up turn 3 by first having Mad Dog kill something at range (drops a friendly scheme marker when he kills something), and then Parker hit Sammy to drop an enemy scheme marker, ending the activation by discarding 2 cards to turn nearby enemy markers to friendlies for the scoring points. Parker's ability to drop enemy scheme markers kept screwing up my opponent. I kept hitting his gremlins and dropping his own scheme markers near his Convict scheme markers denying him points due to proximity (my opponent lamented not taking Sammy's move markers upgrade). An uncontested Ronin on the southern part of the map ran up a flank to score 2 of my Leave Your Mark schemes (until Fingers said enough and ran like hell down to stop it). I thought the crew and the game was fun, but a head spin for me trying to not only keep up with all the multiple layers of card/ss cycling. It was difficult to not forget one bonus here, or to figure out which upgrade to grab there, though that will come with time. I found a strong need to balance which upcoming model/action is most needed as the crew is card hungry for things like moderate to high cards or discarding for abilities. This crew is definitely going to reward knowledgeable players who take the time to learn which upgrades/actions to use when.
  8. A little while back I did a tutorial for playing Malifaux on Vassal. Figured I would throw it up here as this seems like a spot people are asking for how tos.
  9. Experienced miniature gamer that has played Malifaux a hand full of times and would like to play every week or so via VASSAL. Looking to play in the evenings (Pacific time) during the week. I am not experienced with VASSAL though so may need a bit of aid there. Thanks.
  10. Got the 2e module yesterday and loved it. That said, not sure if the person maintaining the module browses these forums, but I thought I'd share a couple of quality of life recommendations for improvement: #1: Integrate measuring distances with the drag and drop for more precise and less cumbersome model movement (having to rely on auras kind of sucks). #2: Allow players to directly set the value of numerical fields (like Wounds, Soulstones, Conditions, etc...).
  11. Hello folks. Hope you can help. I've installed latest Vassal (3.2.16). When I hover over the link for the Malifaux module it says the link will take me to http://themostexcellentandawesomeforumever-wyrd.com/RodentFiles/M2e-v1_7.vmod but when I click the link I download a zip file made up mostly of .vsav "saved game" files and a folder of images. Should there be a vmod file somewhere? How do I get that? The Puppet Wars module seems to work OK. Thank you. Brass Monkey
  12. I'm starting a UK based Vassal league. The aim is to have a league based in the GMT zone for people such as myself who can't quite commit to games against people in the US due to those pesky job things. The league is open to other players outside of the UK, but I recommend that people who are outside of 2 hours ahead or behind GMT. There is a facebook group at https://www.facebook.com/groups/1432794010373120/ There is also a registration form available through the facebook group in order to take part in the first league event. Please join the group and fill out the registration form if you are interested. We have some registrations already, but I would like to have a lot more. Registration closes on Monday the 8th of June
  13. Phiasco and I are looking to organize a campaign league for a small number of players to run the length of the Nythera event (starting in week 3 at the earliest, obviously, since we're already under way.) I'm hoping to get 6 people who are willing to commit to one game a week against a predetermined opponent with a strategy and scheme pool defined (IE everybody is playing the same game, with the weekly event in place, so everything should be roughly level.) To counter the somewhat reduced growth people would see from limiting the number of games to one a week, the factions will put in place "Emergency Resource Allocation," a home rule wherein factions will receive 1 scrip per vp they acquire in game (as opposed to 1 per 2 vp) and all crews start the campaign with a bounty of their choice pre-purchased. Rules are still being written and finalized at the moment, but I wanted to take people's temperature on them and start gathering interest. Players will be responsible for scheduling their game with each other each week, and I'm still determining what exactly will be the consequence if people can't get their game lined up. We're North American Eastern Time Zone players, so unless you want to be up until the odd hours, probably best to stay within the North American time zones. Skype will probably be required for communication during the game. Obviously you need Vassal. It's meant to be a fairly light-hearted league/campaign (IE not super-competitive) so if you can't get your game in during a specific week it will probably just count as a double forfeit with no penalty/benefit for either player. Repeatedly missing will result in removal from the league and replacement with another player. I'm open to discussion on this point, however. Ideally, I'd like to have everybody using a different faction, so I'll keep this up to date with players and their faction as they sign-up. Edit: I've added a second ten thunders crew. Essentially, if they play in-faction their games won't count for the Nythera Event. 1. AWOL - Guild 2. Phiasco - Ten Thunders 3. Asrian - Outcasts 4. Tawg - Ten Thunders 5. Doctorwhat - Ressurectionists 6. onelittlethunder - Ten Thunders (again) 7. Bromerican Man - Neverborn 8. iamthefly - Ressurectionists Hit me up with sign-ups if you're interested, or rules suggestions.
  14. I was going to reply in the other Thread but it has been locked. It seems I am one of the people who cannot access the Vassal Mod. I have tried downloading it from the links people have provided, as well as going through the "Resources" link on the main Wyrd page. I wanted to try and give it a go tonight, anyone have any ideas? As Always, The Grue
  15. Hi All, I was thinking about creating a Puppet Wars mod for Table Top Simulator as a way to learn how to do some 3D modelling for funsies in my spare time. I notice that Wyrd published a Vassal mod for the game so I thought that maybe they would want to publish a Table Top Simulator mod with an actual artist doing the 3d sculpts (or using the ones they have already). Obviously I have no intention of upsetting anyone or causing copyright infringements, so I thought I'd open a discussion about it first before proceeding. (Note: If one does happen to appear, and I haven't received explicit permission from Wyrd to publish it, it's not mine, just to be clear.) Cheers, Asymptotic.
  16. Heya folks, David Pease AKA "War & Pease" here, available to teach Malifaux demos over VASSAL. I have been using VASSAL for quite some time and have taught many folks how to use the system. I'm in west Tennessee/Central Standard Time Zone, and am usually up late at night most nights, so burning the midnight oil is not a problem for me. I'm available 7 days a week in the evenings, but need a few days' notice to schedule a time to demo. I prefer Google+ Hangouts (David Pease), but will be able to use Skype (dezmo1218) or Ventrilo/Teamspeak if need be. Looking forward to demoing the game online for you. Please post below, email me (dezmo1218@gmail.com) or send me a PM if you want to schedule a game! -W&P
  17. will be doing a vassal demo on 12-0-4 3:00 pm MST if you have any questions feel free to message me or stop in and watch.
  18. I'm sure it is right in front of me, but I can't locate it. I 'thought' I saw a post for a December Malifaux Tourney, games were Saturday. Newbies were welcome to join. Any help would be appreciated. Thank you, Scott
  19. Doing a Vassal demo 11-28-14 4pm mst stop on by if interested in learning vassal
  20. Hey folks -- Is there anyone around willing to give a rank newb a Vassal demo or two? I have the app and the module installed, plus skype/teamspeak/ventrilo. Since I haven't finished up my first crew as of yet, I've still not played a physical game to date. However, I've read the rulebook and manual through cover to cover, and I've familiarized myself with the skills and abilities of the crew I'd be playing. I've also watched the last three Youtube vids "Voices of Mars" posted on his channel, with all the commentary and analysis from Mario, Alex, Mark and Joel. (*wave* if you guys post here on the forums ) My schedule is fairly wide open, and I'd of course work around my instructor's schedule as needed. Anyone out there willing to help out? It would be much appreciated! - Nikko
  21. I absolutely flippin love Through the Breach. It's by far the best RP book and setting I've read and have become obsessed with since Dream Pod 9's Tribe 8. However, since I work out in the middle of nowhere Texas and live on site with no one around but my one coworker, I heavily rely on the internet for communication and playing games. I've used Roll20.net in the past and love it but, I feel like it's shines brightest when at least playing with voice chat. Their system would work great with TTB considering the advancements they've made with their card deck system so, if anyone is looking to play online, definitely take a look there! However, I'm more-so looking for a way to play via a forum or through email, considering I'm on a limited data connection (5gb of 4g a month can go quick!) and I'm having a hard time imagining how that'd work considering the card flipping mechanics. There are sites out there with built in die rollers but, I haven't seen anything for a card deck before... Does anyone have an idea how this might work? Wyrd, you guys are incredibly supportive of the community, maybe someone could program a sub-page with a built in fate and a few twist decks? Maybe someone could modify the Malifaux Vassal Module allowing for say, 8 players, each with their own deck (to create their twist decks from), and maybe built in character sheets!
  22. I will be doing a vassal demo on 8/27/2014 10am MDT if you have any questions feel free to message me or stop in and watch. edited as I had posted wrong date
  23. I will be doing a vassal demo on 8/13/2014 12pm MDT if you have any questions feel free to message me or stop in and watch.
  24. I will be doing a vassal demo on 8/9/2014 12pm central if you have any questions feel free to message me or stop in and watch.
  25. Hi! Wyrd has officially given the green light for some of us at A Wyrd Place (Facebook Group) to run some Vassal demos for those who are interested. I will use this thread and keep bumping it up for whenever I have someone scheduled a demo with me. I am open for demos (with a week notice) on these following times: Tuesdays: 7pm - 10pm PST Thursdays: 7pm - 10pm PST Feel free contact me through here, but the preferred method is to go to http://www.wgconsortium.com/index.cfm/malifauxforums/topics/272/ and post your availability there Looking forward for awesome demos and Vassal on! Mars
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