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katadder

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Everything posted by katadder

  1. You're the one who added another option to the either or. Well whatever you choose option B is the best you will get as in the case of overlapping misery the active player gets to choose which one effects him as per the rules as they are all named the same. If you decide not to do anything with it then that's your choice, you cant then say another models aura will effect him as unless you are the active player you can't choose (so best to have overlapping auras in your activation)
  2. Auras are always on though they are not triggers. So yes you can choose not to move a model or do damage with pandoras aura but the active player can still choose hers for the stunned. The once per activation when a model gains stunned or a condition listed in the opportunity is the cause of the choice. So if you choose not to do anything that's your choice but her aura has still been triggered and chosen by the active player for that activation.
  3. Ok well last edition isnt a good example and they wanted to move away from that anyway. But say even if your may choice of doing nothing is right(which i still dont agree but that's neither here nor there), you have still made a choice for that aura so it's used for the activation. So I am in pandora and a sorrow misery aura, I gain stunned. As auras are always active as per the rules then I as active player have to choose which of the 2 auras I get hit by and so can choose pandora. This would make option B the correct choice as auras are always up and active player gets to choose which one. You may get to choose which option from misery (move, damage or nothing) but due to the always on nature of auras the active player chooses which models effects him.
  4. When it's a may either this or that then its binary. Its laid out the options, you may choose either this one or that one. May works perfectly well as written with options provided. If no alternative option is provided such as may push a model, then the alternate of that of that is to do nothing, however this offers a may either do this or this happens.
  5. May either works in english just as well as must either if there as a binary choice like this is here. May either do this or this happens and thats how misery reads.
  6. Whilst it has may in the ability the whole sentence has "may either" which makes it a binary option. So misery procs and you may either move a model 2" or have it suffer 1 damage. There is no 3rd option. This means that option A is correct as auras cannot be turned off so all auras proc but only 1 can effect a model unfortunately Active player gets to choose in case of simultaneous abilities too Best thing is to put on a condition that only pandora can effect before applying any stunned.
  7. anything that places a model is a place effect, so effected by rules that effect these. so summoning is, unless you can slide a model by the power of your mind you are picking it up and placing it Also summoning says place, so if that's not a place I dont know what is and anyone arguing otherwise is really trying to rules lawyer, it's very straight forward
  8. jeez, welcome to the 21st century where if someone isnt offended there are plenty of people waiting to be offended on your behalf and let you know you should be offended 😂😂
  9. Knights are usually up the centre with titania or holding flanks as they are tough and so can counter scheme that way (had a knight delay tara enough to stop her getting 2 breakthrough vp). They are some if neverborn toughest models outside of masters and they can hit hard whilst moving people with into the thorns. Also get incidental damage on hitting people back. As for the 0 card draw in crew, that's another reason to take knights, they are minions that can safely hold ancient pact. I know alot of people are against knights but I am loving them
  10. He kills something to return so unless it's the Gorar hes just become alot more expensive. When you consider the grave golem has a similar return but just has to have a corpse marker and hits as hard
  11. Not a fan of killjoy mostly because if his method of returning. Also would love inhuman reflexes on the rougarou but cant afford it without dropping an ancient pact so depend which I find is most useful. Personally prefer the +1 init and card draw.
  12. Titanias crew is great, although you will find she does alot of the heavy lifting (along with aeslin and the emissary). Dont fall into the trap of putting your underbrush just outside their DZ to slow them down, you want them near where the action is. Also aeslin is good for moving models into the underbrush for Titania to get her plus flips as Aeslin has built in into the thorns trigger. I always put inhuman reflexes on titania as she likes to be in the middle of things using her lifeleech and generally killing stuff. supported with a couple of autumn knights with challenge and their df6 with a nice resistance trigger is good. I rarely make any extra underbrush markers apart from with titania but thats only if I have the mask in hand so she can teleport up a bit faster than walking. I have tried bultungin but they are too squishy for their abilities so get taken down very quickly, my usual crew is: Neverborn, 50 SS Soul Stone Cache: 4 [Masters] - Titania, Leader + Inhuman Reflexes [Henchmen] - Aeslin [Enforcers] - Gorar - Mysterious Emissary [Minions] - Autumn Knight + Ancient Pact - Autumn Knight + Ancient Pact - Rougarou
  13. yes he can be buried. place is a move, taking off the table to bury isnt
  14. It maybe but as said in the rules anything talking about that is range and zoraida for example measures range from her eyes in the night model so this is the range that counts and if it's less than 6" then its fine
  15. To push towards itself it has to implode so obviously removed as casualty
  16. You can get around stealth with nodes. Any effect that references an object being within a distance is talking about range. As range is measured from the swampfiend/corpse marker/ice pillar/academic they get around stealth as they use the node for determining their range to target. Page 13 of the rulebook.
  17. the peackeeper is useful though as with a good ram and the spending of a power token he is min 5 so doesnt really care then about titanis aura. this is my usual crew (although its arcanist hoff) : Arcanists, 50 SS Soulstone cache 3 [Masters] - Charles Hoffman, Leader [Henchmen] - Joss [Enforcers] - Mechanical Attendant - Peacekeeper [Minions] - Guardian + Magical Training - Hunter - Hunter the hunters can be swapped out for other stuff but I like the speed (and shooting) they bring. this crew can be really fast as joss can be 22" across the board (assuming no terrain in the way) with fast before he even activates and then remove a model quite happily
  18. how are you using hoffman as his crew is even more tanky and has easy healing (titania crews see little healing tbh). guess it depends what you are using and what they are using.
  19. Module is m3e complete now as far as I know. I am gradually working through alternate models but thats not a rush. If you do spot any issues let me know and I will sort them. Updated 17/09/19 https://www.dropbox.com/s/nm245obm51wahla/M3E - v1b?dl=0
  20. You mention models that have no defence against that cost alot more, dont get summoned in and you dont have 3 of. A 10 of masks to being one of these in Gamble gets around everything (except armour and stones), cover, concealment, resistance triggers, incorporeal, stealth, terror, manipulative and even being able to resist it. It happens with no resistance and it's not a gamble as stitched just use that 13 they had to guarantee it. Out of all the things that need nerfing these are top of the pile as I have seen them put people off even playing the game.
  21. So now we need a beater to use 2 activations to focus it down and you still think this 6ss model isnt a problem? It's the main npe event for people playing dreamer and is causing issues. Ruthless isnt that widely available, our summons outside of stitched are good, the dreamer does not go down that easily as he still has serene countenance on top of everything else. Have you actually played much dreamer? My crews rarely start with more than 2 lucid dreams anyway as every summon brings in more and too much of it will see you throwing away red joker (which I do most turns even with my limited stuff). I also dont start with any stitched. I have no problems killing things though as most my opponents can attest I am an aggressive player. One of my dreamer crews: Neverborn, 50 SS Soul Stone Cache: 5 [Masters] - The Dreamer, Leader + Ancient Pact [Henchmen] - Lord Chompy Bits + Inhuman Reflexes - Widow Weaver - Hinamatsu + Inhuman Reflexes [Enforcers] - Teddy - Coppelius [Minions] - Daydream
  22. Some people still play fixed crews or masters and playing one means you get alot better with it. I believe alyx in the uk ran a fixed McCabe crew as explorers in a recent tourney and still got on the podium. So no malifaux isnt apay to win and tbh sometimes having too many options can mess up your gameplay (think that's my problem)
  23. Really? They have df6 which means on average you are on a negflip assuming they havent just put in a 13 for defense from their removed cards. They also have armour 1, so as min damage is generally 2 that's 6 hits, maybe 4 to account for the odd moderate on negflip. And everytime you hit them they give you poison back. Most models with armour have less wounds than their cost and also are not so high df. I am a dreamer player and I know these are ruining the game and putting people off playing more than any other model in the game it anything else we have listed here. As for damage in dreamer crews, we have min 3 damage from chompy,effective min 3 from Selena, min 3 from teddy, effective min 3 from carver. So depending on what you bring I really dont see us lacking for damage output..nothing wrong with relying on enforcers for your damage output, alot of crews have to and we shouldn't be putting out damage that ignores all defenses on a summon able minion that has min 3. I would even consider them being 2/3/4 on gamble as let's be honest it's not much of a gamble
  24. If a model with a replace demise effect (big hat, coryphee, desk engine etc) is killed does it count for reckoning? I am thinking no as replaced models supposedly count as the same model for strats and schemes during things like vendetta so would assume it's also counting the other way for this but want to confirm
  25. On shenlong he is maybe over the top ignoring most stuff but chi certainly isnt the issue. It is the crews only defence and whilst they can use it for attack that leaves them open to dying quickly.plus most damage tracks in monks are 2/3/4 so whilst they may be more accurate or more defensive they are nowhere near as damaging as most other crews. Easy way to take them is concentrate them down one at a time, burn the chi then kill them as df5 with nothing else is poor. For me some of the broken things are archie and first mate being seriously undercosted. Both at least 10ss models, archie maybe even 11 with suited leap, flurry, terrifying, min 3, built in healing. Next would be soulstone miners, maybe should be insignificant on turn they unbury or it's an auto 2vp in outflank. Then also in arcanists I would look at spider swarms with guilt in pos damage flip and built in onslaught. I would also increase the cost of stitched or lower their defence to 5, maybe even 4
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