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  1. So the question is: if Titania or another model under her aura is struck by an attack with multiple blasts, like 2|3+Blast|4+2xBlasts and an opponent flips Severe damage - what will happen? 1. The opponent will place 1 blast marker (as for Moderate Damage), 2. The opponent will place 2 blast markers (as for Severe Damage), but the original target will suffer moderate and hitted by blast - weak.
  2. So what's your answer if there are two Investigator's within 4 of the placed marker - can them both push the model in case or not?
  3. So you're stay that the model in case will be affected by an aura? The reason I'm asking is the consequenses of being the "affected". For example - if there are two Investigator's within 4 of the placed marker - can it both push the model in case or not?
  4. Here's the situation. There are an Investigator and another model in 4.1" from him. The Investigator places Scheme Marker, triggering his "It's Evidence" stuff. Since 30mm + 3" is more then 4.1", so the another model can be pushed by "It's Evidence", even being not actually in aura's range. As it stated in RB, all models inside the Aura’s area, including what is generating the Aura, are affected by the Aura as long as they stay inside the area and remain in Line of Sight of the generating object. The “affected model” in these instances is whatever model experiences some change in game state. In my example we have the model outside the Aura's range, but experiencing some changes in game state. So the question is - will be the model in example treated as "affected" by an aura? More widely: are the "stay inside the area and remain in Line of Sight of the generating object" and "experiences some change in game state" separate causes for a model to be count as "affected", or they should be used in conjunction?
  5. There are some actions/abilities that allow pushes away from non-impassable markers - like Investigator's "It's Evidence" stuff. Also It's stated in rules that model on 30mm Base standing atop of a 30mm marker will not block LoS to it. So the question is - if a model standing perfectly on top of a marker is called To push "away" from it - in what direction will be that Push?
  6. Any of these changed will make then useless.
  7. One obey from a Bokor's activation - to activate chain-of-command - is quite enough. He has a poor stat of 5, so it's hard to use it against an opponent. And the management of glowy tokens and cards on a hand is just a matter of luck. It's not impossible to get a 9+ mask on a draw, and it's highly possible to get 7+ tomes - and each of these cards save us a glowy token.
  8. Each time we dangle the Bokor with a Collodi, we grant him a free suit for a later use wia glowy token. So it's quite possible to make changellings stay in full wounds across the game,
  9. I truely understand, that this team is not an auto-win. It has it's vulnerables (blasts and shockwaves), it can suffer from a bad luck - just like any other crew in Malifaux. But the level of synergy it has is the best I saw in Neverborn)
  10. While taking down Thoon looks like a plan (not so easy to make, since we can heal him nearly every activation and have an access to shields from Bokor and Frozen Vigor), taking down the Collodi looks like a cool story) A model with Armor 2, Shields 2 for a bonus action, ability to shield himself with an easy-summoned marionettes and access to healing and preventing - do you really gonna try to take him down? As soon as anyone who gonna strike him in melee shall be the priority target for Thoon.
  11. Yup, you're not understanding, how it works. We activate Changeling, make him JLY to Collodi, take his Puppetmaster and make him Dangle the strings the 2nd (non-active) Changeling. Who will JLY to Collodi out of his activation, draw us a card and take the same to make Collodi dangle 3rd Changeling. Who does exactly the same, draw us a 2nd card and make Collodi do the thing we need. We can walk him and make the whole crew move 2" wia Entourage. We can make him dangle the Thoon to make him take a walk/charge/strike. We can make him dangle the bokor (giving him fast and glowy token in exchange of 1 damage) to make him heal changeling and all models within 2" (for tomes trigger), or heal and draw 2 cards in exchange of 1 (for crows). Or we can make him summon two marionettes (with masks to give the opponent pas tokens - which use are utilized with our bokor, giving Zora free focuses). So comes 3 changelings, each giving us 2 cards and lots of side options (for example, moing the whole Crew up to 6). Each of them also does 1 ap action, like walking to position, droping scheme makers and so on. Then it comes Zora, who spends one of her ap to obey Change 1, initiating the same chain-of-command thing (the same way as Lucius does). It means 3 cards to draw, and one free ap for Collodi. Others AP can either be used as her attacks or be transferred to Collodi's AP. So now we can obey a single enemy model - or Thoon - for up to a 4 actions in an activation (2 from Obey and Enscorel and others from Collodi). Then comes the Collodi himself, spending one AP for a chain-of-command and using others as he want. It's another 3 cards to draw - just as a side effect. At last - the bokor, using the 9 and a glowy token for an obey to activate chain of command and his other 2 ap to heal changhelings or Thoon (hi to all who think that killing him is a simple matter ;)). So it's 3 more cards as well as functioning)
  12. How about a rematch - with a Thoon-powered list?)
  13. If the Rider had no protection against Obey, as it has now, the result should be quote the opposite And as an answer for those Who think that this list has a need for cards... Just try it) each activation of Collodi, Changelings, Bokor or Zora gives us a draw of 2-3 cards - up to a 15 drawn cards, as well as 6 cards from Zora's 0. Seems that you simply don't truely understand, how it works - and that's why you don't understand, why the Bokor is a key model here.
  14. Just after Lucius, please)
  15. It's the good combo by itself, and Thoon is just a cherry on a cake)
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