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Domin

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  1. Let's see: 1. Lines: friendly-controlled model may move the lodestone token. So it can be possible to obey the enemy model to obey lodestoner in her crew to throw the stone back. 2. Symbols: only friendly-controlled model may remove enemy symbols. Double-obey to remove 2nd symbol in a turn, negating the VP from it. 3. Recover: only friendly-controlled model may remove enemy evidence. Double-obey to remove 2nd, 3rd and so on in a turn, negating the VP from it. 4. Enemies: opponent gets VP for friendly-controlled kills. Double-obey to kill the enemy and farm VP.
  2. There are straight wording of when the model is friendly- or enemy-controlled. When the model is controlled either by enemy Crew, enemy player or enemy model - then it's enemy-controlled. If any part of this happens. The enemy model is a model from the opposite player's Crew. And no control-tricks may change this. Even if such a model for is considered friendly - because of things like Exclusive Interview - then it's considered as both friendly and enemy - as the FAQ stays it.
  3. Thanks for both of your answers, but here I need the TO's regulations.
  4. Need to ask some rules questions: 1. Are game terms "friendly-controlled" and "enemy-controlled" mutually exclusive or they can co-exist? For example, if my Zoraida Obeys enemy Guild Lawyer to Obey another enemy model, the final model is currently controlled by a model in its own Crew, as well as by an enemy player. So how does it counted - "friendly-controlled", "enemy-controlled" or both? My hesutation is based on a fact that the model can both be considered friendly and enemy (p. 5.12 of March FAQ): 2. Are subsequently generated Actions still count as Actions gener
  5. Need to ask some rules questions: 1. Are game terms "friendly-controlled" and "enemy-controlled" mutually exclusive or they can co-exist? For example, if my Zoraida Obeys enemy Guild Lawyer to Obey another enemy model, the final model is currently controlled by a model in its own Crew, as well as by an enemy player. So how does it counted - "friendly-controlled", "enemy-controlled" or both? My hesutation is based on a fact that the model can both be considered friendly and enemy (p. 5.12 of March FAQ): 2. Are subsequently generated Actions still count as Actions gener
  6. I request some clarifications - one for the rules working and one for the map of the 2nd turn (Crumbled Temple). 1. Since the obey and an action that it causes the obeyed model to do was clarified as ad obeying model effect, does it means that the model with Laugh Off ability can refuse to take a walk action it obeyed to do? My personal answer is "no", since Laugh Off confers a model the ability to choose - will it be affected by incooming movement or not (in contrast with Staggered, which simply prohibits incoming movement from friendly models). And while the model is under obey, all decis
  7. Markers, even when they have no listed effect, still can affect the course of the game. Some models can use Markers, no matter the type or properties, like Molly or Poltergeist. And most of all - markers that are Created (most of Impassable markers, for example) can not overlap other Markers. Narratively, it makes sense that an explosion or similar effect leaves a scar on earth. But - why? Scheme markers rules also don't say to remove after resolving the action that dropped them - and they stay on a table. What's the difference then? Nope. They are called "Blast Marker
  8. As we know, Blasts are Markers that are Dropped and follow all the rules for Dropping Markers. The question is - should Blast Markers be removed at the end of the action that Dropped them, or they stay on a table and still interact with other stuff - for example, preventing the Creation of other Markers? I haven't found any rules that stay that the Blast markers should be removed (as they are for Shockwaves, for example).
  9. Good time of the day. Last changes for a Stitched's Gamble Your Life action, TMM, brought them is some unpredicted state. In the cost of an action we see the following: "If this Action fails, this models suffers the effects as though the defending model was taking this action targeting this model." If we RAW, we can see that failing the action doesn't make Stitched suffer any harm - since while the attacker and defender were swapped, the action still counts as failed - and therefore can have no results. Moreover, if for example, Stitched tries to "gamble" someone, get
  10. Don't forget about Collodi, who can use Puppetmaster (or call a Changeling to do so) on Coryphee to make him do a Dance Together out of his activation. So if the " If any of the existing models have not activated, the new model is not considered to have activated" comes into play, the proper-built Collodi list can have a Duet to activate 7 times in a turn.
  11. If only there where something like an official approvement for that)
  12. So you mean that Stat is only 5, while Fate Modifier and suit are aside?
  13. I had a confusion while reading the RB's examples. RB, p. 58, refers to the action with a following Stat block: "5 + Rams + Positive". Then it says: Does the balded thing it a simple missprint - and the whole stat of an action should be "5 + Rams + Positive"?
  14. I have a confusion while trying to determine the difference between ''Line of Sight" and "sight line". In Line of Sight Section we see that: So I conclude that Line of Sight and sight line are not similar things. And there are some game effects like Cover and Concealment that don't rely on Line of Sight - but instead rely on sight lines. Moreover, there are different ways to ignore or twist the Line of Sight (such as drawing Line of Sight from another model). For example, Zoraida tries to obey someone who is behind the concealing terrain. She can draw LoS fro
  15. Let's then clarify all the situations possible: 1. Models A and B are both in concealing terrain - concealment will be. 2. Model A is in concealing terrain and model B is not - concealment will be ignored since Model A can ignore it. 3. Model A is not in concealing terrain and model B is in concealing terrain - concealment will not be ignored?
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