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Pagan Wolfe

Sharing Scenery Ideas and Resources

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I thought I would get this up and running to tie in with a few of my articles in the Chronicles recently. I mention printing off lots of different textures and images to use on scenery and decided to post up what I have here for public use. I don't claim any ownership of these as most of the images were ripped from the internet after a bit of searching.

https://www.dropbox.com/sh/8i1wlylavj6ra11/2LrEbC906X

I also decided it may be a good time to link in my other extensive project work if people are after other ideas. This gets dragged up from time to time but i feel it still has some relevance to those seeking to build their own tables of terrain.

http://wyrd-games.net/community/topic/82437-building-malifaux-one-table-at-a-time/?hl=%2Bpagan+%2Bwolfe#entry460714

I would be interested in hearing from people what they think of the projects and if there are any requests for ideas people would like explored.

Thanks all.

I also thought I would drop these excellent thoughts from Cats Laughing in before they get buried in the back pages too in regards to scenarios and terrain.

The primary concerns regarding static terrain and scenarios will center around:

(note this is just for the Standard game play Scenarios, Story Scenarios may have additional issues)

1) Squatter's Rights (5 squat markers on the centerline, where the centerline's location depends on deployment)

You'll want to make sure that the potential squat marker locations (there are a total of 17 possible locations depending on deployment types and corners/side selected by players) are accessible by all factions. Ie: allow for a 50 mm base to walk into base to base contact with every marker. This is probably the biggest concern for strategies and static terrain. I think all the other potential issues are of lesser concern.

2) Reconnoiter (control table quarters)

This one isn't too bad, but if your static terrain completely cuts off one or more corners from the other corners, then you can have problems with this strategy as well. This is fairly easy to avoid, as you would almost intentionally have to build towards cutting off corners from each other to cause this issue to be present. In anycase, make sure each corner can access the other three corners without having to go all the way around the board.

3) Turf War (control the center)

The one also isn't too bad. Both players want to access the center of the board, so simply ensure that every table corner has access to the center of the board without too much difficulty. It might be good to make the access to the center relatively balanced. For instance, it would be pretty unfair if the Northeast table quarter has only a single file rope bridge to access the center, surrounded by a deadly/impassible lava flow, while the Southwest corner has completely open access (with some hard cover terrain to advance behind).

4) Plant Evidence (requires placing a scheme marker in contact with terrain while the scheme marker is on opposing player's side of the board, 1 vp per terrain regardless of number of markers touching it)

Just make sure there are at least 3 peices of terrain in each potential half of the table (8 halves due to how deployments can be selected). Pretty simple.

5) Outflank (end game with models on centerline and within 3" of where centerline meets table edge)

Given that the centerline can be diagonal for some deployment types, there are 8 potential locations where models will need to be able to go to score vp for this scheme. Make sure these locations are not impassable and that models can access them.

6) A Line in the Sand (need to place 4 scheme markers on centerline, in most cases scheme markers cannot be within 4" of each other)

As with outflank, there are 4 different centerlines. The 4 scheme markers can be almost anywhere on these centerlines, so as long as you don't make a centerline completely inaccessible (which would likely cause problems with scenarios noted above) then you should be fine.

7) Power Ritual (scheme markers within 6" of table corners)

Just ensure somewhere within 6" of each table corner is accessible, which is partially covered by the Outflank note above, though it would be good to have more than just a single accessible spot in each corner.

I can't think of any other major issues with Static Terrain and standard Strategies/Schemes. Story Strategies/Schemes may have additional issues, but I don't know them as well (and don't have book on hand to check).

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Well that is cool, thank you. I will be checking back regularly to see what people are doing. There have been some other great projects of past by other forum members that may have been buried in the back pages by time. I think I may go a fishing for them and post some links.

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Just some alternative shots for ways to arrange the modular terrain shown in Chronicles Volume 10.  Hope people enjoy :)

 

Very large Structure (takes up almost the entire table)

002HugeStructure_zps24340050.jpg

 

Smaller Town Site

001Town_zpsfc47f925.jpg

 

Larger Town or Alleys

003Street_zpsf7e9898c.jpg

 

Alternate shot of the mixed large building plus garden

036Final2_zpsdf5dee31.jpg

 

One set, infinite possibilities.

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Thanks for the files. Looking forward to seeing where this thread goes.  I will try to contribute down the road. Life is distracting me for the next month or so. The link to the forum topic is broken though. It takes me to the main forum home page.

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3 days to go on this amazing, and affordable Kickstarter Pop UP Terrain. check it out.

 

These will also be offered in Color. You can get the whole kit (and pdf documents to print your own) for $37 in color. $32 in Sepia.

 

It works like those pop up books, so it will fold flat and can be easily carried while traveling.

 

https://www.kickstarter.com/projects/2087444096/pop-up-miniature-terrain-kit

 

examples

 

646f4012a554d55ed2f28f6be6b5e717_large.j

 

2a4cb231289afbbbc2e72400f44e04e0_large.j

 

910d869da58136dcdeea4ee96ccd979b_large.j

 

there is more at the link. What do you think? Good for Malifaux?

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I mentioned these yesterday in A Wyrd Place, and figured they should be shared here, as well.

 

http://www.foothillmodelworks.com/index.html <-- Lots of early 20th century detail parts, all O scale (On3 / On30, but 1:48). They also have rolling stock kits, but they're about as expensive as buying rolling stock outright, and if you're not into trains you're better off watching eBay for broken stuff.

 

http://www.hobbylinc.com/htm/bts/bts13015.htm?source=froogle&gclid=CjkKEQjw5qmdBRCn--70gPSo074BEiQAJCe7zR9kbdfmj61KUR2kiixPmn0ZuBOP3zYkHPFHPePQS0Hw_wcB <-- Laser cut wooden ladders. I don't know about you, but I HATE making ladders.

 

http://www.vectorcut.com/ <-- More laser-cut details like tools, nuts and bolts, doors -- lots of scratchbuilding stuff.

 

http://rustyrail.com/ <-- Resin casts of scrap piles and lots and lots of workshop stuff and barrels.

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Just backed this. Pretty cool idea and looks decent. I feel a little guilty as I haven't even played in ages, but with these I can travel to Portland with them easier.

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Just backed this. Pretty cool idea and looks decent. I feel a little guilty as I haven't even played in ages, but with these I can travel to Portland with them easier.

 

Apparently, they are planning on expanding the line in the future. I think its a damn great idea.  Did you bump it up to color kits?

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Oh yes. It was only slightly more and I think it will be worth it. Though the black and white versions are kinda cool looking for some pieces.

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If you can find it cheap or on sale, the GW woods (the one they made for Fantasy) works very well for this game.  The trees come out of the base so you can check LOS and other things and when painted it looks good.  While you do have the skulls on the ground, I think in Malifaux that is not a big issue.  For me at least having the trees helps me to remember that it is dense terrain and I can not see through it, which I always forget about when games use the green felt to represent trees. 

My two cents at least.

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For woods? Or for fir woods?

Anyway, check my gaming board in demonn's lair:

First set (tall trunks) - noch, 18 euros for 15 or 20 pieces

Second set (short ones, better quality though) - ziterdes, 25 euros for 20 pieces

Noch has a dealer in croatia so tou can contaact them directly through Agram forun if they dont have it in stock...

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For woods? Or for fir woods?

Anyway, check my gaming board in demonn's lair:

First set (tall trunks) - noch, 18 euros for 15 or 20 pieces

Second set (short ones, better quality though) - ziterdes, 25 euros for 20 pieces

Noch has a dealer in croatia so tou can contaact them directly through Agram forun if they dont have it in stock...

Cool, that sounds very afordable!

Noch fir trees fit the malifaux scale?

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Well, it has been a while as life has a way of knocking your hobby time off the rails from time to time.

I have fixed the second link in the OP. It seems to be working for me now.

Ahhhh, Malifaux, how I have missed the.

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Went to Michael's yesterday and found a bag of snow flocked pine trees (8-10, didn't count) on sale for $9 and the last roll (in that store) of the 18" x 36" cobblestone was $10.  

 

And now that we have a terrain showcase topic area would it make sense to move this thread over there?

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Went to Michael's yesterday and found a bag of snow flocked pine trees (8-10, didn't count) on sale for $9 and the last roll (in that store) of the 18" x 36" cobblestone was $10.  

 

And now that we have a terrain showcase topic area would it make sense to move this thread over there?

Yes.

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Haven't gotten my hands on any of their Malifaux-appropriate stuff yet, but these guys make gorgeous looking stuff: https://www.facebook.com/groups/WLterrain/

 I DO have the chinatown line from them, and it's pretty great. Well cut, nicely detailed.

 

I was apprehensive at first. They are based in Ukraine, do not actually have a website/shop (they only accept order through facebook) and would only accept payment through some transfer service I had never heard of.

All in all enough to give pause to anyone. 

I decided to risk it and go ahead, however, and they were just fine to deal with. The only issue I had was a slight mispack snafu, which was quickly rectified by them without any fuss.

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