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Manxfaux

Unique Levi combos

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Levi has so many options open to him when hiring that I'm sure there are plenty of strong model combos that I haven't come across yet. I don't expect there to be any that suddenly throw him into the 'top tier' but it's fun to spitball these things and I hope there will be people that have been thinking waaaaay out of the box 😁

To start things off I'd suggest:

Use Lazarus in conjunction with a Watcher and a Mech toolkit. He throws out an insane amount of damage in his 12" range by ignoring cover and getting :+flip to damage. Bonus if you have 'I Pay Better' nearby too. Getting him and his helpers into position and not getting engaged is the difficulty.

Use a Kentauroi in conjunction with A&D to turn that bad boy up to 11 (There are many targets for the Kentauroi including Rusty and Levi himself). If the Emissary wasn't so rubbish for Levi then handing out the Companion (Accomplice?) trinket would also be pretty brutal in that combo.

Just to be clear, I just want combos that are completely unique to Levi using either Pariah upgrade.

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I'm always a fan of the Jump/sac to reposition Levi into the front-lines - run A&D up, jump/sac to him, then pew pew pew.  IT works with any construct, so having Levi summon aboms and then jumping to them is a nice way to surprise your opponent.

The Hooded Rider's (0) let's him pull along a character so another good way to get positioning out of Levi.  

As for some others, taking Belles lets you throw Levi (or other models) up hyperagreesive and then pull them back.

I also am starting to really like running the Nothing Beast with Levi, since you don't really need stones for him, it lets you use them on an insane henchie which can put out gross amounts of damage, and can provides a second wave of attacks after Levi goes is.

Additionally, all the upgrade shenanigans you can run with the terracotta - need fast?  take an oathkeeper.  Need halving - take that trigger,  need summons pick it up, need to remove scheme markers?  Take the upgrade.  Can catch people really off guard doing that and wiping thier search the ruins or covert.  Can also do the same by hiring in a Peacekeeper through Iron - his (0) dispealls scheme markers within 3

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Take Desolation Engine with Oathkeeper, A&D, Alice, one abom and toolkit. First move wifes, than abom ping Deso for a card and move forward. Toolkit gives Deso + to damage. A&D move forward, than Leveticus suc him for cards, Storm move to Core, Core give Deso fast. Alyce gives Deso reactivate and move forward. Now, an opponent must be outactivated and Deso smile. 1 activation Deso in bad case: move-move-move, in good case: move-charge-(0) for pulse-melee expert-one more pulse at the and of activation. 2 activation - discard oathkeeper and wreck faces in an enemy crowd. If you lucky - summon some aboms. And two more pulses. At the end, Deso would be full-wounded because of insane healing on the built-in trigger. If you win initiative on 2 turn - 95% you win the game.

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3 hours ago, KID55 said:

Take Desolation Engine with Oathkeeper, A&D, Alice, one abom and toolkit. First move wifes, than abom ping Deso for a card and move forward. Toolkit gives Deso + to damage. A&D move forward, than Leveticus suc him for cards, Storm move to Core, Core give Deso fast. Alyce gives Deso reactivate and move forward. Now, an opponent must be outactivated and Deso smile. 1 activation Deso in bad case: move-move-move, in good case: move-charge-(0) for pulse-melee expert-one more pulse at the and of activation. 2 activation - discard oathkeeper and wreck faces in an enemy crowd. If you lucky - summon some aboms. And two more pulses. At the end, Deso would be full-wounded because of insane healing on the built-in trigger. If you win initiative on 2 turn - 95% you win the game.

I haven't tried this one yet (mostly because my Deso Engine isn't painted and I still need to pick up the Toolkit)  Do you find that this works in tournament play or is it more of a casual thing to get a quick laugh?  Have you found any specific crews highly susceptible to it?

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Oh, I like that. The classic problem with Ramos reactivate stompybot missile has been that it can’t heal and quickly dies. Problem solved.

I can see it not working into several Neverborn crews which can make passive damage with terrain or Wp tests. Deso would charge and die. The Resser with Decaying Aura would have to be avoided or killed.

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Yin (Gnawing Fear) an suddenly shooting with Levi to model in the cover is not that bad idea.

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9 hours ago, KID55 said:

Take Desolation Engine with Oathkeeper, A&D, Alice, one abom and toolkit. First move wifes, than abom ping Deso for a card and move forward. Toolkit gives Deso + to damage. A&D move forward, than Leveticus suc him for cards, Storm move to Core, Core give Deso fast. Alyce gives Deso reactivate and move forward. Now, an opponent must be outactivated and Deso smile. 1 activation Deso in bad case: move-move-move, in good case: move-charge-(0) for pulse-melee expert-one more pulse at the and of activation. 2 activation - discard oathkeeper and wreck faces in an enemy crowd. If you lucky - summon some aboms. And two more pulses. At the end, Deso would be full-wounded because of insane healing on the built-in trigger. If you win initiative on 2 turn - 95% you win the game.

I have tried a variant of this without A&D (I can't think why), and it still scared the bejesus out of my opponent. The DE's damage output isn't given nearly enough credit. Unfortunately, I seem to remember my DE managed to Black joker one attack and was blocked by the Red on another, meaning it couldn't heal enough to survive the inevitable loss of initiative for the next turn. Having A&D would have given extra hammer to the crew. Good call.

Could the crew fit in a terracotta instead of the abomb?

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5 hours ago, daniello_s said:

Yin (Gnawing Fear) an suddenly shooting with Levi to model in the cover is not that bad idea.

You'd still probably have to focus to get over your own :-flip for shooting into cover though, at which point their :-flip becomes fairly unimportant. Now if you can remove cover with someone like Mad Dog..... but that's a lot of investment pinned to Levi's poor damage spread. EDIT: Just looked at Mad dog and his cover removal only works for Sh attacks, not Levi's Ca.

Yin is interesting though, how about paring her with the Nothing Beast, that's a Levi only combo. EDIT: Scrub that, Resser Tara can do this too. Unless one of the Neverborn undeads from the Titania box can take advantage, you're just building something any resser crew can replicate.

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Desolation Bomb work on tournaments, but not in all cases, like @Gnomezilla said. If your opponent can't attack while defending, make hazardous terrain, sqeeel or transfer damage to other models - Desolation Engine will shine. If your opponent can do those things - just kill non-master dangerous model. I advise you to try this combo in friendly play before a tournament. TW can be useful in some cases, but DE - suicidal beater, and he would be far away in enemy deployment, TW may not reach him. And aboms give you extra cards.

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6 hours ago, Manxfaux said:

You'd still probably have to focus to get over your own :-flip for shooting into cover though, at which point their :-flip becomes fairly unimportant. Now if you can remove cover with someone like Mad Dog..... but that's a lot of investment pinned to Levi's poor damage spread. EDIT: Just looked at Mad dog and his cover removal only works for Sh attacks, not Levi's Ca.

Yin is interesting though, how about paring her with the Nothing Beast, that's a Levi only combo. EDIT: Scrub that, Resser Tara can do this too. Unless one of the Neverborn undeads from the Titania box can take advantage, you're just building something any resser crew can replicate.

Mad dog cant remove cover for casts. He removes cover for sh actions.

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Me and my brother have been thinking of some tactics recently (he's the Outcast player so I have no idea if it would work), but I was thinking about the Obsidian Statue. When he takes damage, it drops a scrap marker, for Ashes and Dust's 0, Rusty's summoning, decent damage spread of 3/4/5 and ML 6, and the markers it drops provide a +1 damage to CA actions, to enemies within 3' aura. This boosts Levi's Unmaking CA 7, with a 3/4/5 damage spread, which is pretty nice. Decent durability, but a Low DF, could work.

The guardian is also pretty good, a long melee range, great durability with 'Grind To A Halt' and a support action in the form of dishing out DF +2 and a potential push is pretty good.

The watcher's 3' aura of 'Always Watching' would allow Rusty to drop a rapid fire into an awkwardly positioned, or hiding model, and cause some potential damage.

Peacekeeper, Oath Keeper, Flurry, Min Damage 4, potential Min 5, Armor 2+, Harpoon for potential displacement.

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19 hours ago, INXVI said:

Me and my brother have been thinking of some tactics recently (he's the Outcast player so I have no idea if it would work), but I was thinking about the Obsidian Statue. When he takes damage, it drops a scrap marker, for Ashes and Dust's 0, Rusty's summoning, decent damage spread of 3/4/5 and ML 6, and the markers it drops provide a +1 damage to CA actions, to enemies within 3' aura. This boosts Levi's Unmaking CA 7, with a 3/4/5 damage spread, which is pretty nice. Decent durability, but a Low DF, could work.

The guardian is also pretty good, a long melee range, great durability with 'Grind To A Halt' and a support action in the form of dishing out DF +2 and a potential push is pretty good.

The watcher's 3' aura of 'Always Watching' would allow Rusty to drop a rapid fire into an awkwardly positioned, or hiding model, and cause some potential damage.

Peacekeeper, Oath Keeper, Flurry, Min Damage 4, potential Min 5, Armor 2+, Harpoon for potential displacement.

I've been wanting to try the Obsidian statue for a while now, it seems like a good model and a Levi @ min3 ignoring everything is INSANE.  My main hesitation is that if Levi randomizes onto the statue, you're rapidly killing your own model (because he ignores everything).  Have you been able to find a good work around for that?

Peacekeeper has been  a staple in my Levi lists for about 6 months.  I find it a great beater/tank.  Though recently, I've been opting to trae it in for the Hooded Rider, for a stone cheaper, you get much the same tankyness and arguably a better damage track and some crazy mobility.

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@Davos He'll probably have to trial the statue a few times, I'm sure we can find a work around, maybe a lure of some sort, or push, sadly they aren't as common as they are in my faction. 

Maybe the Rider could carry the Obsidian Statue about, it's only a 6, but that is only from turn 3 onwards. I second the use of the Rider though, I've been taking him a lot in Neverborn recently, and he's only died once (Levi bomb Killjoy), but other than that, he gets the job done. I'll get my brother to try him more often, as long as I'm not using him first 😂😂

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23 hours ago, INXVI said:

Me and my brother have been thinking of some tactics recently (he's the Outcast player so I have no idea if it would work), but I was thinking about the Obsidian Statue. When he takes damage, it drops a scrap marker, for Ashes and Dust's 0, Rusty's summoning, decent damage spread of 3/4/5 and ML 6, and the markers it drops provide a +1 damage to CA actions, to enemies within 3' aura. This boosts Levi's Unmaking CA 7, with a 3/4/5 damage spread, which is pretty nice. Decent durability, but a Low DF, could work.

The guardian is also pretty good, a long melee range, great durability with 'Grind To A Halt' and a support action in the form of dishing out DF +2 and a potential push is pretty good.

The watcher's 3' aura of 'Always Watching' would allow Rusty to drop a rapid fire into an awkwardly positioned, or hiding model, and cause some potential damage.

Peacekeeper, Oath Keeper, Flurry, Min Damage 4, potential Min 5, Armor 2+, Harpoon for potential displacement.

I got a proxy Obsidian statue for Levi to play with but have never gotten around to using it yet. The randomising is a problem but the aura also extends from the statue marker too so it's actually a really decent range. More of an issue for me is the buff only lasts until end of turn so forces you to go earlier with it. I am going to try it with a metal gamin to buff its defence (Levi only Combo!!!) as it's cheap and can hide behind his big base. The gamin works better if its buff target doesn't move away and I expect the OS to pretty much set up camp in one area as table denial.

I love the Guardian. I recently picked up a Rogue Necro and I think this pairing could be brutal (Levi only!!!) with the Guardian keeping the RN in its upper wound zone so it keeps it :+flipto attack and dmg for longer. I've only used the Guardian a few times but I've always been impressed by it and it works with any of the fragile big hitters that don't run off too far ahead.

I also think the new Engineers will be fantastic for Levi especially, protecting those big constructs with +1 armour (and potentially putting all ranged and a good few Ml attacks against them on :-flip, mitigating those things that ignore armour). Peacekeeper with Armour +3 and negs to attack it? Yes please (and Levi only!!)

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21 hours ago, Manxfaux said:

I also think the new Engineers will be fantastic for Levi especially, protecting those big constructs with +1 armour (and potentially putting all ranged and a good few Ml attacks against them on :-flip, mitigating those things that ignore armour). Peacekeeper with Armour +3 and negs to attack it? Yes please (and Levi only!!)

I haven't tried the Engineer yet with Levi, since you have to discard a card to cast the Armor on non-freikorps models.  That being said, giving Peacekeepr concealment (or whatever the hell the Mask trigger is called) is crazy strong. Admittedly, the extra armor is just overkill (well, overprotection more aptly)

I've also thought of a different almost Levi-unique combo - Freikorps Specialist + Lampads = BURN IN HELL!!!!!!!!!!!!!!!!! (and summon more lampads I'm pretty sure this is bad, cause, well, the Specialist is trash, but I'm gonna do it for sure in my next tournement

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On 4/12/2018 at 2:19 PM, Davos said:

My main hesitation is that if Levi randomizes onto the statue, you're rapidly killing your own model 

Yes, you could kill your Obsidian Statue, but also for each impact on your own model you can autotrigger the extra :ToS-Melee: attack from it, so free Obsidian Fist. 

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True true.  And I suppose the Statue does heal up pretty well.  It also occured to me that as long as you're not within 2 inches of the statue you'll only "randomize" onto the target enemy model, so you'll burn a card, but it won't actually effect the attack

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On 4/13/2018 at 6:29 PM, Davos said:

True true.  And I suppose the Statue does heal up pretty well.  It also occured to me that as long as you're not within 2 inches of the statue you'll only "randomize" onto the target enemy model, so you'll burn a card, but it won't actually effect the attack

If there is only 1 target then you don't randomise. So if you are only engaged with models that are more than 2" away, you don't randomise

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You may take Aionus and place statue marker anywhere in the enemy crowd, than Leveticus pew-pew-pew to them.

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7 hours ago, KID55 said:

You may take Aionus and place statue marker anywhere in the enemy crowd, than Leveticus pew-pew-pew to them.

That would be a really nice way to surprise people, though thats a ton of stones...22? for 2 models?  Still, would be a fun causal meme play

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Yes, that's expensive, but may be interesting. I thought about that yesterday and don't try it yet.

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2 hours ago, I'm a Teapot! said:

if rusty reactivates the statue, you can stack that aura 2 times for min 4 levi ^^

Can Aura stack?

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The rules for stacking use an aura as an example of how stacking works. (pg 53 from the core rules. and see ten thunders FAQ) there is a lot of talk about multiple vent steam auras from mei feng to add multiple negative flips. 

 

EDIT

sorry, it seems I wasn't clear. the aura stacks unless there is a reason it won't (like the action specifying it doesn't stack). 

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I *think* Obsidain statue works so that itself generates the Aura and the marker it places, if you were to get the auras from the model & marker to overlap, with a model inside the aura would apply twice, thus raising Levi to min 4 - which is sexy as hell.  

However, I would not be surprised if that since how it works and you can only benifit from 1 of the same aura.  

Also doesn't help I can't look at the exact wording on the card right now :(

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