Thrawnic Posted December 9, 2013 Report Share Posted December 9, 2013 I have been working on adding models into the Vassal module for personal use playing M2E with a good friend who just moved to Alaska, The only thing I think I haven't changed is the use a SS button automatically flipping an additional card. I haven't looked into changing this but I wanted to see if anyone else has worked on this yet so I don't duplicate work. I currently have All the M2E models added into the module up to the 12/3/2013 Beta Release. Many are sitting on default pictures as they have no puppet images yet. Other than that there was not a lot that needed to be changed. ---------- Post added at 04:26 PM ---------- Previous post was at 03:55 PM ---------- On another note, Is my module something that I should/Am allowed to post here? I don't want to step on anyones toes or copywrite stuff. its my first time editing a vassal module and Im not sure of the protocol. But I figured it would give more people an opportunity to play M2E and get involved with the beta. Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted December 9, 2013 Report Share Posted December 9, 2013 I had started but tgen Vassal wouldn't open the file. Did you change the cheat sheet as well? Please share your work. Quote Link to comment Share on other sites More sharing options...
Mako Posted December 9, 2013 Report Share Posted December 9, 2013 Nathan said this in another thread a couple of days ago when asked if there was an updated module: Unless someone sneaked an update in there without letting me know, not yet. That said, there is a plan to get an update going as well as a few other things that Alex, David, Redd and a few other folks are working on. So my guess is that they're working on it. I'm not sure about the situation regarding your own version, you'd need a hat for a definitive answer. Quote Link to comment Share on other sites More sharing options...
Thrawnic Posted December 10, 2013 Author Report Share Posted December 10, 2013 (edited) Ah that too then, the the soulstone mechanic and the cheatsheet have yet to be changed but I can start working on those tonight after work Right now I have the models sorted by Masters Totems enforcers, minions and henchmen I will add a peon subclass where needed but I think most peons are totems anyway. I am also considering subcategories based on theme crews later on that way you have access to all of Rasputinas stuff for instance in one scroll menu ---------- Post added at 05:17 PM ---------- Previous post was at 04:38 PM ---------- With next update im changing how the SS use works. right now it should just subtract a soulstone and nothing else. It will leave adding the appropriate + minus or suit up to the user. But it shouldn't take a card off the top automatically anymore. Again I am just modifying what the original module creators have already put out so all credit for the base module goes to them and such. I am testing the change now and will upload in a moment if it works ---------- Post added at 06:55 PM ---------- Previous post was at 05:17 PM ---------- Hold on guys I'm getting permission from the creators before I post anything based on their work. Edited December 9, 2013 by Thrawnic Quote Link to comment Share on other sites More sharing options...
Thrawnic Posted December 10, 2013 Author Report Share Posted December 10, 2013 So I have Heard back from Alex and he is helping me to update the cheat sheet and get some of the art assets that were missing. I am working with him today and will hopefully have something for you to beta test with some time today. Quote Link to comment Share on other sites More sharing options...
Thrawnic Posted December 10, 2013 Author Report Share Posted December 10, 2013 So Good evening Fellow Players. I have gotten the OK from Alex to publish the new module and we have the Soulstone mechanic working appropriately. I am recreating the encounter maps to work with the new mechanics tonight in my free time and Alex is working on the cheat sheet I believe. I Should have a module with at least a few maps to give you late night tonight or tomorrow morning. Just wanted to keep you good folks updated. Quote Link to comment Share on other sites More sharing options...
Csonti Posted December 11, 2013 Report Share Posted December 11, 2013 Awesome news and of course tons of thanks for your effort! Maybe you should consider to include some of the fan made maps too sometime in the future. Here is a post where you can find them all in one place. Quote Link to comment Share on other sites More sharing options...
Thrawnic Posted December 11, 2013 Author Report Share Posted December 11, 2013 (edited) Hello Everyone, I have only had time to work on 6 maps and will be adding more in the next few days plus Alex is finishing up the Cheat Sheet but I wanted to get something out there to help with the Wave 2 Beta Test. All Credit goes to Alex, Eric, and Nathan for creating such a cool module. Special thanks to Alex for fixing the Soulstone Mechanic and working on the cheat sheet. And of course thanks to Mike for being my beta tester So without further delay here is a link to the Module https://www.dropbox.com/s/yqe1rrvujn3trit/Malifaux2e-v1_2.vmod Edited December 11, 2013 by Thrawnic Quote Link to comment Share on other sites More sharing options...
Tograth Posted December 11, 2013 Report Share Posted December 11, 2013 Hi Thrawnic, there is a major problem with all of the maps - they are locked so that only 1 player can join, and that player can only join as player 2. basically, before saving the map you need to change from player 1 to observer. that unlocks the map for other players. Quote Link to comment Share on other sites More sharing options...
Thrawnic Posted December 11, 2013 Author Report Share Posted December 11, 2013 Apologies, I have corrected the problem. New link here https://www.dropbox.com/s/urtgbyswg31xvuw/Malifaux2e-v1_3.vmod Quote Link to comment Share on other sites More sharing options...
Afro Posted December 14, 2013 Report Share Posted December 14, 2013 Any chance for a MAC version?? Quote Link to comment Share on other sites More sharing options...
Mako Posted December 14, 2013 Report Share Posted December 14, 2013 The vassal engine is currently available free on Mac as well as PC. The m2e module should run on both from what I've seen. Quote Link to comment Share on other sites More sharing options...
Afro Posted December 14, 2013 Report Share Posted December 14, 2013 I was usign the wrong link I found it thanks a bunch! Quote Link to comment Share on other sites More sharing options...
Da Git Posted December 15, 2013 Report Share Posted December 15, 2013 Great work with the update!! Love having all the models & new maps! A couple of extra things for homework, you can't change the labels on the new models (ie, to give model minions different names). Also if you could change the deployments to the new ones that would be awesome! Quote Link to comment Share on other sites More sharing options...
sterling319 Posted December 17, 2013 Report Share Posted December 17, 2013 Already pointed out the issues with the deployment zones. Also, try highlighting a model and hitting CTRL+L. Austringers Bill and Ted are my nemeses. Quote Link to comment Share on other sites More sharing options...
theJudge Posted December 17, 2013 Report Share Posted December 17, 2013 The buildings on the maps are missing their height markers. Also the maps from the other module are missing. Not sure if that was intentional or not. Quote Link to comment Share on other sites More sharing options...
Da Git Posted December 18, 2013 Report Share Posted December 18, 2013 Already pointed out the issues with the deployment zones. Also, try highlighting a model and hitting CTRL+L. Austringers Bill and Ted are my nemeses. That works with the V1 models, but when I tried to do it with the new models (Peasants & Ansatsu-sha, to be exact), there was no option in the drop down menu & CTRL+L did nothing Quote Link to comment Share on other sites More sharing options...
Tigerstyle Posted December 19, 2013 Report Share Posted December 19, 2013 Just used this model for the first time and it worked really well, thanks for sorting it. One thing I did notice: Barbaros is on a 30mm base still but he's been FAQ'ed to 40mm. Didn't make any difference as I just used a 40mm based model and changed the label but it might be worth correcting in a future update Quote Link to comment Share on other sites More sharing options...
Thrawnic Posted January 14, 2014 Author Report Share Posted January 14, 2014 Hey Guys, I apologize for the delay before an update. I have corrected the label issue and updated base sizes and the corpse mechanics. All models drop only 1 corpse or scrap marker regardless of base size. I havent gotten to building heights yet but for now you can decide that with your opponents. The old maps will be returning as soon as i can update them and new ones will follow shortly thereafter. so without further Adue, here is the updated module. https://www.dropbox.com/s/c4iqr3kmz78b3ev/Malifaux2e-v1_4.vmod Quote Link to comment Share on other sites More sharing options...
Veskit Posted February 4, 2014 Report Share Posted February 4, 2014 Can this be pinned to be easier to find? Quote Link to comment Share on other sites More sharing options...
OldManMyke Posted February 8, 2014 Report Share Posted February 8, 2014 Have updated the images for the deployment zones so we can using those - who should I send the images to. Quote Link to comment Share on other sites More sharing options...
OldManMyke Posted February 8, 2014 Report Share Posted February 8, 2014 Removed on Oconlans Advice Quote Link to comment Share on other sites More sharing options...
oconlan Posted February 8, 2014 Report Share Posted February 8, 2014 While I applaud making updates and improvements, creating adhoc, publicly downloadable versions of the module will lead to confusion as to which is the official version. It should probably just be sent as a PM to thrawnic. Quote Link to comment Share on other sites More sharing options...
kaintxu Posted February 18, 2014 Report Share Posted February 18, 2014 Does it work on Mac Vassal Ok, it does hehe One more question, is this the module that will be used for the league? Quote Link to comment Share on other sites More sharing options...
Exmortis Posted February 22, 2014 Report Share Posted February 22, 2014 Good question on the league. I'm trying to familiarize myself with Vassal so I'm ready for it. Quote Link to comment Share on other sites More sharing options...
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