Cer0 Posted August 18, 2013 Report Share Posted August 18, 2013 (edited) Master: Tara 4ss cache Totem Karina 5ssEnforcer The Nothing Beast 10ssHans 8ssMinions 2x Void Wretch 8ss (4ss per)2x Death Marshals 12ss (6ss per)Upgrades Tara Knowledge of Eternity 2ssDead of Winter 1ssScramble 2ssThe Nothing Beast Scramble 2ss ---------- Post added at 02:50 PM ---------- Previous post was at 02:38 PM ---------- So I am very very impressed with Tara and her crew box, and now even more so after I found out she could hire Death Marshals with Dead of Winter upgrade. She is a scenario beast able to move her team quickly across the board with Temporal Shift and stopping the enemy with Lost Instants at interacts. Wretches and Da Beast provide the melee muscle. Tara, Death Marshals, and Karina are in the mid range with the bruising Peace Makers. Hans sits in the back pinging away. The real underlying synergy is locking down with and then punishing the Buried targets. What do you all think? Edited August 18, 2013 by Cer0 Quote Link to comment Share on other sites More sharing options...
ttsgosadow Posted August 18, 2013 Report Share Posted August 18, 2013 Looks like a fluffy list with a lot of room for tactics, If Nothing Beast is an Enforcer, he may onky take one upgrade. Quote Link to comment Share on other sites More sharing options...
Cer0 Posted August 18, 2013 Author Report Share Posted August 18, 2013 Your right about Enforcers. Fixed it. Quote Link to comment Share on other sites More sharing options...
Malicte Posted August 18, 2013 Report Share Posted August 18, 2013 Having gotten a few games in at Gencon with Tara, I can confirm that as expected, she's a beast for schemes. Cheap, speedy incorporeal minions combined with her ability to hand out fast and to bury transport models gives you a supreme amount of speed. I was running something similar, with the only change being who to fit in that second hitter role. I have been getting good mileage out of Taelor, though Hans should be very effective as well. Quote Link to comment Share on other sites More sharing options...
Barnaberible Posted August 19, 2013 Report Share Posted August 19, 2013 Looks a Solid list. I would like to try Bishop in a list, drop him in and give him fast, maybe in place of Hans and one of the scrambles. and I like Obliteration Symbiote, so this would have to take the place of the other scramble as I think Knowledge of Eternity is essential Quote Link to comment Share on other sites More sharing options...
Cer0 Posted August 19, 2013 Author Report Share Posted August 19, 2013 I like Obliteration Symbiote as well but I like that extra speed. Might be worth taking in Slaughter events though... Quote Link to comment Share on other sites More sharing options...
JazzNazz Posted August 21, 2013 Report Share Posted August 21, 2013 I would like to see the nightmare hanged added to the list just for kicks Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted August 21, 2013 Report Share Posted August 21, 2013 So has anyone given some thought to 6 Void Wretchs? Cause I have Quote Link to comment Share on other sites More sharing options...
Cer0 Posted August 21, 2013 Author Report Share Posted August 21, 2013 Actually yeah I did, but their defense is linked to how empty your hand is, which is nice when there are only 2-3 models with that but can be annoying when your entire field depends on it. Also Glimpse of the Void can only bury 1 target no matter how many models have it, so it feels pretty redundant. It would make the Voiceless Words upgrade pretty amazing. Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted August 21, 2013 Report Share Posted August 21, 2013 Also, for being such great objective grabbers. Quote Link to comment Share on other sites More sharing options...
Malicte Posted August 21, 2013 Report Share Posted August 21, 2013 Wretches are just good. 10" of incorporeal move for a significant 4ss model is nothing to sneeze at. The bury trigger and defense thing are just icing on a delicious nothingness cake. Quote Link to comment Share on other sites More sharing options...
Cer0 Posted September 2, 2013 Author Report Share Posted September 2, 2013 New list Master: Tara 2ss cache Totem •Karina 5ss Enforcer •The Nothing Beast 10ss •Hans 8ss Minions •3x Void Wretch 12ss (4ss per) •2x Death Marshals 12ss (6ss per) Upgrades Tara •Knowledge of Eternity 2ss •Dead of Winter 1ss •Obliteration Symbiote 2ss Got to play a couple of games with this list and its something stupid. Obliteration Symbiote is absolutely amazing, by using Pine Box to bury your own crew you can then use Tara to gate them right to where she is at. Also Tara's Eternal Moments allows her to move 20" per turn full out. Wretches are weak when attacked early in a turn but beasts if left till later. Hans is brillant nothing more nothing less. The Nothing Beast is amazing when it finally gets in range of its abilities, but pretty weak when it comes to early turn ranged. However he really seems to shine when gated in via Tara's upgrade. The Marshals are solid, as is Karina. All in all there is some very broken things that this crew can do. Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted September 2, 2013 Report Share Posted September 2, 2013 New list Master: Tara 2ss cache Totem •Karina 5ss Enforcer •The Nothing Beast 10ss •Hans 8ss Minions •3x Void Wretch 12ss (4ss per) •2x Death Marshals 12ss (6ss per) Upgrades Tara •Knowledge of Eternity 2ss •Dead of Winter 1ss •Obliteration Symbiote 2ss Got to play a couple of games with this list and its something stupid. Obliteration Symbiote is absolutely amazing, by using Pine Box to bury your own crew you can then use Tara to gate them right to where she is at. Also Tara's Eternal Moments allows her to move 20" per turn full out. Wretches are weak when attacked early in a turn but beasts if left till later. Hans is brillant nothing more nothing less. The Nothing Beast is amazing when it finally gets in range of its abilities, but pretty weak when it comes to early turn ranged. However he really seems to shine when gated in via Tara's upgrade. The Marshals are solid, as is Karina. All in all there is some very broken things that this crew can do. This is almost the list I would play if I was using her as Outcast. I've been using her as rezzer, and she has some things that I wouldn't call broken, but if your opponent isn't aware of them can be very frustrating. As far as taking 3 Void wretch's I'm not sure its necessary, but I have also considered taking 6 of them As an Outcast I'd say drop 1 death marshall and 1 void wretch to get KillJoy, but that's just me. Good list though. Quote Link to comment Share on other sites More sharing options...
Kalkris Posted September 2, 2013 Report Share Posted September 2, 2013 New list Master: Tara 2ss cache Totem •Karina 5ss Enforcer •The Nothing Beast 10ss •Hans 8ss Minions •3x Void Wretch 12ss (4ss per) •2x Death Marshals 12ss (6ss per) Upgrades Tara •Knowledge of Eternity 2ss •Dead of Winter 1ss •Obliteration Symbiote 2ss Got to play a couple of games with this list and its something stupid. Obliteration Symbiote is absolutely amazing, by using Pine Box to bury your own crew you can then use Tara to gate them right to where she is at. Also Tara's Eternal Moments allows her to move 20" per turn full out. Wretches are weak when attacked early in a turn but beasts if left till later. Hans is brillant nothing more nothing less. The Nothing Beast is amazing when it finally gets in range of its abilities, but pretty weak when it comes to early turn ranged. However he really seems to shine when gated in via Tara's upgrade. The Marshals are solid, as is Karina. All in all there is some very broken things that this crew can do. Are you still playing 50ss? This list is at 52. ~Lil Kalki Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted September 2, 2013 Report Share Posted September 2, 2013 Actually it's 54, since he has 2ss cache. Yeah that seems a little high, good catch. Quote Link to comment Share on other sites More sharing options...
SoulG Posted September 2, 2013 Report Share Posted September 2, 2013 This is almost the list I would play if I was using her as Outcast. I've been using her as rezzer, and she has some things that I wouldn't call broken, but if your opponent isn't aware of them can be very frustrating. Would you please elaborate on that? Outcast Tara is fairly straightforward, but Rezzer Tara still eludes me. That said, it may be because I don't have my rezzer deck yet. :/ Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted September 2, 2013 Report Share Posted September 2, 2013 1) Hire 1 or more big models. If you can hire ones that can be taken advantage of without activating in some way that is better. 2) Activate Tara and do stuff with her. 3) Take advantage of your monster if you can. One example, utilize a Desolation engine and Steam Abominations and Rusty Alyce. Steam Abominations hit the Engine for wounds to draw cards. Alyce gives it burn out. 4) Bury you Monster in some way. 5) Move Tara up field. She unburies the monster, and if advantageous with an enemy in range, gives it fast. 5b) Monster activates immediately and most likely charges straight into the enemy crew. Think of Tara as a more limited version of the Dreamer from the last edition. She can Ferry Buried models around and fling them one at a time at the enemy. In addition she is really good, herself, at getting objectives done, with her potential 6 AP per turn. Quote Link to comment Share on other sites More sharing options...
Cer0 Posted September 2, 2013 Author Report Share Posted September 2, 2013 Actually it's 54, since he has 2ss cache. Yeah that seems a little high, good catch. I have 47 points of units and 5 points of Upgrades for total of 52 points in that crew. Technically I have 54 points to build the crew with, 50 + 4 cache. My numbers should be right. Quote Link to comment Share on other sites More sharing options...
edonil Posted September 2, 2013 Report Share Posted September 2, 2013 That's not how it works. That's the way Warmachine works for things. Cache doesn't add to points you can spend on your list, it's how many soulstones you start the game with that aren't leftover from your list. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted September 2, 2013 Report Share Posted September 2, 2013 I have 47 points of units and 5 points of Upgrades for total of 52 points in that crew. Technically I have 54 points to build the crew with, 50 + 4 cache. My numbers should be right. That's not how it works. Quote Link to comment Share on other sites More sharing options...
Kriltic Posted September 2, 2013 Report Share Posted September 2, 2013 You cant spend your cache on things for your crew... So you can only spend the agreed SS limit on models and upgrades NOT the agreed limit + cache. (This is assuming it didnt change in the printed rulebook). Edit: Damn... Double ninja'd XD Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted September 3, 2013 Report Share Posted September 3, 2013 I have 47 points of units and 5 points of Upgrades for total of 52 points in that crew. Technically I have 54 points to build the crew with, 50 + 4 cache. My numbers should be right. This is an easy mistake to make, lets take it easy. Quote Link to comment Share on other sites More sharing options...
Sobek Posted September 4, 2013 Report Share Posted September 4, 2013 Would you please elaborate on that? Outcast Tara is fairly straightforward, but Rezzer Tara still eludes me. That said, it may be because I don't have my rezzer deck yet. :/ I can see some pretty nasty interactions if you throw Bette Noir into the mix.... Quote Link to comment Share on other sites More sharing options...
Manic Mouse Posted September 4, 2013 Report Share Posted September 4, 2013 I can see some pretty nasty interactions if you throw Bette Noir into the mix.... I have never understood why people keep saying that Bête has some kind of synergy with Tara, aside from bringing bête out early from her bury is there anything else special? EDIT: I bet there's something obvious and I'm being dumb... Quote Link to comment Share on other sites More sharing options...
SoulG Posted September 4, 2013 Report Share Posted September 4, 2013 You can use Bete's one actions with Tara. I see that being useful with Killjoy, not so much with Bete. Personally, I don't get it either. Quote Link to comment Share on other sites More sharing options...
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