Fulgrima Posted November 15, 2011 Report Share Posted November 15, 2011 I have had a quick look and I couldn't see it anywhere else but I took my new shiny Seamus crew out for a spin today (don't ask how well it went ) but when I was looking over what little Molly could do. I noticed that The Philosophy of Uncertainty now states that it works on non-leader models and can only be cast once per crew turn. Now to be honest I don't really understand the change at all as I cannot see how it could be game breaking even trying to force it through with the necrotic machine. This also isn't on the malifaux.com changes I think that it should be put up there. Quote Link to comment Share on other sites More sharing options...
Twisted Metal Posted November 15, 2011 Report Share Posted November 15, 2011 With Molly's ability to summon a totem there was the potential to get it off multiple times per turn. For instance the totem casts it sucessfully, Molly activates and summons a new totem and then that new totem can cast it again. Quote Link to comment Share on other sites More sharing options...
Sholto Posted November 16, 2011 Report Share Posted November 16, 2011 Making it once per Crew turn also stops it being an Obey target (eg. Hamelin) Quote Link to comment Share on other sites More sharing options...
Fulgrima Posted November 16, 2011 Author Report Share Posted November 16, 2011 With Molly's ability to summon a totem there was the potential to get it off multiple times per turn. For instance the totem casts it sucessfully, Molly activates and summons a new totem and then that new totem can cast it again. you need 3 really decent crows that have got to go down for that or start burning ss not to mention its 2 corpse counters to get the machine back. So if you kill something that is 30mm you need another body and not everything is coming packing living models. Quote Link to comment Share on other sites More sharing options...
Fulgrima Posted November 16, 2011 Author Report Share Posted November 16, 2011 Making it once per Crew turn also stops it being an Obey target (eg. Hamelin) If Molly was leading a crew she would be protected by being a master from obey. However I wouldn't like to see balance changes for other factions made on what someone could do to them if they have things like obey. Quote Link to comment Share on other sites More sharing options...
TimeLapse Posted November 16, 2011 Report Share Posted November 16, 2011 We all know that molly is the most powerful and broken henchmen so she needed to be toned down....... jk...... It may be a precursor to new horrors models in the next book and a found broken combo to do with something that is not out yet and they wanted to fix it before it gets abused. I never saw it as too powerful and it is still up for obey abuse (if you can use it) since I could obey her as a henchmen and getter to kill a guild dog or something small and get her killed as well and get around her slow to die. Though I thought you couldn't use ablities that sacrificed models that you just obeyed. Hmmm. Quote Link to comment Share on other sites More sharing options...
Buhallin Posted November 16, 2011 Report Share Posted November 16, 2011 Making it once per Crew turn also stops it being an Obey target (eg. Hamelin) I don't think you could Obey for Philosophy of Uncertainty, as it sacrifices the caster. But still, an auto-kill spell is pretty powerful, I can certainly see why they'd want to stop the potential for there to be 2 or maybe even 3 a turn (Necrotic Machine uses, Molly summons another then uses it herself, then new Necrotic machine uses it - not sure about the AP on that off the top of my head though). Quote Link to comment Share on other sites More sharing options...
Fulgrima Posted November 16, 2011 Author Report Share Posted November 16, 2011 I don't think you could Obey for Philosophy of Uncertainty, as it sacrifices the caster. But still, an auto-kill spell is pretty powerful, I can certainly see why they'd want to stop the potential for there to be 2 or maybe even 3 a turn (Necrotic Machine uses, Molly summons another then uses it herself, then new Necrotic machine uses it - not sure about the AP on that off the top of my head though). AP wise it is possible however the second machine in that situation would need to be either summoned into 4" of the target or be lured or something to within 4". As they will be summoned with slow. Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted November 16, 2011 Report Share Posted November 16, 2011 AP wise it is possible however the second machine in that situation would need to be either summoned into 4" of the target or be lured or something to within 4". As they will be summoned with slow. Well then think of it as a way from stopping people from putting too much effort into one spell. I think it's a good change, as it brings it more in line with abilities of a similar nature (not affecting Masters, etc). It may not have been 100% necessary for balance, but as you say, it would've been so hard to do it another way it's hardly a nerf. It really just brings in some consistency with similar abilities. Quote Link to comment Share on other sites More sharing options...
Sandwich Posted December 19, 2011 Report Share Posted December 19, 2011 Slight necro. But on that subject, has the wording to Molly's Undead Construction changed? Does she still need to be carrying both Counters to summon? Quote Link to comment Share on other sites More sharing options...
Ozz Posted December 19, 2011 Report Share Posted December 19, 2011 Just to point out, the necrotic machine is her totem, so if one casts it, then she casts it, the third one dies as a result as well due to no connected model isn't it? ( i know its not strictly relevant, just curious if the totem can be summoned to someone else and still cast her spells some way that i don't know of? ) Quote Link to comment Share on other sites More sharing options...
Q'iq'el Posted December 19, 2011 Report Share Posted December 19, 2011 Slight necro. But on that subject, has the wording to Molly's Undead Construction changed? Does she still need to be carrying both Counters to summon? No. It's 2 CC within 6" now. Quote Link to comment Share on other sites More sharing options...
Sandwich Posted December 19, 2011 Report Share Posted December 19, 2011 No. It's 2 CC within 6" now. Awesome! Thanks. Quote Link to comment Share on other sites More sharing options...
CrouchingMoose Posted December 20, 2011 Report Share Posted December 20, 2011 Just to point out, the necrotic machine is her totem, so if one casts it, then she casts it, the third one dies as a result as well due to no connected model isn't it? ( i know its not strictly relevant, just curious if the totem can be summoned to someone else and still cast her spells some way that i don't know of? ) I think you misunderstood...they weren't having molly cast it..molly was only summoning a new necrotic machine which gets connected to her. The idea was that molly could stay safe and bomb models around her like crazy. Quote Link to comment Share on other sites More sharing options...
Sezar Posted December 20, 2011 Report Share Posted December 20, 2011 At the cost of 2 CC and a médium to high crow, and only able to summon one per turn, I dont really think she can really "bomb around like crazy". Ohh, and remember you would need another high Crow plus a Soulstone to cast the Philosophy one with the NMachine too! Quote Link to comment Share on other sites More sharing options...
Twisted Metal Posted December 20, 2011 Report Share Posted December 20, 2011 At the cost of 2 CC and a médium to high crow, and only able to summon one per turn, I dont really think she can really "bomb around like crazy". Ohh, and remember you would need another high Crow plus a Soulstone to cast the Philosophy one with the NMachine too! I agree that its not something that your going to spam. I am however willing to spend that high crow and the soul stone it if gives me a decent shot at auto killing a corner stone piece in my opponents army. Also it might take them by surprise... the first time. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted December 20, 2011 Report Share Posted December 20, 2011 I've found the better use for a Necrotic machine is to spam cast the Rogue Necromancy's Acid Breath and then if something nasty gets close to the machine have it blow up and kill the nasty with The Philosophy of Uncertainty. Breath acid is a wonderful spell for the Necrotic, it is the one thing that has worked very well every time I've run Molly out the gate. Quote Link to comment Share on other sites More sharing options...
JisaacT Posted December 20, 2011 Report Share Posted December 20, 2011 How exactly does a necrotic machine cast rogue necromancy spells? Im a bit confused by that Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted December 20, 2011 Report Share Posted December 20, 2011 Have Molly grab the spell. Since the spell is now one of Molly's spells the Necrotic Machine may cast the spell via magical extension. Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted December 20, 2011 Report Share Posted December 20, 2011 I was wondering the same thing, but that makes sense thanks. Not sure that qualifies as spam casting though, since you can only Magical Extension once a turn. Mike Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted December 20, 2011 Report Share Posted December 20, 2011 Well and the Necromancy can cast it as well. I have found I don't like casting it with Molly as it is too Suite intensive each turn. But it is such a destructive little spell and the low casting of 9 is ideal for the low casting of 4 on the Machine. Quote Link to comment Share on other sites More sharing options...
JisaacT Posted December 20, 2011 Report Share Posted December 20, 2011 o makes sense now. About to get molly and rogue and nectrotic for christmas. let the poison spray BEGIN! Quote Link to comment Share on other sites More sharing options...
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