I was trying to make a push and get this fully finished up last night, unfortunately there are still a few issues to work out, but I can count those on 1 hand. I've added in waves 1 & 2 of Neverborn and Gremlins, also got in the FAQ and bugs Al Shut has posted. Lastly, Wave 3 is in and almost working. All that is left is the following bugs: -Emissaries not having master specific upgrades available -Can take killswitch, then decoy, and remove killswitch, decoy remains -Leveticus can take gremlin constructs and gremlin undead -Special crews (crossroad 7 rule, and upgrade) -Sammy Lacroix, master upgrade rules. These items will be my focus tonight and I'm hoping to get them done ASAP. I have plans for how to fix all of them, just need to actually get them working.