Jonas Albrecht Posted November 20, 2010 Report Share Posted November 20, 2010 It currently stands on the kitchen table as: 6 Zombie Punks 6 Mindless Zombies 3 Rotten Belles 3 Crooked Men 2 Canine Remains. I'm thinking about more Canine Remains. I don't really know how much I'd need them, but two seems a little lacking. What other zombies that aren't on that list does Nicodem benefit from creating? Quote Link to comment Share on other sites More sharing options...
Ratty Posted November 20, 2010 Report Share Posted November 20, 2010 My feeling is you use Canine Remains as the starting point for making stuff, so you take as many as you can to begin with and turn them into better stuff. Rogue Necromancy is nice if you want a big heavy hitter. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 20, 2010 Author Report Share Posted November 20, 2010 My feeling is you use Canine Remains as the starting point for making stuff, so you take as many as you can to begin with and turn them into better stuff. Rogue Necromancy is nice if you want a big heavy hitter. Do you mean filling out your entire list with them? Quote Link to comment Share on other sites More sharing options...
Ratty Posted November 20, 2010 Report Share Posted November 20, 2010 Nope but I would probably go for at least 4. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 20, 2010 Author Report Share Posted November 20, 2010 Nope but I would probably go for at least 4. I could see swapping out a Zombie Punk for two, and spending 4ss for two more. I found that if I wanted to make use of their corpses, a Vulture was a must. Quote Link to comment Share on other sites More sharing options...
hippieshopper Posted November 20, 2010 Report Share Posted November 20, 2010 I don't know, I love Punk Zombies. They may not hit as hard but they almost always hit. With Paired weapons and combat 7, they are monsters. I have come to use the Vultures more and more. I just forget sometimes to use Eyes and Ears. Same with Putrefy... You might want to pick up Killjoy, Sebastian, and/or Mortimer. I personally don't like him but...to each their own. I like the Crooked Men, minefields are Lilith's nightmare hehe Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 20, 2010 Author Report Share Posted November 20, 2010 I've got the box set. I love using Mortimer, too. I'm just trying to make sure I've got access to everything I should be summoning. Quote Link to comment Share on other sites More sharing options...
The Lone Gamer Posted November 22, 2010 Report Share Posted November 22, 2010 Necropunks and Bette Noir. The former because their speed allows them to capture objectives and brings maneuverability to a Master than often lacks it. They are also remarkably resilient with both Hard to Kill and Slow to Die. The latter because she is arguably a better heavy-hitter than Killjoy, and can operate reliably and independently outside of Nicodem's buff bubble (if she is inside it, all the better!). Granted, she cannot be summoned, but her points are worth spending particularly since you can summon the other undead depending upon your opponent, encounter and scheme. Quote Link to comment Share on other sites More sharing options...
anathema Posted November 22, 2010 Report Share Posted November 22, 2010 If you're killing off dogs you can get Bete in play from that. Quote Link to comment Share on other sites More sharing options...
nilus Posted November 22, 2010 Report Share Posted November 22, 2010 If you're killing off dogs you can get Bete in play from that. Yeah but that brings her into play during your turn. And she is way to much of a target(and fragile) to leave her out like that. I still stick by the law that I always bring out Bete after my opponent kills one of my models. That way I can almost assure one activation with her before she gets buried again. Quote Link to comment Share on other sites More sharing options...
hippieshopper Posted November 23, 2010 Report Share Posted November 23, 2010 The reason I like KJ more is because he isn't as fragile as Bete. In order for her to cast her spell to come back to life you need to save a higher card for it. I would rather use those for KJ to beat on people. Also, if you are going against Sonnia and she smacks her with that sword... well you're silenced and pretty much dead. Quote Link to comment Share on other sites More sharing options...
dakrulz55 Posted November 23, 2010 Report Share Posted November 23, 2010 also if your looking for all undead stuff you might want to pick up a desso engine and spa's as you might try a list with them and ashes and dust. sure you cant summon a desso engine but you can make its parts. Quote Link to comment Share on other sites More sharing options...
gru6y Posted November 23, 2010 Report Share Posted November 23, 2010 The hey with Bette IMO is patience. She can be very annoying as well as deadly. Depraved tactics -> Severed Spine is brutal. You just need to choose the right moment to pop her. Quote Link to comment Share on other sites More sharing options...
Sobek Posted November 24, 2010 Report Share Posted November 24, 2010 With Nico, I'm rather looking forward to the undead chimera from the new book. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2010 Author Report Share Posted November 29, 2010 I stand corrected on the usefulness of Canine Remains. I had two today and, playing against Lilith with Assassinate, I Drained Soul on both of them, and brought them back as Mindless Zombies. It's a good thing I did, too, because Lilith was on Nicodem turn 2, and was quite determined to hack her way through every zombie I had, and kill the Lord of the Dead. Quote Link to comment Share on other sites More sharing options...
Mach_5 Posted November 29, 2010 Report Share Posted November 29, 2010 (edited) I often bring 4 canine remains with my Nicodem list. They die quick which provides a good supply of corpse counters. Also, in pairs they are no longer Insignificant, so if I need to send a few of them off on their own to grab an objective they can do so without me sacrificing a better model to go do the job. Plus I just love turning a 2ss dog into a 5ss punk zombie. Edited November 29, 2010 by Mach_5 Quote Link to comment Share on other sites More sharing options...
Q'iq'el Posted November 29, 2010 Report Share Posted November 29, 2010 I stand corrected on the usefulness of Canine Remains. I had two today and, playing against Lilith with Assassinate, I Drained Soul on both of them, and brought them back as Mindless Zombies. It's a good thing I did, too, because Lilith was on Nicodem turn 2, and was quite determined to hack her way through every zombie I had, and kill the Lord of the Dead. Isn't Drain Soul a sacrifice and leaves no corpse counters as such? Quote Link to comment Share on other sites More sharing options...
Mach_5 Posted November 29, 2010 Report Share Posted November 29, 2010 That's true, so you have to kill the dogs, or let them be killed. It's usually not too tricky, they go down pretty quick. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2010 Author Report Share Posted November 29, 2010 Isn't Drain Soul a sacrifice and leaves no corpse counters as such? Ah, you're right. Quote Link to comment Share on other sites More sharing options...
DangerousBeans Posted December 2, 2010 Report Share Posted December 2, 2010 I find summoning Flesh Constructs can be hilarious. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted December 3, 2010 Author Report Share Posted December 3, 2010 I find summoning Flesh Constructs can be hilarious. Poor McMourning. He's busy sewing and welding parts together, and Nicodem's just like "Hey, check this out." Quote Link to comment Share on other sites More sharing options...
shekbo Posted December 6, 2010 Report Share Posted December 6, 2010 Betty Betty Betty. Bam ba lam. She is a weapon for Nicodem, an absolute brutal tool of destruction. Notice I did not say mass destruction. Nicodem's biggest weakness is dealing with single, powerful models, especially at longer range. Betty is the solution. You send in a dog, a punk, get them into suicidal melee combat, they whack you, and boom. Betty is here and ready to smash. You can always keep a 10+ in your hand, surely, especially if it isn't one of the vital crows, so betty never dies. Either she sucks up a ton of fire and attacks, and "dies" or she gets to stab the living crap out of whatever poor sucker she spawned near. Her paralyze attack is just devastating to masters and high point models, even if you don't go for the kill, and the mayhem she causes is just the distraction Nic needs to summon a whole mess of stuff that would otherwise get taken out. Maybe betty disappears in a turn, but then there may be a flesh construct charging right in, or some other such hilarity. Personally, I find killjoy to be the "easy way out" for a heavy. He's much easier to use, yes, but he's simply not as sustainably horrific and irritating as betty. once he's dead, you have a bunch of corpses, but he's dead, jim. Betty is never ever ever dead, and with nic, things will always be dying, ready to bring her back swinging. Quote Link to comment Share on other sites More sharing options...
Q'iq'el Posted December 7, 2010 Report Share Posted December 7, 2010 Have to fully support Shekbo here. Nothing comes even close to Betty's deadliness in Nicodem's crew. It's not only what she can do, but where Bolster takes her. She's scary with any master, with Nico she's practically unstoppable. Quote Link to comment Share on other sites More sharing options...
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