gerzel Posted June 9, 2010 Report Share Posted June 9, 2010 Hi. I might be a bit odd but the reason I picked up Malifaux was because its setting seems thought out, unique and interesting. That said I am a little apprehensive about where it might go, given the track record for mini-strategy games to go the "and then it got worse" route with the setting and metaplot there just to connect battles. Malifaux seems like a world where I would like to roleplay in and explore; it has a lot of potential and possibilities and the rule book's engaging short fiction pulls the reader in while seeming to only scratch the surface. Going from the rule book I'm assuming that there will be an overarching metaplot, like that of Deadlands and other games, and that things will develop in future supplements. My first question is if there will be an Roleplayign supplement coming? Is it something that has been thought of? I'd think it would be especially cool if this hypothetical supplement would include rules, or even a direct means of putting a character the Player creates directly on the field. Though obviously it couldn't be used for normal strategic play for balance reasons. Also are there any hints on how far out the next official updates to the setting will be? Quote Link to comment Share on other sites More sharing options...
Fool Posted June 9, 2010 Report Share Posted June 9, 2010 As far as I know, book 2 will be out sometime soon. On the left hand side (your left) there are the Chronicles 1-3. I would suggest that you read them all, they are very good. I have heard rumors of an RPG, but have not seen any hard facts about one. I would not worry about the fluff being used to connect one battle to another. This is not your typical miniatures game. Just the rule book itself leads you away from that path. also the Chronicles have stories that have nothing to do with any battles. BTW, welcome to Wyrd! Quote Link to comment Share on other sites More sharing options...
gerzel Posted June 9, 2010 Author Report Share Posted June 9, 2010 Where are the chronicles online? Or are they print? Quote Link to comment Share on other sites More sharing options...
Orc Posted June 9, 2010 Report Share Posted June 9, 2010 Look to the left sidebar. They are under the bar that says Malifaux Matters. Downloadable as PDFs so you can print them if you want. Here are the links if you can't see the sidebar just in case: http://wyrd-games.net/Ezine/Wyrd%20Chronicles%20v1.pdf http://www.wyrd-games.net/Ezine/Wyrd%20Chronicles%20v2.pdf http://www.wyrd-games.net/Ezine/Wyrd%20Chronicles%20v3.pdf Quote Link to comment Share on other sites More sharing options...
Justin Posted June 9, 2010 Report Share Posted June 9, 2010 (edited) Hi. I might be a bit odd but the reason I picked up Malifaux was because its setting seems thought out, unique and interesting. That said I am a little apprehensive about where it might go, given the track record for mini-strategy games to go the "and then it got worse" route with the setting and metaplot there just to connect battles. I think Malifaux should be a doorway to an evil, inverted dimension occupied by goateed ******. Edited June 9, 2010 by goblyn13 bypassing filters is wrong Quote Link to comment Share on other sites More sharing options...
Chucklemonkey Posted June 9, 2010 Report Share Posted June 9, 2010 There have been strong strong hints that an RPG will follow at some point. Eric even posted about Malifaux :The RPG so whilst I have no inside knowledge I would say this is almost a certainty. Haven't heard anything about a character creation system, given that it has come up before and Wyrd's record of listening to the players I wouldn't put it past them. Heck, I wouldn't be overly surprised if it was a feature of Book 2. Quote Link to comment Share on other sites More sharing options...
Flikfutch87 Posted June 10, 2010 Report Share Posted June 10, 2010 I agree, it only makes sense given the character-driven nature of the tabletop game. Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted June 10, 2010 Report Share Posted June 10, 2010 There have been strong strong hints that an RPG will follow at some point. Eric even posted about Malifaux :The RPG so whilst I have no inside knowledge I would say this is almost a certainty. Yeah, I'm hoping Eric's "hints" will come together into a published RPG... Maybe after book 2. Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted June 10, 2010 Report Share Posted June 10, 2010 I hope that any RPG, if created, involves new staff :-P I first and foremost play Malifaux as a minis game. I don't want creative energies flowing to the RPG when I can just say "Hey guys, we're going to play in the Malifaux world using the __________ system." Sure, I'd use whatever they came up with there, but so far all we have is Book 1 and hints of things to come -- including errata 2.0. I don't feel any reason to rush an RPG. Quote Link to comment Share on other sites More sharing options...
Monkey Posted June 10, 2010 Report Share Posted June 10, 2010 If you are wanting a malifaux ish RPG havea look at the Cuthulu RPG game It has the gothic horror you just need to adds the steampunk wetern to it :guns: Quote Link to comment Share on other sites More sharing options...
Ciaran Posted June 10, 2010 Report Share Posted June 10, 2010 I wouldn't go the route of Cthulhu personally. I think Castle Falkenstein might well be a better choice as the card mechanic is already internal. It also already has the steampunk, magic and weird west integral into the game. In fact.... that's what I'm doing in order to create a couple of one shot games with a possibility of moving into a campaign. Quote Link to comment Share on other sites More sharing options...
cryptfeller Posted June 10, 2010 Report Share Posted June 10, 2010 Deadlands sounds like it might be a decent fit, too? Even has a poker-based magic system, if I recall. Quote Link to comment Share on other sites More sharing options...
ProdigalPunk Posted June 10, 2010 Report Share Posted June 10, 2010 If you are wanting a malifaux ish RPG havea look at the Cuthulu RPG game It has the gothic horror you just need to adds the steampunk wetern to it :guns: I would say old school deadlands would be a better fit, it already uses some playing cards, but I still don't think that would curb theses peoples appetites. Quote Link to comment Share on other sites More sharing options...
cryptfeller Posted June 10, 2010 Report Share Posted June 10, 2010 Deadlands sounds like it might be a decent fit, too? Even has a poker-based magic system, if I recall. I would say old school deadlands would be a better fit, it already uses some playing cards, but I still don't think that would curb theses peoples appetites. What I said! But yeah, it would only go part of the way to covering everything Malifaux offers. Quote Link to comment Share on other sites More sharing options...
Monkey Posted June 13, 2010 Report Share Posted June 13, 2010 I would say old school deadlands would be a better fit, it already uses some playing cards, but I still don't think that would curb theses peoples appetites. I went for cuthulu due to the insanity Im thinking players would be new comers to malifaux and they slowly lose their sanity till they fit in with the locals :nurse:. I believe that the dice rolls are a d10 system ( not played for lots of years ). It should easy enough to mod that over to a D13 ( playing cards) system Quote Link to comment Share on other sites More sharing options...
Ciaran Posted June 13, 2010 Report Share Posted June 13, 2010 (edited) I think in order to preserve the flavors of Malifaux we'd be best served to just tweak the system already used for the skirmish game to fit an rpg. In fact, it's what I'm doing now. Admittedly, that's a personal preference issue. I think that rolling dice would just feel awkward after playing Malifaux: Skirmish so much. Edited June 13, 2010 by Ciaran Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted June 14, 2010 Report Share Posted June 14, 2010 I went for cuthulu due to the insanity Im thinking players would be new comers to malifaux and they slowly lose their sanity till they fit in with the locals :nurse:. I believe that the dice rolls are a d10 system ( not played for lots of years ). It should easy enough to mod that over to a D13 ( playing cards) system And black + red joker for a crit + critical failure I think in order to preserve the flavors of Malifaux we'd be best served to just tweak the system already used for the skirmish game to fit an rpg. In fact, it's what I'm doing now. Admittedly, that's a personal preference issue. I think that rolling dice would just feel awkward after playing Malifaux: Skirmish so much. this is probably my favorite idea so for Quote Link to comment Share on other sites More sharing options...
Ciaran Posted June 14, 2010 Report Share Posted June 14, 2010 WarHammer Fantasy used to have a conversion for WarHammer Fantasy RolePlay. It added stats for the RPG based on the statline for each creature. That's what I'm working on. Admittedly, I'm not doing "straight" Malifaux, but a hybrid with the same themes. I just don't want to mess with the world the way I would want to.... If that makes ANY sense. As I get stuff figured out I'd be happy to share it. Quote Link to comment Share on other sites More sharing options...
DangerousBeans Posted June 15, 2010 Report Share Posted June 15, 2010 I'm not bothered about a table-top RPG, but a computer RPG made by Bethesda would be AWSOME! Also comics. Quote Link to comment Share on other sites More sharing options...
Monkey Posted June 15, 2010 Report Share Posted June 15, 2010 I'm not bothered about a table-top RPG, but a computer RPG made by Bethesda would be AWSOME! Also comics. wow that would be great.... so come on then lets get the IP sorted out and we just have to wait for them to finish the starwars MMORPG and we are good to go. I say 5 years to get it done and well worth the wait. :lollypop: ..... PS can i get the hot aussy bird from chuck that was also in mass affect2 be one of my Undead hookers ? Quote Link to comment Share on other sites More sharing options...
Thoughttrauma Posted June 17, 2010 Report Share Posted June 17, 2010 I would like to see the RPG diceless. Quote Link to comment Share on other sites More sharing options...
macgowan Posted June 18, 2010 Report Share Posted June 18, 2010 I would like to see the RPG diceless. QFT. If it's not diceless, it's not worth doing. I might rather see something like what Privateer did with IK. Put out a whole volume of just backstory and fluff, then a separate rules book. Great marketing strategy too; I know lots of WM players who bought the World Guide, but never played D20. Quote Link to comment Share on other sites More sharing options...
Ciaran Posted June 18, 2010 Report Share Posted June 18, 2010 That's not a bad idea at all... Quote Link to comment Share on other sites More sharing options...
redstripe Posted June 18, 2010 Report Share Posted June 18, 2010 Interesting ideas all around. Quote Link to comment Share on other sites More sharing options...
Mr_Smigs Posted June 21, 2010 Report Share Posted June 21, 2010 QFT. If it's not diceless, it's not worth doing. I might rather see something like what Privateer did with IK. Put out a whole volume of just backstory and fluff, then a separate rules book. Great marketing strategy too; I know lots of WM players who bought the World Guide, but never played D20. by far one of the best options... I can't count the number of games I wish followed the "World Guide" from the IK game... really, game mechanics are a moot point. trying to force someone into a set mechanic system is troublesome, but if they like the setting, and it gives general guidelines of what the world's like, they can fit it to whatever system the feel like using. Quote Link to comment Share on other sites More sharing options...
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